![]() About MithriditesMithridites
Background and Appearance:
Mithridates is appears as a half-orc about 6'-4" tall with long black hair and deep purple eyes. He is completely clean shaven and appears very young. Mithridates mother was a very young Azlanti human oracle who worshipped her Azlanti forefathers. Unbeknownst to her, she carried a seed of the dead god Aroden's power within her blood, passed down generation to generation. She felt compelled to travel to the Worldwound and join the crusade there, but was captured by orcs while near Last Wall and they had their way with her. However, while packing their "trophy" through an ancient battlefield, the seed of Aroden's power within her blood reacted with all the spirits held within the site. She escaped in the tumultuous storm of souls but the baby growing in her womb had been changed. Not only was the seed of Aroden growing within it, but it was connected to the countless human and orc souls who had been lost at the battlefield. Finally, she reached the crusades and gave birth to her son. But, while he was but a child, a demon made its way through the wardstones. The demon swooped down to kill him and his mother and she did her best to shield him from it and it killed her. But, once again, the power within him welled up and drove away the demon, but not before it nearly killed him. Others found him in a coma near his dead mother and nursed him back to health. The various "powers" and souls warring within him for control have left him wandering around practically in a daze through the years since his mother's death. He has recently chosen to honor his Mother, an ancestor worshiping Azlanti human who carried about a copy of Aroden's holy text History and Future of Humanity around with her, by studying sections of the text to become knowledgeable regarding Medicine and Engineering. It just felt right to do. He has also considered writing a treatise on bringing the multitudes of orcs and half-orcs out of their terrible existences.
abilities and combat:
10 Strength 10- 0 points
10/10 hit points masterwork mountain pattern armor +6 armor bonus, max +3 dex, -3 AC penalty
Saves
+00 melee +0 BAB +0 str
morningstar
dagger melee
dagger ranged
light crossbow
channel
shaman spells:
Life Spirit Magic Spells: Detect undead (1st), lesser restoration (2nd), naturalize poison (3rd), restoration (4th), breath of life (5th), heal (6th), greater restoration (7th), mass heal (8th), true resurrection (9th). zero level shaman spells currently "memorized" 1. create water 2. daze 3. mending level 1 shaman spells currently "memorized"
oracle spells:
oracle spells to be cast per day zero level: unlimited from the ones known 5/5 first level: 3 +2 bonus for charisma 20 oracle spells known ancestor/possessed: - (2nd) ventriloquism, (4th) spider climb, (6th) screech, (8th) sleepwalk, (10th) telekinesis, (12th) animate objects, (14th) ethereal jaunt, (16th) divine vessel, (18th) astral projection zero level oracle spells known
1st level oracle spells known all cure spells: cure light wounds
Aasimar race:
Aasimar- appears as a half-orc +2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable. Native Outsider: Aasimars are outsiders with the native subtype. Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Aasimars have a base speed of 30 feet. Darkvision: Aasimars can see in the dark up to 60 feet. Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks. Scratch- dropped-Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.
shaman info:
shaman (speaker for the past, life) speaker for the past archetype A speaker for the past is a shaman who specifically serves as the voice for spirits from her people's history. A speaker for the past is often an advocate of the ancestors of a specific group, the voice of experience, and a powerful resource that allows the past to aid the present. Note: In this case, he is the "speaker" for some human souls and some orc souls as well as countless half-orc souls. Mysteries of the Past: A speaker for the past gains Linguistics, Knowledge (history), Knowledge (local), Perception, and Use Magic Device as class skills. She also adds the spells from the ancestor and time oracle mysteries to her class spell list (as the cleric level for those spells). This ability replaces the shaman's familiar. The speaker for the past must choose a time when she must spend 1 hour each day in quiet contemplation to regain her daily allotment of spells, but does not need to commune with a familiar during this time. Because she has no familiar, she does not gain a spirit familiar feature from any spirit she bonds with. Revelations of the Past: At 4th, 6th, 12th, 14th, and 20th levels, the speaker for the past can select a revelation from the ancestor or time mysteries. She uses her shaman level as her oracle level for these revelations, and uses her Wisdom modifier in place of her Charisma modifier for the purposes of the revelation. This ability replaces wandering spirit and wandering hex. life spirit- the energy of these countless souls wells up within him
oracle info:
oracle (possessed, ancestors) possessed- a portion of Aroden's essence is growing within Mithridates Curse: Tongues- speaks ancient Azlanti possessed archetype
Feats:
1st: Revered Guidance (human) You were selected by your celestial ancestor to be a guide for a chosen people, and serve as a beacon of hope in times of despair. Prerequisites: Aasimar, must be taken at 1st level. Benefit: Select one of the following creature subtypes: dwarf, elf, gnome, halfling, human, or orc. You gain a +4 racial bonus on Diplomacy checks made to influence creatures of the selected subtype. chosen race: humans bonus feat: skill focus knowledge history Traits:
1. WotR campaign trait- exposed to awfulness Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Guardian. Multiple Characters: You and any others with this trait are related, if only distantly. You could be siblings or cousins—a condition that perhaps lends some credence to the theory that all of you share more than just a common bloodline. 2. faith- Birthmark
Skills:
-03 acrobatics 0 rank +1 dex -4 AC penalty +00 appraise 0 rank +0 int +05 bluff 0 rank +5 cha -04 climb 0 rank +0 str -4 AC penalty +00 craft 0 rank + class +0 int +11 (+15 v humans) diplomacy 1 rank +3 class +5 cha +2 aasimar, additional +4 v humans +-- disable device 0 ranks +1 dex -4 AC penalty +05 disguise 0 rank +5 cha +01 escape artist 0 rank +1 dex -03 fly 0 rank +1 dex -4 AC penalty +05 handle animal 0 rank + class +5 cha +10 (+12) heal 1 rank +3 class +6 wis (+2 w/healing kit) +05 intimidate 0 rank +5 cha +-- knowledge (arcana) 0 rank + class +0 int +-- knowledge (dungeoneering) 0 rank + class +0 int +04 knowledge (engineering) 1 rank +3 class +0 int +-- knowledge (geography) 0 rank + class +0 int +07 knowledge (history) 1 rank +3 class +0 int +3 skill focus +-- knowledge (local) 0 rank + class +0 int +-- knowledge (nature) 0 rank + class +0 int +-- knowledge (nobility) 0 rank + class +0 int +-- knowledge (planes) 0 rank + class +0 int +04 knowledge (religion) 1 rank + class +0 int +04 linguistics 1 rank +3 class +0 int +08 perception 0 rank + class +6 wis +2 racial +05 perform 0 rank +5 cha +-- profession 0 rank + class +6 wis -03 ride 0 rank + class +1 dex -4 AC penalty +06 sense motive 0 rank + class +6 wis +-- sleight of hand 0 rank +1 dex -4 AC penalty +-- spellcraft 0 rank + class +0 int -03 stealth 0 rank +1 dex -4 AC penalty +06 survival 0 rank + class +6 wis -04 swim 0 rank +0 str -4 AC penalty +-- use magic device 0 rank + class + cha equipment:
masterwork mountain pattern armor +6 armor bonus, max +3 dex, -3 AC penalty masterwork heavy steel shield +2 shield bonus, -1 AC penalty morningstar dagger light crossbow bolts 10 ea x2 explorer's outfit bandolier > dagger > flint & steel bandolier rope 50' waterskin belt pouch- 27 gp, 20 sp belt pouch 10 sp, 20 cp backpack
sack
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