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Evil Space Mantis wrote:

Be careful stacking Dex and dropping Str.

At 5 Str your medium load is only 17 lbs, and heavy is 34. Under a medium load you only get a max of +3 Dex to AC, so your Dex of 22 is mostly wasted.

That is assuming your GM cares about encumbrance.

Personally, I don't watch encumbrance too closely for most characters, but if you intentionally dumped Str, I'm gonna make sure you deal with the consequences of that.

The stats are after racial modifiers. The -1 middle age, -2 for size, and the dex starts as a 17 with +2 for elf, +2 for "reduce", -1 for middle age.

The low wis/chr can be swapped, obviously they weren't the focus stats. An extra hit point doesn't do a whole lot of good if the difference is 30 hp or 40 hp, not at 10th, the miss is a far more useful benefit. The high dex helps with that and the range touch spells, which will be more common with APG "Reach Spell" turning my touch attacks into close range touch attacks. Area affect and summoning are presently the focus, but everything else falls into the range touch category. Maybe I'm throwing too much faith into the feat but so far I'm thinking its going to be very useful.


What do you think of the idea of a permanancy reduce person spell? It's 2500 for +2 dex, +1 ac, -2 strength. Right now I'm looking at a 10th level straight wizard with base stats of 7, 20, 12, 22, 8, 11. No significant hinderances, but huge on the int/dex without factoring in magic items.

Speaking of which, using magic item creation- not the feats just the setup- is there anything preventing stacking intelligence bonuses? For example could I do an amulet and a circlet of +2 intelligence giving up the slot but saving on the cost of a +4? There weren't rules about a lot of things in the past, and these techniques are great for protection bonuses. So a quick peek at the rules haven't shown me a "No" but it's not like it'd be a large section.


Let me start by saying that I have no free time and with that no free time I read the rules.

I haven't had a chance to read the source book or the APG although I have them both. I have been making due with my once vast knowledge of 3.5, much of which does still apply. But right now I am in a crunch and only have a few days to get a character together and I'm tired of the relatively cookie cutter ones I've been throwing up just to get by.

I'm looking to assemble a control arcane spell caster, 10th level. I've no good ideas of yet, especially in the domain of magic items. Again, the character would be a control caster, not a boom stick. Although we all love to drop a dozen dice, and okay, I do really want to, I'm looking to be a support spell caster for the party...

I've been out of the game (literally) for over a year and want to show that I can, even if I can't and wasn't, be a team player ;).

Tips on Magic Items and perhaps some suggestions on prestige will be the most useful, although spells are also always welcome because we all see something in a spell others do not. Thanks for any help. Don't worry about something being too complicated.