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About Urhan QuinnDefense:
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Defense -------------------- AC 16, Touch 13, Flat-footed 13 Max HP 10 Fort +4, Ref +3, Will +0 Offense:
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Offense -------------------- Speed: 30 ft. Melee: Guisarme +3 (2d4+4 ×3) S Ranged: Shortbow +2 (1d6 x3) P, 60 ft Basic Information:
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Basic Information -------------------- Base Atk +0; CMB +3; CMD 15
Deft Dodger (Combat): You gain a +1 trait bonus on Reflex saving throws. Feats:
Skills:
Languages: Common, Orc Gear: Studded Leather, Guisarme, Shortbow, Arrows (39), A backpack with arcane symbols stitched across it in red thread, Bedroll, Belt Pouch, A hide drum with crudely carved images of dancers along the sides, Chalk (White, Blue, Red), Flint & Steel, Ink, Inkpen, Journal, Soap, Trail rations (5 days), Spell Component Pouch, Waterskin
Special Abilities:
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Special Abilities -------------------- Darkvision: Half-orcs can see in the dark up to 60 feet. Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. Raging Song (Su): A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level beyond 1st, he can use raging song for 2 additional rounds per day. Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces. A raging song has audible components, but not visual components. Allies must be able to hear the skald for the song to have any effect on them. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first. Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike with the barbarian's rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features." --------------------
1st Level
Tactics:
If the fight seems serious, he will use his raging song. Likewise if a known spell seems useful, he will use it. After that, he will start with ranged attacks with the bow and eventually drop it to go to the guisarme. Background:
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Background -------------------- Five things you should know about Urhan. -Urhan is not a native of Absalom. His father was a hard working but not quite famous bard who traveled widely and eventually fell in love, first with the story of a female orc raised as an orphan in Kintargo, then later fell in love with the orc herself. Eventually they settled in Absalom as a family to be close to it as a cultural center. -Urhan inherited his father’s love of performance and good looks. He inherited his mother’s temper and disdain for authority. -Urhan is a secret follower of Milani and has her rose tatooed over his heart. His passion for his goddess is readily apparent when he is in company where he feels company speaking of Milani. -Urhan is not married but has a son named Gelton who lives in Absalom with his mother with whom Urhan’s relationship is best described as stormy. -Urhan’s love of a good story, eagerness for action and need for money have driven him toward becoming an adventurer...at least part time. Four people in his life
-Gelton’s mother Anna. -Urhan’s father Horace of Kintargo, a retired bard. -Tiny Will a halfling master instrument maker who operates out of a marketplace in Absalom. Three of his most prominent memories
-Age 23 - His first performance in a professional opera. He played a minor role in the forgettable comedy “Killing Time” -Age 23, the night after his first performance - The death of his mother, Luhen. She was mugged on her way home from the opera and later died of her injuries. Two goals
-To become famous for his artistic endeavors either within the opera or as a traveling performer like his father. One thing that gets Urhan out of bed in the morning
Personality:
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Personality -------------------- TBD Appearance:
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Appearance -------------------- TBD |