About Ungava "Axe-envoy"
Agathe Investigator 7
Perception +15; Low-Light Vision Darkvision
Languages None selected
Skills Acrobatics +12, Arcana +13, Athletics +16, Crafting +15, Lore: Underworld +13, Medicine +11, Nature +11,
Occultism +15, Religion +11, Society +15, Survival +11, Thievery +14
Str +2, Dex +3, Con +3, Int +4, Wis +2, Cha -1
Items +1 Studded Leather, Lifting Belt, Ring of the Ram, Detective's Kit, Backpack, Bedroll, Chalk (10), Flint and
Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Alchemist's Tools, Air Bladder, Grappling Arrow, Oil of Potency
AC 25; Fort +12, Ref +14, Will +13
HP 92
Nanite Surge Frequency once per hour Trigger You attempt a skill check requiring three actions or fewer. You
stimulate your nanites, forcing your body to temporarily increase its efficiency. You gain a +2 status bonus to the
triggering skill check. In addition, your circuitry glows, lighting a 10-foot emanation with dim light for 1 round.
Clue In Frequency once per 10 minutes
Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the
triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks
investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on
the situation, such as auditory and linguistic if you're conveying information verbally.
Speed 25 feet
Melee Sap +13 (Agile, Nonlethal), Damage 1d6+4 B
Melee Light Hammer +13 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee +1 Striking Spiked Chain +15 (Disarm, Finesse, Trip, Uncommon, Magical), Damage 2d8+4 S
Ranged Jesail +14 (fatal d12, concussive) 1d8+2 (potency cristal on it)
Devise a Stratagem (Concentrate, Fortune, Investigator) Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy.
Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the
result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this
substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your
Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse
unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or
a sap.
If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a
free action.
Quick Tincture (Investigator, Manipulate) Cost 1 versatile vial
Requirements You know the formula for the alchemical item you're creating, you are holding or wearing
alchemist's tools, and you have a free hand.
You quickly brew up a short-lived tincture. You create a single alchemical elixir or tool of your level or lower
without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting
check. This item has the infused trait, but it remains potent only until the end of the current turn.
Lifting Belt (Invested, Magical, Transmutation) Activate Interact; Effect You lift an object of up to 8 Bulk as
though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can
attempt to Force it Open using Athletics as part of this activation. The object still has its full weight and Bulk for
all other purposes-you just ignore that weight. The effect lasts until the end of your next turn.
Ring of the Ram (Evocation, Force, Invested, Magical) Activate or more (Interact); Frequency once per
minute; Effect A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of
actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6
force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22
Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and is pushed
half the distance. Failure The target takes full damage and is pushed the full distance. Critical Failure The target
takes double damage and is pushed twice the distance.
Precision Damage Strategic Strike 2d6
Formula Book Salamander Elixir (Lesser), Eagle Eye Elixir (Moderate), Mistform Elixir (Moderate), Curled Cure Gel,
Winter Wolf Elixir (Lesser), Elixir of Life (Lesser), Leaper's Elixir (Greater), Antidote (Moderate), Cognitive Mutagen
(Moderate), Bestial Mutagen (Moderate), Sea Touch Elixir (Lesser), Silversheen
Additional Feats Alchemical Crafting, Alchemical Discoveries, Aphorite, Assurance, Athletic Strategist, Courtly
Graces, Detective's Readiness, Emotionless, Forensic Acumen, Protective Subroutine, Read Lips, Schooled in
Secrets, Streetwise, That's Odd, Titan Wrestler, Toughness
Additional Specials Assurance (Athletics), Constructed (Android), Emotionally Unaware, Keen Recollection,
Methodology (Alchemical Sciences), On the Case, Pursue a Lead, Skillful Lessons, Strategic Strike