Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Did the last goblin I targeted go down? He has 7 HP of damage do far. If he's still up, I'll target him. Else, the next one: Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Please surrender! the professor protests futilely.
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Quote: The goblin Ark is attacking is killed, no access to clear him off the board. I removed 1 goblin from the map. Free Action: Freeze dirtbag! Standard Action: Magic Missile at the one I hit before: 1d4 + 1 ⇒ (2) + 1 = 3 Free Action: Surrender, goblins!
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Free Action: Jer, there seems to be a nice clump of enemies over there. Standard Action: Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 I made my target goblin red on the map.
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Since nobody expressed a preference, I'll go ahead and use my wand, concentrating on one enemy till it falls: Surprise round: Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Prof whispers: "I'm not very good at being quiet. I can take one or two of them down with my wand. But that leaves 8 or 9 for the rest of you to deal with before they raise some kind of alarm." Shall I go ahead and attack? I can do so from range at the back of the party.
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Prof becomes visibly pale. His knees buckle a bit. He barely manages to stutter: "P-p-p-please d-d-d-don't J-j-j-jer." The weak human looks as though he might faint.
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
OK. I'm using green "lightning bolt" polygons to indicate where I leave arcane marks. I will always leave them on the left side of our trail so we know the direction we traveled.
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Utnapishtim will draw his Wand of Magic Missile and keep it at the ready as we move carefully through the thorns. With his other hand, he will periodically mark the path that the party travels using Arcane Mark--to help avoid getting lost or going in circles. (Unless y'all prefer that I use quieter, mundane means--such as chalk.)
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Oh, thank goodness it's still alive. I thought that something had happened to it while we were gone. Prof says, smelling the alcohol on the sheriff and eying him suspiciously...
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
I've updated my character to level 3. How do we want to deal with loot/GP? Utnapishtim is more interested in heroics and doing right by Desna. He's not interested in accounting and inventory.
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Since nobody objected, Utnapishtim will write the scrolls into his spellbook. Spellcraft for flaming sphere: 1d20 + 10 ⇒ (9) + 10 = 19, succeed, 40 GP
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
- scroll of flaming sphere
I'll hold into these if the party doesn't mind. - prayer book dedicated to the worship of Lamashtu I'll bring this to Father Zantus for destruction, if the party doesn't mind. - wand of shocking grasp All the loot seems arcane in nature. Jer, do you want this?
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Utnapishtim will inventory and makes copious notes about EVERYTHING down here. He will make sure that the sheriff, Father Zantus, and Brodert Quink get copies of his report. He will also keep a copy for himself and make a copy for anyone in the party who wants one. (He is a knowledge junkie.)
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
"B-b-burn?" Utnapishtim stutters. "But, there may be Thassilonian artifacts down here." Seeing that the others don't care about history for history's sake the way he does, the Wizard adds, "Unique items that would fetch a grand price in markets like Magnimar, Korvosa, and Riddleport. Possibly Kaer Maga or even Absalom!" Nodding towards the half-orc's spear he adds, "Arkus Scargazed's new toy is empirical evidence that wonders and rewards yet remain."
Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Jerrick Bagspark wrote: Jerrick whispers to Prof, “Big fella seems a bit unhinged, if yer ask me. Which yer didn't. Best keeps eyes on him...” "Indeed. I think he might be upset." :-) "Our friends have seen more of the abominations beneath Sandpoint than either you or I. Perhaps facing so much evil can leave a person... changed..."
|
