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Alright everyone i'm struggling to come up with a PC that isn't just a plain and boring build for a new campaign that i'm starting in a few weeks. The campaign is Strange Aeons. I have Prerolled stats, the first one being Grid=
S |D |C
I|10|16|15
W|12|12|16
CH|14|15|10
Then i have weighted= S=16 D=18 C=9 I=14 W=15 CH=10, Then i have 1DA= 17,14,11,10,14,10 used in anyway, and i also have a crappy Mixed Bag= 5,12,11,8,10,6 used in anyway.

Rules for the build are as follows:
Traits= standard two traits + One Campaign only trait
Races= any core race and Oread,Undine,Sylph,Eefrit,Changeling,Suli

General Rules:
Starting at level 1
150gp to start
Hit Points will be done same as PFS
(Anit)paladins are alignment of their deity
Any questions about rules can be passed by GM for a House Rule ruling.

I'm looking for a odd build that you dont see alot, i also am playing a white hair witch right now so probably not doing that again for this campaign.

If any of you theory crafters out there could give me a idea/build going up to say level 10 that would be awesome. I'm just stuck in a rut for new ideas.


Hello everyone i just need some help with ideas on how to make my character work and be somewhat functional. The Gm has decided to let the players use the gestalt class thing (combine two classes at every level). I had an idea in my head to play as a white hair witch to grapple enemies and hold them while i beat them to death with a weapon which lead me to the idea of a titan fighter so that i can hold them so they are useless then i can beat them down with a large greataxe or something.

Stats that i can use where rolled stats-
Grid method:
S C D
I 16 14 13
W 12 18 7
Cha 12 6 14

Wighted: use in any order you wish
9, 13, 16, 15, 10, 10

1D8:
S: 14
C: 13
D: 11
W: 13
I: 10
Cha: 8

Using the grid method i can up with
S: 16
C: 18
D: 14
I: 14
W: 12
Cha: 12

We will be starting at level 4 with 150gp and can use any race from the Core, Featured or Uncommon tables at the bottom of this website: https://www.d20pfsrd.com/races. I would like to stay at least also need to be prepared for level 5 for first session. so if you have any ideas on how i can pull this off or a build with these stats that you would think will work better than this idea feel free to post them i might like them better and decided to change everything, pretty much anything is able to be used except the standard summoner class, the leadership feat, so 3rd party stuff. other than that its pretty much free range.


What items are there for someone building a grappling PC


What are the ways a PC can gain the pounce ability?


Ok is there anyway to get 2 combat maneuver checks at the end if a charge.
I have built a grapple barbarian and I want to be able to 2 grapple checks at the end of a charge so that I can charge my opponent grapple them then make a second check to tie them up.

I have two lvls of brawer with Strangler archtype so I don't take grappled condition penalties, 2 lvls of cavalier with constable archetype which allows me to make a grapple check at the end of a charge and at 2lvl I don't have the -10 penalty for tieing up a grappled opponent that isn't pinned, and plan on taking the rest of my lvls in barbarian (unchained) with the deepwater rager archtype allows me to charge in multiple directions at 2lvl and at 5lvl gives my grappled opponent the sickened condition and has a chance of falling prone if the grapple ends for any reason (Acrobatics check DC: my CMD, and gain constrict ability at 14lvl. Unless I need to change the plan.

Some my idea is charge my opponent then grapple then make a second grapple check to tie them up. Basically take out the most vital opponent before they even get a chance to move.

So if you have any ideas of how I could pull this off plz comment them


Ok first off I want to State the my GM is pretty open to about anything as long as it isn't extremely rule breaking, sticking close to PFS rule with some exceptions if he approves.

My character is as follows currently.

Race: Human
Brawler lvl2
Archetype: Strangler

S: 22
D: 15
C: 15
I: 12
W: 13
Cha: 11

Hp: 21
AC: 18(10+5Armor, +2Dex, +1Dodge)
Fort: 6
Ref: 6
Will: 6

Feats:
Dodge
Improved Grapple
Improved Unarmed Strike

Traits:
Indomitable Faith
Serpentine Squeeze

Armor: +1 Chain Shirt

Main Attack:
Grapple +11
Pin or Damage +2d6 Strangle

There are some in game items or other things that alter some of the stats that I have listed

I'm currently looking for lvls 3 Thur 5 as a prepared range because alot of stats or other buffs or problems may happen while in game.

Looking to maximize damage and ability to Grapple, and would also be to pick up a weapon and use it if the need may arise.


The Life Link revelation does not give a range or state how the bond is formed, It says its effective to medium range. so can i form a bond as long as they are within medium range.
My GM for society states that you must touch a person to form the bond. I disagree with him on that because the only thing the Life Link states is that its a Standard Action to from the bond and its effective to medium range.
So i say that i should be able to take a standard action to form the bond with them as long as they are within medium range.

Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).