
	
		 
			
			
				
					| Race | LG Male Rock Dwarf Cleric 1 | Speed: 20' | HP: 27/27 | AC: 18(20) | Perception (T): +8 | F: +7 R: +5 W: +10 | Exploration Activity: ? | Status: | Hero Points: 1 | 
			
			
			
			
			
			
			
				
					| Alignment | Lawful Good | 
			
			
			
			
			
			
			
				
					| Strength | 2 | 
			
			
				
					| Dexterity | 1 | 
			
			
				
					| Constitution | 1 | 
			
			
				
					| Intelligence | 0 | 
			
			
				
					| Wisdom | 4 | 
			
			
				
					| Charisma | 1 | 
			
		
	 
	
		About Ursk Wildingot
		Defences
AC: 18(20) (10 + 3 Armor + 1 Dex +4 Prof + 2 Shield)
F: 7
R: 5
W: 10
+2 against Shove or Trip
HP 27
Offense
Warhammer + 6 (1d8+2 B)  shove
Magic
Spell Attack Roll: +8
Spell DC: 18
Cantrips prepared: Daze, Disrupt Undead, Guidance, Message, Stabilize
1st Level Prepared: Fear, Mind Link,Heal
Skills
Trained: Intimidate, warfare lore, diplomacy, medicine, religion, crafting
Acrobatics +1
Arcana +0
Athletics +2
Crafting +4
Deception +1
Diplomacy +5
Intimidation +5
Warfare Lore +4
Medicine +8
Nature +4
Occultism +0
Performance +1
Religion +8
Society +0
Stealth +1
Survival +4
Thievery +1
Feats
Intimidating Glare
Shield Block
Battle Medicine
Description
Ursk is nearing middle age, and looks it. He's a rough looking dwarf with a lined face a callous hands. He has many rings braided into his beard on on his fingers. He usually wears a blacksmith's apron everywhere he goes, though on occasion he pulls out his old hide armor.
History
Ursk spent his youth in the militia in Highhelm where he was born. After serving for a few decades he retired and moved to wherever we are now. He didn't grow a dislike of the military life, but he had grown tired of fighting. So, he joined Toarag's clergy where he could focus on other things but could still wield his hammer if called to do so.