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Hello everyone. In a few months, I'll be running a module set in a dystopian underwater city (think: Bioshock, Rapture). And I wanted to try my hand at a few different ideas commonly present in survival-horror video games.
One big project that I've been toying with would be a series of collectible items that would present background information from the citizens of the city from before they went bananas crazy. Similar in function to the voice-recordings you find laying about in Rapture, or the holo-tapes you find in Fallout, or the Archive Logs in Alien: Isolation, or...well, there are many examples.
In some cases, they could be part of treasure hoards, or maybe "rewards" for exploring.
I come to the forums today to ask: has anyone tried something like this? How did it go? If you have no experience, how do think it would go? Any tips, or words are warning? If you were a player, would this be interesting/compelling to pursue, or would it be kind of worthless? I'm interested in general opinions, if anyone wants to share those as well. Thank you very much!


The Ancestor Mystery for the Oracle class is full of awesome and flavorful abilities, and one such ability is Ancestral Weapon.

Ancestral Weapon:
Ancestral Weapon (Su): You can summon a simple or martial weapon from your family’s history that is appropriate for your current size. You are considered proficient with this weapon. At 3rd level, the weapon is considered masterwork. At 7th level, 15th level, and 19th level, the weapon gains a cumulative +1 enhancement bonus. At 11th level, the weapon gains the ghost touch weapon property. You can use this ability for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be used in 1-minute increments. The weapon disappears after 1 round if it leaves your grasp.

But I have a few questions:
Can Ancestral Weapon be used to summon different kinds of weapons? Say my family is made of a long line of heavily versatile fighters; can I summon a different weapon every time I use the ability? Or after the first weapon is selected, is that the only one I can summon?

What about ammunition? Pathfinder is kind of light in the "magically summoned weapons" field, so I don't have a great frame of reference. Personally, I would assume that ammunition is sold separately.

Is there a gold value limit? Say I wanted to summon a Composite Longbow with a +2 Strength Rating, because that's what my great-great-granddaddy used to slay orcs back in the day. Can I summon one? What if he used a +2 Strength Rating, but I'm only strong enough to accurately wield a +1? Can I summon a +1 for now, and then a +2 later?

Any thoughts or opinions would be greatly appreciated! Thanks in advance.
edit: I didn't specify it was a +2 strength rating


Hello everyone! I've been reading the forums for several months now, and only recently have I started posting. However, in my time here, I often see threads that talk about making an "optimized (insert class here)" and everyone offers very good ideas from a wide variety of resources.
But today I bring you a different challenge. A few friends and I are beginning to think of characters and ideas for our second home-made Pathfinder campaign. We're long time players of 3.5, and only recently (very recently) have we started making the change to Pathfinder. In this particular upcoming campaign, we will only have access to the Core Rulebook, and Ultimate Combat. (Ultimate Combat is only available because of the interest in the Gunslinger class)
So, I come seeking the advice of the more experienced Pathfinder players. I'm making a Fighter, mainly because I think they're substantially better in Pathfinder than they are in 3.5. However, with such limited materials, I wonder how to make an effective fighter that will stay relevant even into mid-level play.
I already know that I will be human, and I would like to specialize in the Axes weapon group. Are there any particularly strong combinations of feats and equipment, available almost solely in "Vanilla Pathfinder" that I should look into more closely? What do people find to be the most effective techniques and tactics that are easily employable? What should I expect as far as Damage Output per Round and AC?
Thanks in advance for any tips and replies!