Count Saleno

Urson Crispin's page

2 posts. Alias of The Dorf.


Full Name

Urson Crispion

Race

Human

Classes/Levels

Wizard/4 Sin Eater Specialist (Sloth)

Gender

Male

Size

Medium

Age

27

Alignment

N

Deity

Calistria

Languages

Abyssal, Auran, Common, Draconic, Ignan, Infernal, Terran, Thassilonian

Strength 8
Dexterity 10
Constitution 10
Intelligence 22
Wisdom 13
Charisma 15

About Urson Crispin

Init +0; Senses Perception +6 (+8 when Zing is nearby)
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Defense
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AC 10, touch 10, flat-footed 10
hp 21 (3d6 ⇒ (3, 1, 5) = 9) +4 favorite class
Fort +1, Ref +1, Will +5
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Offense
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Speed 30 ft.
Wizard Spells Prepared (CL 4)

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Statistics
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Base Atk +2; CMB +1; CMD 11
FEATS: Augment Summoning, Improved Familiar, Scribe Scroll, Spell Focus (Conjuration)
TRAITS: Rich Parents, World Traveler (Diplomacy)
Skills Appraise +10, Bluff +6, Diplomacy +10, Knowledge (arcana) +13, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +11, Knowledge (nature) +10, Knowledge (planes) +13, Linguistics +10, Perception +6, Profession (cook) +5, Sense Motive +5 (+7 when Zing is nearby), Spellcraft +13

Combat Gear
Potion of cure moderate wounds
Alchemist's fire (3)

Other Gear
Courtier's outfit
Flask
Headband of vast intelligence +2 (Sense Motive)
Signet ring
Scroll case (5 @ 0 lbs): Parchment (5)
Spell component pouch
Handy haversack (26 @ 73.62 lbs): Bedroll, Cooking kit, Everburning torch, , Flint and steel, Ink, black, Oldlaw whiskey (per bottle), , Perfume/cologne, Pot, , Shaving kit, Soap, Spellbook, Tent, medium, Tobacco, Waterskin (4), Wine, Corentyn (per bottle), Wine, fine (per bottle) (2)

Money: 95 GP, 5 SP, 6 CP

Zing Carries 2 Alchemist Fires

Light Horse with riding saddle

extra 1st and 2nd level spell in spellbook
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Special Abilities
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Acid Dart (9/day) (Sp) 30' Ranged touch attack deals 1d6+2 Acid damage.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Prohibited Schools (Evocation and Illusion) May not learn, memorize or cast spells from opposition schools. If using a spell trigger or spell completion item to cast a spell from one of the prohibited schools, he must use the Use Magic Device skill to do so.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sin Magic Specialist (Sloth) 2 Bonus spell slots in each spell level which must be the same Conjuration spell.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).

Background:
Ursion was born the son of a wealthy minor Korvosian noble. He showed a talent in the arcane arts in his early education, so his father had him enrolled in the Acadamae, the premier arcane college of the city. Since he was a child Ursion was fascinated by the huge pyramid, the Grand Mastaba, that dominated the cityscape. This initial inspiration led him to study Thassilonian philosophies of magic. Ursion was a naturally gifted young man, but was lazy and rather hedonistic. He vastly preferred indulging his physical desires in the lower class districts of the city than spending time studying. By the time Ursion had graduated from the Acadamae the young man's indulgences had embarrassed his father enough. His father sent him on an extended trip to study the Irespan in Magnimar and the Cyphergate in Riddleport to remove him from the attention of higher society in Korvosa. The seedier side of Riddleport swallowed Ursion whole. He was soon indebted to Boss Croat, a crime lord specializing in illicit substances, and disowned by his father. Ursion talked Croat into allowing him to pay off his as a arcane adviser and lackey. After several years serving Croat, Ursion realized he was never going to escape the crimelord's grasp and sought for a way to escape. He remembered Aldern Foxglove who he had met some years earlier, and he knew that the man had somehow ended up near Sandport. Due to careful planning and some clever misdirection, Ursion was able to escape on a ship to Sandport carrying several expensive magical items the half-orc had loaned him.

Description and personality:
Ursion is a rather rotund young man in richly made, but threadbare clothing. He is often found in a tavern, loudly telling stories and making friends. Friends who soon find themselves inexplicably buying the charming man food and drinks. Ursion has several marketable skills and abilities, but finds the idea of "honest work" abhorrent.

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