Sky Master of Air

Ur-Mandr's page

79 posts. Organized Play character for Dax Thura.


Classes/Levels

Human Rogue (thief) 6 | HP 62/62| | AC 24 | Fo +9 Re +14 Will +12 | Percep: +12 | Speed 30ft | Hero Points 0/3 |

Gender

Action ◆ Free Action ◇ Reaction ↺

About Ur-Mandr

Ur-Mandr
Male human rogue 6 (Lost Omens Pathfinder Society Guide, Lost Omens World Guide)
CG, Medium, Human, Humanoid
Heritage skilled heritage
Background farmhand
Perception +12 (+13 to find traps)
Languages Common, Draconic, Elven, Thassilonian, Varisian
Skills Acrobatics +14, Arcana +10, Athletics +12, Crafting +10, Deception +10, Diplomacy +12, Farming Lore +10, Intimidation +10, Medicine +10, Nature +10, Occultism +10, Pathfinder Society Lore +12, Performance +10, Religion +10, Scouting Lore +10, Society +10, Stealth +14, Survival +10, Thievery +14
Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 14 (+2), Cha 14 (+2)
Items +1 studded leather armor, +1 ghost touch striking light mace, +1 striking cold iron shortsword, +1 striking shortbow (20 arrows), dagger, lesser acid flask (2), lesser alchemist's fire (2), moderate acid flask (2), moderate alchemist's fire (2), moderate thunderstone (2), arrows (20), backpack, bedroll, chalk (10), flint and steel, healer's tools, rations (1 week) (2), repair kit, rope (foot) (50), soap, thieves' tools, torch (5), waterskin, wayfinder, winter clothing, purse (343 gp, 15 sp, 2 cp)
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AC 24; Fort +9; Ref +14; Will +12; +1 circumstance bonus vs. traps, +2 circumstance bonus vs. traps or devices you failed to disarm.
HP 62
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
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Speed 30 feet
Melee [1] [i]+1 ghost touch striking light mace[/i] +15 (agile, finesse, shove, magical), Damage 2d4+4 B
Melee [1] [i]+1 striking cold iron shortsword[/i] +15 (magical, versatile S, agile, finesse), Damage 2d6+4 P
Melee [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] [i]+1 striking shortbow[/i] +15 (deadly d10, magical, range increment 60 feet, reload 0), Damage 2d6 P
Ranged [1] lesser acid flask +4 (thrown 20 ft., acid, alchemical, bomb, consumable, splash), Damage 1 A +1d6 pers A +1 A splash
Ranged [1] moderate acid flask +5 (thrown 20 ft., acid, alchemical, bomb, consumable, splash), Damage 1 A +2d6 pers A +2 A splash
Ranged [1] lesser alchemist's fire +4 (thrown 20 ft., alchemical, bomb, consumable, fire, splash), Damage 1d8 F +1 pers F +1 F splash
Ranged [1] moderate alchemist's fire +5 (thrown 20 ft., alchemical, bomb, consumable, fire, splash), Damage 2d8 F +2 pers F +2 F splash
Ranged [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] moderate thunderstone +5 (thrown 20 ft., alchemical, bomb, consumable, sonic, splash), Damage 2d4 So +deafened DC 20 +2 So splash
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats General Training
Class Feats Gang Up, Quick Draw, Trap Finder
General Feats Fleet
Skill Feats Assurance, Assurance, Assurance, Cat Fall, Combat Climber, Dead Reckoning[LOPFS], Hefty Hauler, Skill Training, Wary Disarmament
Other Abilities rogue's racket, skillful mentor, sneak attack, swords, thief, weapon tricks
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Ur-Mandr is an ADVENTURER! He's from a backwoods village where he would get into trouble all the time. When he saw a group of adventurers come through, he knew that is what he wanted to do. It only took him a short time to collect everything he figured he would need and stole off into the night to meet his destiny.

"TALLY HO!"
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Player Name: Dax Thura
Character Name: Ur-Mandr
Ancestry Background, Class: Human Rogue 6
PFS ID: 33973-2004
Faction and Reputation Envoy's Alliance 36
Downtime: Earn Income (Farming Lore +9)
Pathfinder Training: Swords
Notes: I have two GM Glyphs. I'll give the extra Hero Points to the lowest rank character- healer- front line-roll a die.
Boons slotted:
* Faction- Envoy’s Alliance Champion: gain Reputation with a faction
* Skillful Mentor: bonus for other PC gaining a Level Bump
* Promotional- none
* Advanced- none
* Generic- [ ] [ ] [ ] Big Game Hunter: boost crit fail to track an animal
* Generic- [ ] [ ] [ ] Sand Slide: reaction to add bonus to failed Reflex save
* Generic- [ ] [ ] Amateur Genealogist: increase skill in Genealogy Lore or Heraldry Lore
* Slotless- Engraved Wayfinder: vanity add on for a Wayfinder
* Slotless-

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Dice:

[dice=+1 Striking Shortbow]1d20+15[/dice] [dice=Piercing]2d6[/dice]

[dice=Arcana]1d20+10[/dice]
[dice=Acrobatic]1d20+14[/dice]
[dice=Diplomacy]1d20+12[/dice]
[dice=Nature]1d20+10[/dice]
[dice=Perception]1d20+12[/dice] +1 to find traps
[dice=Society]1d20+10[/dice]
[dice=Stealth]1d20+14[/dice]
[dice=Survival]1d20+10[/dice]
[dice=Thievery]1d20+14[/dice]