Human

Uuno's page

No posts. Organized Play character for Mustaparta.


Race

Human Rogue 1 | Hp 18; AC 18; Fort 5•, Ref 9••, Will 5•• | Speed 25 ft., Perception +5•• (Init +7)

Strength 10
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 10
Charisma 14

About Uuno

Melee War Razor +7/1d4 S (MAP -4/-8, Crit (2d4)+1d8+1d6 persistent bleed damage, +1 precision vs. off-guard)
Ranged Double-barreled pistol +7/1d4 P (Crit 2d8, Fortitude save against your class DC or be stunned 1, Range 30 ft, Reload 1)
Skills Acrobatics +6, Athletics -1, Crafting +4, Deception +5, Diplomacy +5, Lore: Alcohol +4, Lore: Engineering +4, Lore: Outer rifts +4, Medicine +3, Occultism +4, Performance +5, Society +4, Stealth +6, Survival +3, Thievery +6
Items Buckle Armor, Firearm Cleaning Kit, Bedroll, Bullets (20 rounds), Clothing (Ordinary), Rope

Nimble dodge:
Reaction: +2 circumstance bonus to AC against triggering attack.

Overextending feint:
You goad a foe into overextending. On a successful Feint, you can use the following success and critical success effects instead of any other effects that would occur when you Feint.

Crit: The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.
Success: The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.

Bend Time [free-action] (occult, transmutation) Frequency once per day; Trigger Your turn begins; Effect You are quickened this turn. You can use your extra action to Stride
No Cause for Alarm 3 (Diplomacy check, compare to Will DCs of allies in a 10-foot emanation around who are frightened. Crit: Reduce the frightened value by 2. Success: Reduce the frightened value by 1.
Sneak attack 1d6,

Surprise attack:
On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you.

Scoundrel racket: When you successfully Feint, the target is off-guard against your melee attacks until the end of your next turn. On a critical success, the target is off-guard against all melee attacks until the end of your next turn, not just yours. If you Feint while wielding an agile or finesse melee weapon, you can step immediately after the Feint as a free action.