Petrune

Urias Velmen's page

48 posts. Alias of Dirge Of Hubris.


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Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

That still doesn't dictate what we are doing next. Are we going to jump their convoy and try to steal all their goods? I remember the last fight and how that worked out. I suppose we could take the heavy bolter to them pretty good.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"Never seen anything like it, but we are in enemy territory. Doubtful the Seps created this either though. Got me spook'd"


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"That does not look like something I should be interested in, but ahh what the hell..."

tech use +10 TN 105: 1d100 ⇒ 50
Five degrees of success. Gimme the goods.

"Here you are. Good as new."


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Moving to discussion on this, if we go full speed through the forest, the Valks will have to fire through the canopy. If we hit the mountains, they will have just as dangerous of terrain considering they are using skimmer-type flight methods to function as gunships. If they were Marauder-Bombers, it would be a crapshoot, but we are talking heavy bolters, a few missiles, and a couple of lascannons here. Plus, they have our chance at shooting vs. my much higher chance of evasion. That being said, we could all die at once.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

YAY.... .............What Yuriy said. FULL POWER!

"You may want to fasten your waist-locks for the remainder of the journey. Also, put your ration trays in the upright and locked position... Thank you."

I am going to push it to 70kph. The vehicle is rugged and field repairs won't be hard. Worst case scenario: we walk which was a plan from the beginning. I just want people on the Heavy Bolter and on the side mounted lasguns.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

this is no bueno.
stealth TN-20: 1d100 ⇒ 62
Failure by 8 degrees. Modifiers=Massive-30, -10 for grasslands, and then finally untrained -20. AGI 41 - 60= welp...


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

I do not have navigate. I have common lore (tech) instead from my character creation picks. Someone else will have to navigate.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Let me come back to this in the morning. Today was a double shift and if we are about to roll out, I would rather be attentive and aware of my rolls.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

I have operate surface.I say we take just the Chimera. Armor on everyone seems the superior option here. If we get tangled up in it, the sentinel would help. This is true. BUT if we have the chimera, we shouldn't get tangled up in anything. We can just floor it out of there.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Another way to do this is to act as mechanized infantry. We just outrun the sensors in the Chimera. Go straight through the forest, hit them hard and fast.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Hours of Urias yelling at Solar to lift and carry all the heavy stuff, the chimera is a rumbling engine of interplanetary mobility. Or at least, Urias hopes.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Now for the second roll.
Tech-Use TN45: 1d100 ⇒ 46
I want this chimera WAIT. I have a tech-use tooll thing. I succeed but with zero degrees.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

commerce TN 35: 1d100 ⇒ 2
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOM!

"The Jannissaries say you are quite the unsavory character who doesn't give a damn about his fellow man. You helping me out would prove them wrong."


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

THe camo-netting came in Shield of the Emperor, me thinks.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Tech-Use TN75: 1d100 ⇒ 51
Success with two degrees.

"Looks like it's just a..."


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"Anyone think we can get this beast running?" As Urias kicks the side of the hidden chimera.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Not even joking, I read and reread all of this over and over again trying to find out where that awareness test was coming from. I still have no idea. Is that Chimera up for grabs?


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

My idea for the walker is to stay far behind you or way ahead. Then the group isn't at risk of discovery. I know the splitting up the party thing is bad, but the speed on a sentinel is ridiculously high when at full power.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

I am going to bring the Sentinel along anyways with the heavy flamer if we can't get a multilaser on it. It is nimble and quick enough that it could provide heavy combat support and allow the main group to fall back if necessary. In addition, it makes a great forward scout.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"If command knew what they were doing, we wouldn't have caught these guys to start with. Someone not merely traveling this route would have. Like, say, a patrol." Urias wags his finger about.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"So how are we going to get them to talk?"


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

With my agility of 40 and being the closest, I may be able to run them down or at least lock them up until the rest of you show up.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

On my initiative (8,) I am going to Double move towards them while taking cover among the trees. 8 meter advance puts me at 38 meters away after the previous 4 meter movement.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Recover from Pinning TN35: 1d100 ⇒ 26

"No way these sepps are going to keep me down! Come on, Solar. Let's give them a taste."

Half action aiming, half action firing semi auto. Free command for volley.
Firing Semi-auto TN45: 1d100 ⇒ 71


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

But you get one flamer in the mix, and BOOM. Big time fireworks. Which is why if I had that sentinel walker, this would be jenga.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

My character is not a fan of being shot at. I would have actually made him take cover after the first salvo that comes at him anyways. However, for the sake of being a fighting soldier, I will...

Urias and Solar use the brief reprieves in the las volleys to move up an additional 4 meters, using cover.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

I enjoy your nomination, but I am the leader in soo many games. That is why I wanted to join total strangers and have fun actually being a part of the group, supporting and helping out. I know that may seem arrogant, but I like my place in this group right now and I want to see where it goes from there.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Willpower: 1d100 ⇒ 96
Hunkering down even further, Urias lets out a tirade of insults referring to the Guard's obvious hole in defenses and the burning forest and.. etc.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Bataar for President? Seriously though, I think the Commissar short of being the obvious choice is the best choice. It provides hard role play opportunities.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

I had forgotten about the blaze. Since my shots take a -10 penalty, my second shot will have missed.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

I looked at comrade orders and they sucked. OR so I thought. I thought the action required was by us, not by the comrade. I will take that into account next time.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Half action to aim, semi-auto fire. Hitting number 3.
"Tell me, does it look like my auspex is messing up again or are the trees letting loose on us?"

Ballistics TN40: 1d100 ⇒ 20

Two hits unless there is a penalty.

Damage, headshot: 1d10 + 3 ⇒ (6) + 3 = 9

Second hit location: 1d100 ⇒ 51
Damage, body: 1d10 + 3 ⇒ (8) + 3 = 11


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

That was actually my original intention for using Suppressing Fire. We could do a bounding overwatch and close into close combat. Guardsmen on Guardsmen action isn't like trying win a barfight with some orks. If any were to try and run, we have a sharpshooter on the scene.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

At 50m, Urias and his comrade, Solar, open semi-auto fire upon the enemy while using a nearby tree for cover.

Semi-Auto Suppressing fire, front arc, TN 10: 1d100 ⇒ 26
Zero hits, but at least we have the (-10) pinning test on them. This turn I would have moved so the Chameleoline won't have an effect.

"Solar and I can hold them down while you close the gap, ma'am! If you want one alive, it's your best bet."


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

comrade name and demeanor: 1d100 ⇒ 651d100 ⇒ 39
Name: Solar. Demeanor: Loner (how convenient...)


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"I'm on it! Prepare to feel the Emperor's mercy, separatist skum!

Initiative: 1d10 + 4 ⇒ (4) + 4 = 8


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Moving in line with Ok about 15m to his right, Urias stows his auspex and pulls out his las carbine.

*at a high whisper* "once we get within 30m, we should charge them. I am not so good at the cloak and dagger part. You all know that."

Stealth TN41: 1d100 ⇒ 80

The pooch is thoroughly sore in particular areas. Three degrees of failure.

"I've got my cloak caught on this briar."


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"Deeper into our neck of the woods, ma'am. Along that set there." Indicating with his free hand yet again.

"I am not exactly itching for a fight, but if we can get closer and head them off, I think we could save some of our boys a lot of trouble. It is only six of them, but I know what six of us could do if we had the right equipment."


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"Unlike Bataar, I take care of my wargear as the munitorum instructs. They are moving that direction just beyond the tree line there." Urias points with his left, keeping his right on the auspex.

"You are catching this movement, right, Commissar?


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Urias pulls his auspex from his belt, giving a quick thumb of the power sigil.

Awareness TN40: 1d100 ⇒ 28

"Looks like some of the Sevs have made it this far. Whether saboteurs or recon, we should report this immediately. Do we engage, ma'am?


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

After the hand-off, Urias will make his way back to the rally point.

"No luck on the suture thread, Yuriy. And don't you go complaining either. You know we are not a priority right now. Hey. Sharpshooter. I got you that rope you mentioned, and this snazzy launcher to go with it. Just don't let the brass catch you with it. It kind of "fell off the truck."


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Urias continues in one fluid motion as to not arise suspicion over to the nearby Quartermaster.

Bartal said you were looking for a Heretic's Wake deck. I might have acquired one from one of the men over there just for you. Just depends upon how easy it is for you to get me grapnel and a spool of line for it.

Logistics: 1d100 ⇒ 25 (Trying to beat a 40. +10 for Common, +20 for Commerce, base 10 logistics.)

The ol' doc said he could use some refilling on his med stuffs. You wouldn't happen to have a spare medi-kit lying around going un-used, would you?

Logistics: 1d100 ⇒ 55 (must beat 20, 10 base, +10 common)

Could have used that medi-kit and stored it in the Sentinel... It was a starshot anyhow. :/


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

You started with with one, Commissar. A good craftsmanship one at that along with a good craftsmanship bolt pistol. It is on page 86 under your specialist equipment.


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"A grapnel sounds like a fine idea. We already have a combi-tool, Bataar. I was just using it last week to remove that jammed charge pack from your carbine. I swear if you spent a little less time talking and a little more seeing to your gear, you might just make it back home one day.

...Wait. Sawbones, did you just say you need more suture thread? I just traded for that aboard the Triumph before we made planetfall. I have to say it though. That little honeypot of a quartermaster they had up there was pretty fine even if she swindled me out of my best stashes over some fine thread. Especially for being a battlefleet spook.

Urias begins to make his way casually towards the guardsmen dealing at the motorpool.

Ah, gentlemen after my own heart. My name is Klagg Bastone and I may have something you are looking for.
I am going to generate two opposed commerce tests for an increase in Logistics. Commerce is trained, Int is 45, +0 Mod
Logistics A: 1d100 ⇒ 69
Logistics A: 1d100 ⇒ 27


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

I meant "we" as in the group. I should have made that more clear.

Are we missing some people?


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

Hello, amigos.

Morvius, would you like for the logistics rolls to take place here? Secondly, is our logistics stat at 10?
Lastly, when we do decide on what we would like, can I use commerce to boost that or is it too early on without contacts and such?


Ws: 30, BS: 30, S 23, T 30, Agi 41, Int: 45, Per: 30, WP: 35, Fel: 37, Wounds 7/7, Fate 1/1 Hive Worlder, Operator

"Ah. The luxury of being forced to deal with atmo-conditions. This would never happen on Scintilla. I would be curled up with a dataslate cozy in my bed. But then I would miss out on all of your spectacular insights, sharpshooter." Obviously weighed down by his ruck, Velmen grunts with every three or so steps, but pushes forward to the rally point.

"You can see from the state of it that intel is going to be wrong again. Auspex misreads and vox ghosts aside, it would be nice to see them get something right for once. I just hope this outpost has a shower."