About Ursula Vashkara
Ursula Veshkara of House Orlovsky || Magus 2
Medium Human Versatile Human Humanoid
Perception +4;
Languages Common, Draconic, Hallit, Iobarian, Skald
Skills Acrobatics +10, Arcana +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: Dueling +7, Lore: Genealogy +7, Society +7, Stealth +8
Str +0, Dex +4, Con +1, Int +3, Wis +0, Cha +1
Items Leather Armor, Buckler, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Spellbook (Blank), Healing Potion (Minor), Fine Clothing
AC 19 (20 with raised shield); Fort +7, Ref +8, Will +6
HP 28
Shield Block Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Speed 25 feet
Melee Dueling Sword +8 (Finesse, Versatile P), Damage 1d8 S
Melee Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Melee Corset Knife +8 (Agile, Concealable, Finesse, Thrown 10 Ft.), Damage 1d4 P
Spellstrike (Magus) Frequency until recharged (see below). You channel a spell into a punch or sword thrust to deliver a combined attack. You cast a spell that takes 1 or 2 actions to cast and requires either a spell attack roll or a saving throw. You imbue its effects into an attack instead of executing the spell normally. Make a melee Strike with a weapon or unarmed attack. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical. If the spell required a spell attack roll, use your Strike’s results to determine the effects of both the Strike and the spell. If it required a save, the target of the Strike rolls its saving throw normally, though if your Strike was a critical failure, the target is unaffected. After you use Spellstrike, you can’t do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast; casting a focus spell of another type doesn’t recharge your Spellstrike.
Arcane Cascade (Concentrate, Magus, Stance) Requirements You used your most recent action to Cast a Spell or make a Spellstrike. You need to meet this requirement only to enter the stance, not to remain in it.. You divert a portion of the spell’s magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you’re in the stance, your melee Strikes deal 1 extra force damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical. If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is instead the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage).
Arcane Prepared Spells DC 17, attack +7; 1st Chilling Spray, Runic Weapon; Cantrips Shield, Caustic Blast, Figment, Ignition, Telekinetic Hand
Focus Spells (1 points) Shielding Strike
Additional Feats Courtly Graces, Natural Ambition (Familiar), Dueling Acumen, Aldori Duelist Dedication (2nd level bonus), Enhanced Familiar, Toughness
Additional Specials Conflux Spells, Hybrid Study (Sparkling Targe), Spellbook, Spellstrike Specifics