Urban Sniper |
So, I'm considering running a Saga Edition campaign in the next few weeks, probably just a 6 or so game mini-campaign to change things up a bit to keep things fresh, and was considering one of the most common complaints around my table about the system: the skills. Mainly, everyone seems to feel they're a bit too samey across their characters, or they don't really like how they advance at a set rate instead of applying skill points as they like.
I'm curious to know if anyone has ever toyed with using the Pathfinder-style skill system with Saga Edition. It doesn't seem like that big of a thing to do at first glance, but I'm just wondering about how that would affect certain skills and their DCs and gameplay. My thoughts are basically keep the class skill lists and turning number of trained skills into skill points per level.
After that, there would either be the standard +3 bonus for training, or perhaps keeping the normal saga +5 training bonus, plus their ability modifier.
Skill Focus as the other elephant in the room (especially as it relates to Use the Force), would be handled like Pathfinder as well, either at +3/+6, or keeping with Saga's +2/+5 kind of mechanic. Alternatively, another way I've considered changing it is scaling it every 4 levels, so +1 at 1-4, +2 at 5-8, etc.
Anyone have any experience with something like this, or thoughts about how it could affect the game?