Seoni

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So, I'm considering running a Saga Edition campaign in the next few weeks, probably just a 6 or so game mini-campaign to change things up a bit to keep things fresh, and was considering one of the most common complaints around my table about the system: the skills. Mainly, everyone seems to feel they're a bit too samey across their characters, or they don't really like how they advance at a set rate instead of applying skill points as they like.

I'm curious to know if anyone has ever toyed with using the Pathfinder-style skill system with Saga Edition. It doesn't seem like that big of a thing to do at first glance, but I'm just wondering about how that would affect certain skills and their DCs and gameplay. My thoughts are basically keep the class skill lists and turning number of trained skills into skill points per level.

After that, there would either be the standard +3 bonus for training, or perhaps keeping the normal saga +5 training bonus, plus their ability modifier.

Skill Focus as the other elephant in the room (especially as it relates to Use the Force), would be handled like Pathfinder as well, either at +3/+6, or keeping with Saga's +2/+5 kind of mechanic. Alternatively, another way I've considered changing it is scaling it every 4 levels, so +1 at 1-4, +2 at 5-8, etc.

Anyone have any experience with something like this, or thoughts about how it could affect the game?


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So, given that October is here and my gaming group has moved back to Pathfinder after a year trying out 5E, I have been giving some thought to running a mini campaign or a one shot kind of adventure with heavy horror elements (probably using the 3E Ravenloft Fear/Horror/Madness rules). The idea I had last night was something of a Lovecraftian experience in the town of Sandpoint, hence the title of the topic. The town of Sandpoint as presented in Runelords seems like a good place to start for something like this.

My initial thoughts were to start the game similarly to Burnt Offerings, though when the party arrives there is a decidedly darker atmosphere, and something about the town just isn't quite right. There are plenty of spots around the town for creepy stuff to happen, and being right on the sea, there could be any number of horrors waiting beneath the waves. The NPCs in town would be different, perhaps radically, from how they are presented.

I'm not sure of the exact time of when the darker divergence happens, but I'm thinking right from the start or maybe after the Burnt Offeringss' events have occurred, perhaps a great deal of time later (a few years, even).

I've not got much developed so far, mostly just a few ideas that I'm going to hopefully expand on:
-The haunted mansion, after being cleansed (or perhaps not), was turned into an asylum (maybe ran by the same fellow in the later chapters of Runelords)
-A new cult has taken over Thistletop and is using it for dark rituals
-there is a new serial killer in town, with a new method of killing their victims; most likely its one of the named NPCs in town.
-The Glassworks has been closed down for some time, but there are still strange sounds and odd smells coming from there.

That's pretty much all I've got at the moment, but I'm hoping to expand this out and give it a go in a week or two. Hoping for some feedback/thoughts/suggestions on running something like this. What do you think? Good idea/bad idea? Got some thoughts on how to turn Sandpoint into a hotbed of Lovecraftian horror? Love to hear any thoughts you might have.


So, I'm getting ready to start up a new campaign using the Pathfinder rules set in my own world, and I'm bringing over some old stuff from a previous campaign. One of these things happens to be a sorceress character who happens to be a Fang Dragon from one of the 3E FR supplements.

Has anyone done a conversion for this dragon type for Pathfinder? Or the other dragons found there for that matter?

And secondly, how would you modify the draconic bloodline for the sorcerer to have features of the fang dragons?