| Unstable Nucleus |
Hello everyone. In a few months, I'll be running a module set in a dystopian underwater city (think: Bioshock, Rapture). And I wanted to try my hand at a few different ideas commonly present in survival-horror video games.
One big project that I've been toying with would be a series of collectible items that would present background information from the citizens of the city from before they went bananas crazy. Similar in function to the voice-recordings you find laying about in Rapture, or the holo-tapes you find in Fallout, or the Archive Logs in Alien: Isolation, or...well, there are many examples.
In some cases, they could be part of treasure hoards, or maybe "rewards" for exploring.
I come to the forums today to ask: has anyone tried something like this? How did it go? If you have no experience, how do think it would go? Any tips, or words are warning? If you were a player, would this be interesting/compelling to pursue, or would it be kind of worthless? I'm interested in general opinions, if anyone wants to share those as well. Thank you very much!