Race |
Human Rogue 1 | Hp 18; AC 18; Fort 5•, Ref 9••, Will 5•• | Speed 25 ft., Perception +5•• (Init +7) |
Strength |
10 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
14 |
About Uuno
Melee War Razor +7/1d4 S (MAP -4/-8, Crit (2d4)+1d8+1d6 persistent bleed damage, +1 precision vs. off-guard)
Ranged Double-barreled pistol +7/1d4 P (Crit 2d8, Fortitude save against your class DC or be stunned 1, Range 30 ft, Reload 1)
Skills Acrobatics +6, Athletics -1, Crafting +4, Deception +5, Diplomacy +5, Lore: Alcohol +4, Lore: Engineering +4, Lore: Outer rifts +4, Medicine +3, Occultism +4, Performance +5, Society +4, Stealth +6, Survival +3, Thievery +6
Items Buckle Armor, Firearm Cleaning Kit, Bedroll, Bullets (20 rounds), Clothing (Ordinary), Rope
Bend Time [free-action] (occult, transmutation) Frequency once per day; Trigger Your turn begins; Effect You are quickened this turn. You can use your extra action to Stride
No Cause for Alarm 3 (Diplomacy check, compare to Will DCs of allies in a 10-foot emanation around who are frightened. Crit: Reduce the frightened value by 2. Success: Reduce the frightened value by 1.
Sneak attack 1d6,
Scoundrel racket: When you successfully Feint, the target is off-guard against your melee attacks until the end of your next turn. On a critical success, the target is off-guard against all melee attacks until the end of your next turn, not just yours. If you Feint while wielding an agile or finesse melee weapon, you can step immediately after the Feint as a free action.