About Unnamed Tiefling IconicMY PLAYERS STAY OUT email WIP Spoiler:
The campaign is following the Curse of the Crimson Throne adventure path. If you don't have those books, I can go into more detail if you need! There's also a varying level of detail in their backstories. If there's anything else you need to know about any of them, I can fill in the blanks!
Characters are listed in the order that they joined the game(with the first three being simultaneous) Bogs Rough Background/Personality: Bogs was an orphan "raised" by Gaedren Lamm, a criminal who gathered street urchins under his "care" to use them for petty theft. After a few brutal years of mistreatment by Lamm, Bogs managed to get away and survive on his own. The experience toughened him up, but utterly failed to harden his heart. The man he became remains idealistic to a fault. He's not stupid, but he's incredibly naive on some matters and is a bit thick when dealing with very delicate matters.(For example: He almost accidentally drove Grau Soldado to suicide by trying to give him a pep talk.) He fell in with the adventuring crowd that often passed through some of Korvosa's taverns, and he knew what he wanted to do with his life. He doesn't pay much attention to the finer points of politics, but he was always a strong supporter of the king. He is an extremely friendly fellow, easygoing, and generally very accepting of others. He typically speaks with a slow, lazy tone, which leads some to further underestimate his intelligence. "He tawlks loike this, y'see." He has an unusual charisma about him that gets folks on his side quite easily, especially the common folk. He tends to see the best in people, and makes friends with remarkable ease. When he was called to gather with a few other men to finally hunt down and bring Gaedren Lamm to justice, he jumped at the call, especially after he found out that Lamm was still using children to commit his crimes. After saving the children, he and his new friends later met the queen, who rewarded them and completely won Bogs over. They were then put in touch with Korvosa's Guard to help restore peace to the city after the king's death. Bogs was extremely busy during this period. He met and developed what's best described as a schoolboy crush on Field Marshal Cressida Kroft, much to the amusement of his friends. He helped kick-start a new policial movement amongst the common class in support of the then unpopular Queen Illeosa, although he now regrets it. He also met and picked up a loyal sidekick in the form of Kirielle Jenna Fortner, half-orc wannabe-paladin. He took her under his wing, and later gave her his house once he started coming into big money. He also invited a small-time cutpurse he and his friend rescued, Tiora, to stay at his house as well. He would later offer a place to stay to the were-rat Eries Yelloweyes. At this point his friends joked that he was trying to gather a harem, but Bogs was absolutely innocent of the thought. Bogs had long dreamt of establishing an adventuring company devoted to more than just making money, but also dedicated to helping people. Once the plague crisis that had fallen over Korvosa was dealt with, he was given the deed to a decomissioned guardhouse, and he established the mercenary company, Korvosa's Finest. He gathered about him a rag-tag bunch of misfits, priests, reformed thugs, laid-off guards, kung-fu cooks, and ex-theater make-up artists. Seriously. Besides keeping them well-paid, he closely watches over what jobs they take, always keeping them on track ethically. He's found himself in an odd love triangle between Cressida Kroft and Kirielle Fortner. He's absolutely head over heels for Kroft, who hasn't had the luxury of being anything less than cooly professional for most of the campaign. Fortner on the other hand is deeply in love with Bogs, who sees her more as a sister than anything else. It has resolved itself to a point now. Kroft has finally acknowledged Bogs' feelings in a friendly manner, even dancing with him at a ball. Kirielle was let down as easily as she could be. She still harbors a crush for Bogs, but she is coping with it by treating it as "courtly love" that a knight might have for her lord. Bogs has long wondered about his parentage, though the matter doesn't eat at him. Until recently at least, when a chance meeting with two women in Old Korvosa lead him to the knowledge that his mother is buried somewhere in Grey District. He had to leave the city quickly and has not had the chance to visit his mother's grave, something that has weighed heavily on his mind ever since. He's a huge supporter of peace between Korvosa and the Shoanti, although many of the details of issues between the two cultures go way over his head. Regardless, he has been championing major changes to the status quo between the two peoples once the crisis involving Queen Illeosa is resolved. He doesn't know it yet, but his father was actually King Eodred himself, his mother one of his harem. Dorinvil Dorinvil is a half-elven man of Varisian descent, raised by his human mother on the mean streets of Old Korvosa. He never knew his father, an adventurous elf who left his mother one day and never returned. He grew up a mostly well-meaning lad, just quite a scoundrel as well. He has always been good to his mother though. He worked his way into a low-level membership in Korvosa's thieves' guild. He had no taste for muggings. He was solely a finesse thief. Pickpocketing all the way up to non-violent burglary of people he thought could handle the loss. He had a number of friends in the trade, but he also always kept his hands clean of any darker crimes than simple theft. Then one day, one of his friends, a long time drug addict, died from an overdose. Dorinvil had long hated the man's habit, and had grown to despise the entire drug trade in Korvosa. He was so angered that he sought out the source of the drug that had killed his friend. That source was Gaedren Lamm, and his search brought him into contact with the rest of the party. After Lamm's defeat, Dorinvil stuck by the party as they were rewarded and assigned to help quell the riots. While he was a thief, he did genuinely care for his city, which at the time was in the grip of riots. He has gone by the alias of Jack, the entire time he has known the party. Only a few know his true name. During the course of their adventures, Dorinvil wound up catching the eye of fencing master(and secret defender of Korvosa, Blackjack), and was taken under his wing as a student and potential successor to the Blackjack identity. Dorinvil also moved into the house of Zellara, the Varisian woman whose ghost summoned the party together to begin with. He also later helped save the pseudodragon Majenko when the party crushed the drug-running operation of Devargo Barvasi(Dorinvil HATES the drug trade, and refuses to touch that line of business). He and Majenko quickly hit it off with a close, albiet very abrasive, friendship. Majenko has proven a valuable ally, friend, and confidant, but he is also snarky, mischievous, and a very mean drunk. Dorinvil would later be forced to move his mother out of her old apartment into his house in order to keep her safe during the plauge outbreak. He also opened a brewery later on with much of his reward money, and its closure by the government shortly before their leaving Korvosa has rankled him greatly. During their escape from Korvosa, Dorinvil was reunited with his part-time teacher, Vencarlo. At this point, Dorinvil had figured out that Vencarlo was Blackjack, and his reasons for teaching were now clear as well. They have parted ways for the moment, each pursuing their own mission for the sake of Korvosa, but it is clear to Dorinvil that Vencarlo wants him to take on his mantle as Blackjack. Dorinvil has had a number of easy romantic encounters with very little in the way of attatched strings. He's still very young, psychologically. He had recently drawn the attention of two women at once, the painter Trinia Sabor who now travels with them after having been saved by the party earlier, and Triskah, a Shoanti barbarian who had followed her brother into Korvosa in time to be caught by its troubles. He has recently lost Triskah's attention, for which he is somewhat relieved as he was somewhat intimidated by her. He has recently learned that his father was the brother of both Sashka's father and the Cinderlander. His father apparently perished helping Sashka's father hunt their murderous brother down. Dorinvil now knows that Sashka is his cousin, and that the Cinderlander is his uncle. He wanted to kill the Cinderlander before simply out of moral outrage. Now he has even more motivation. Voharius Voharius does not remember his parents, having been abducted at an early age by Gaedren Lamm decades ago. He was forced into Lamm's service as one of his child thieves, and was frequently a victim of the wretched man's abuse. One day, the young elf stumbled upon a holy symbol of Sarenrae, and felt the need to hold onto it despite the beatings he recieved when he withheld his take for the day. He eventually managed to escape Lamm's clutches, and found his way to Korvosa's temple of Sarenrae. He was taken in by the clergy there, and welcomed into their extended family. He has spent the last few decades living there, eventually becoming a fully annointed priest of the sun goddess. He has gained many friends amongst the clergy, notably a father figure in the elder priest, Sellen(an old rogue earlier in life), and a very close friend and eventual romantic interest, Quinta Leroung, a daughter of one of Korvosa's noble houses. Voharius grew into a noble young man, possessed of patience, empathy, and understanding, true to the teachings of his goddess. He also pursued the blacksmith's arts, having developed a passion for forging the perfect blade in Sarenrae's name. Voharius was drawn into hunt for Lamm along with the rest of the party, and has been the moral compass of the group ever since. After Lamm's defeat, he took one of the orphans under his wing, and the lad seems to be following Voharius' exact footsteps.(and would eventually become one of Bog's followers) Voharius and his connections to the church of Sarenrae were critical during the recent crises that befell Korvosa. He has also taken it upon himself to redeem whoever he can, from going to court to defend Verik Vancaskerkin, turning Tiora towards the straight-and-narrow(or trying at least), to having a polite duel of words with Hellknights, to sparking the reformation of a random goblin the party had captured. His life has been complicated greatly by recent events. He and Quinta have grown much closer, but her brother's recent murder during a masquerade ball has left her spirit hardened and darkening. He has also found himself, along with the rest of the party, in an uncomfortable alliance with the Zon-Kuthonite, Laori Vaus. He has even died, having been cut down from behind by the crazed gnome enforcer working for Pilts Stilwell during their time in Old Korvosa. His raising by Laori Vaus, and being touched by both messengers of Sarenrae and Zon-Kuthon, have been a harrowing experience, though they have not broken him. Voharius is steadfast in the defense of others and in the quest to save Korvosa and everyone else touched by the current crisis. He is also extremely serious concerning his religious duties. When everyone else chose to gain the mark of Desna during a recent adventure, he abstained, so deep is his connection to his goddess. Sarz Sarz is a gnome. That covers much of his personality, history, and goals, when one gets down to it. He is very much the stereotype of gnomishkind. Inquisitive, nosey, quite a sensation freak, and more energetic than a barrel of monkeys injected with horse adrenaline. (to paint a picture, the players have noted that if it were possible, their characters would keep a bottle of water around to spray him a bit whenever he got too excitable, like a cat) He doesn't quite remember exactly where he's from, but he wandered into Korvosa(or back to Korvosa) some time back and became acquainted with Bogs. He's been poking his nose around, taking on odd jobs, and hanging around Thaumanexus College every now and then just to find something new to experience. He was later taken on as a member of the party when Bogs sought out his old contacts for more help in their mission to save Korvosa. A life o fame, fortune, and heroism has come very easily to the gnome, and he has also been an all-too-eager partner in crime with Dorinvil.(sneaking a bed out of an apartment is quite difficult when one of the lifters is a half-elf and the other half his size) During their rise to fame, Sarz came into enough money to start a new business, a nightclub the likes of which Golarion has never seen(it essentially operates like a bar and, somehow, due to gnomish magic, a rave club). It quickly became a hit with the younger crowd. After it was later shut down by the government, which frustrated him greatly shortly before they left Korvosa. Sarz has been among the quickest to formulate conspiracy theories and crackpot theories concerning what is going on in Korvosa, most of which have been insane and off target but a few of which are disturbingly close to the truth. He pursues romance as casually as Dorinvil, though even his half-elven friend balks at some of what the gnome gets up to. This is a gnome who has gone on an actual date with Jolistina Suspero, though he didn't know who her boyfriend was at the time. He absolutely hates and distrusts goblins, and Bogs' adoption of one has troubled him deeply. He passionately pursues any endeavor that catches his fancy until something else comes along. Recently he has been hung up on engineering. The man is also more than a bit of a pyromaniac. He also has no filter at all on what he says. More than a little crazy, but he'll stand by his friends. Sashka Rough Background/Personality: Sashka is a young half-elven Shoanti woman from the Hawk Clan, born and raised on the Cinderlands. She never knew her real father, and her mother did not tell her much about him. Her mother married another man early in Sashka's life, and died not long after. Her step-father did not look on her very kindly, and with her mother's influence gone, he had little more than cultural expectations keeping him in line as far as caring for her. He and a number of people in her immediate tribe were not particular fans of her missing elven father. She was seen as a bit of an outcast, no so much for her blood but because of her interests. She gravitated towards the teachings of the shamans, but dabbled in stranger arts on her own, mixing chemicals with rudimentary tools and working through arcane and esoteric formulae. She has proven valuable in helping her tribe with her knack for mixing potions and bizarre explosives, but she is certainly considered strange by her fellows. She has grown up feeling quite a bit ashamed of her outcast status. She also has a burning desire to be capable of true flight. She's been aching to acquire or build wings of flying for some time now. During her coming of age ritual, she was touched by Yayoncha(the angel of storms) and had a vision of a coming conflict that would prove disastrous to both her people and the lowlanders south of the plateau. Her father and many of the elders were all too happy to give her permission to leave. Her journey brought her to Korvosa, which at the time was in the midst of a plague. She helped who she could, at least those who would let a Shoanti do so, and wound up getting trapped in Old Korvosa during the quarantine. She continued to aid who she could, until she was captured one night by thugs working for the rakshasa members of House Arkona. She was to serve as an exotic meal to the Arkonas, who had been denied their finer fare by the quarantine. Luckily for her, the other PCs found her during their own foray into the Arkona mansion. After some initial tension between herself and the party(some of them thought she was a bit insane at first), she joined them on their mission to save Korvosa as it seemed to coincide with her vision(that and one of the party's enemies had been desecrating Shoanti corpses). After their escape from Korvosa, they set off northward to travel to the Cinderlands to find the key to the city's salvation. Along the way she has grown to trust the party more and grown a bit more confident. She has also had what might be a deep religious experience related to Desna. She has also met her real father. The reunion was difficult. Her father had gone into self-exile after learning that his elder brother is the Cinderlander, and was blackmailed by Sashka's grandfather to stay away lest her relation to the butcherer of Shoanti be revealed. He wandered for a time and eventually joined the Moon Clan and married another woman, a fact that did not make the reunion any easier. Sashka's feelings on the matter are very conflicted, but mostly she still feels betrayed by her father's absense. Learning that the Cinderlander is her uncle did not help either. She has also learned that her father's other brother was the father of Dorinvil/Jack. More complications. She fully intends to kill the Cinderlander in order to wipe the taint from her family tree. Very much a teenager, psychologically. Prone to more emotional outbursts than she would like, though she strives to be serious and mature at all times. Tarouk Tarouk was born and raised in a Sun Clan tribe, the most xenophobic of the Shoanti clans. He lived his entire life on the harsh Cinderlands, but his life was a good as one could hope for in that environment. He was a skilled hunter, he was following in the footsteps of the shamans, and he had a strong wife, Cinna, and a lively daughter, Istas. He spent much of his youth in training under the tutelage of his elders, learning the druidic arts. One summer, orc raiders from Belkzen managed to push further into Sun Clan territory than expected. Tarouk's tribe was ambushed and seemingly wiped out entirely. Tarouk's elder died in front of his eyes, and Tarouk himself was struck unconcious during the battle. When he awoke, he found his daughter, shot in the back by a Shoanti arrow, likely out of mercy. His wife was nowhere to be seen. He was the only member of his small tribe left. During the next few years, he searched high and low for the orcish tribe that wiped out his tribe, tracking them deep into Belkzen. When he finally found the chieftain that led the attack, he snuck into his tent in the form of a snake. There he also found his wife, now nearly catatonic and clearly pregnant. Tarouk was practically driven mad with despair, and he killed both his wife and enemy. He returned to the Cinderlands, half-mad, more beast than man. He took refuge in the form of animals and kept away from all of his kinsmen. He eventually began thinking like an animal, claiming a portion of territory as his own, and even killing people who he percieved as trespassing upon it. Eventually, a small troupe of Varisians with a couple of wagons travelled through his territory. He ran most of them off, but the Varisian woman leading the wagon refused to back down, drawing her sword. He killed her quickly, but immediately heard the ragged breathing of someone within the wagon. He searched inside, and what he saw shocked him into sanity. Within lay a small boy, sickly and dying. Tarouk was able to deduce why they had come to the Cinderlands, the mother had been searching for a rare cure for her son's affliction, and he had just slain her. All of Tarouk's past and guilt came rushing back to him, and there was no more running away from it for him. He cradled the boy in his arms, unable to do any more than be near him as he died. After seeing to their proper burial, Tarouk set out to find himself, to amend for what he had become and for what he had done during his years of madness. He never returned to the Sun Clan, but he did seek out the wisdom of the other clans' elders. He set out on a spirit quest, which eventually led him to throw himself into a tornado. It was there that he recieved a vision from Yayoncha, Angel of Storms, warning of a great disaster coming for both the Shoanti and lowlanders. He was deposited, scorched but otherwise unharmed, at the edge of the plateau. He now had purpose, and he pursued it with a paladin's zeal. He traveled to the lowlands, keeping away from settlements as much as possible, until coming across the aftermath of an ogre/goblin raid. He found two hamlets completely destroyed and defiled, before finding another one in harm's way. He finally approached a lowlander settlement, hoping to stop what carnage he could. He was welcomed with suspicion by most as he expected, but the guardsman in charge heeded his words. Most evacuated, and Tarouk set out southward to find what help he could to stop the horde. It was at Harse that he met the party, who had just escaped from Korvosa. After being introduced to each other by a third party, the Shoanti Jasam, an old friend of Vencarlo's, they joined forces and travelled with Bogs mercenary group to stop the horde on their way to the Cinderlands. They eventually suceeded and continued northward. Tarouk has been uncomfortable back on the Cinderlands, as it has brought him back into contact with the Sun Clan he left behind so long ago and because he bears news that the Sun Clan must set aside its plans for war. He is pushing himself extremely hard to prove himself, both to himself and to his clan, as if he needs to burn the shame of his past away from his spirit. Tarouk also travels with a female Cinderland bushcat, which is more like a hyena than anything else, named Kalla. (link the opera adventure here) |