VanceMadrox wrote: Good luck on your Kingmaker game! Be sure to hang around in the Kingmaker 2e forum here so we GMs can pick each others' brains! Aye will do. Our campaign is running strong, the party is about to hit level 7, most likely after their confrontation of Hargulka and his band of Trolls.
Greetings Fellow Gamers, I am running a Pathfinder 2E Kingmaker Campaign in the Portland-Metro area. I am looking for a well-rounded player to fill out our group. We currently have 4 players and a DM. We meet every other Friday night from 7pm until around 11pm-ish. Our group is solid and has been together over a year and looking to add a 5th, we are seeking a permanent member who loves a bit of Role-Playing as well as plenty of Roll-Playing. We are at a good point in the Story where we could easily implement a new player into the mix. I would prefer experienced gamers and veterans, however newbies are also welcome. If you are new, please make every effort to learn the rules prior to joining the group, there are many resources online. Consistency is a bonus. I look forward to hearing from you. If interested, please respond to this post and/or send me a private message if you are interested. We can exchange information and get in contact. Cheers,
No one here including myself wants to discuss covid, and there is no reason for anyone to get pissy about it either. The online events are fine and all but it just feels like it's defeating the purpose for a company who's sole existence is based around Table-Top Role Playing Games to not see that as a necessary and core function at it's annual events. I am not trying to take the wind out of anyone's sails, but being expensive is not an excuse either. That's the reason people like me pay money to show up. Not to mention all the merch and swag I buy while I am there. We just want to know is Paizo planning to do a physical event next year? Or can we expect virtual Paizocons from here on out? I personally am looking forward to the next physical event, and will for sure be there.
DISCLAIMER: I could not find a recruitment section in the forums for offline groups/sessions, so I am posting it here, if anyone knows a better place to post this please let me know. Thank you. Greetings Fellow Gamers, Do you like Pathfinder 2E but can't find a group in the Portland-Metro area? Are you sick and tired of playing virtual TTRPG sessions? Do you miss the comradery and tactile feel of your RPG's? Well you are in luck... I am starting a new campaign for Pathfinder 2E. I am looking for 3 to 4 permanent players for an ongoing Adventure Path. The game will be in person and located in the SE Portland region. The sessions will be held on Friday evenings either weekly or every other week depending on people's schedules. The exact time has yet to be determined, however most likely from 6/7pm to 11pm-12am. I will be running the 2E version of Kingmaker. I am looking for well rounded players who love a bit of Role-Playing as well as plenty of Roll-Playing. Action as well as a good Story are the key components to any good session. I prefer experienced gamers and veterans, but newbies are also welcome. If you are new, please make every effort to learn the rules prior to joining the group, there are many resources online. Once I receive enough responses and confirm with each person I will hold a Session 0 in a location TBD. A little bit about me. I have been playing TTRPG's since I was very young. It has been a hobby of mine for as long as I can remember. I have lived in the Portland area for about 15 years now and have been in several groups during that time. Unfortunately the lockdowns forced a lot of people to transition to virtual platforms. I personally am not a fan of the virtual platform and now that things have somewhat returned to normal I am endeavoring once again to get a solid group together that like to play at the table as the game was intended. I am a Musician/Metalhead/Gamer/Geek. I love a good story, solid RP and character development, as well as good character chemistry, and plenty of intrigue and problem solving in the games I am in. I am always a fan of laughing and goofing around at the table, but when the time comes to focus in and play the game I take it very seriously. We are all here to have fun so let's have fun together. Please respond to this post or send me a private message if you are interested. We can exchange information and get in contact.
Selgard wrote:
Well just from popular culture in books and in movies you will never ever hear a Werewolf talking or having conversations, I guess it doesn't mean they can't but was just posing the question. I appreciate your response. I guess I missed the whole speaks common in hybrid form thing in the Beastiary I. Thanks again!
I have looked all over the books for some sort of ruling about Natural Born Lycanthropes in Hybrid Form, and it is still ambiguous. Can Natural Born Lycanthropes speak and communicate in Hybrid Form? I only remember one source, in R.A. Salvatore's books some Wererats in Calimshan spoke. ( I know that's not an official source, but it's something.) Can anyone help, or do we need a house ruling on this?
LazarX wrote: Your assumptions have a common fallacy that most people bring to discussions of Elvish (or any other demi-human type species) You look at them, model their psychology and society on Human terms. The point however is that Elves are not Human, and don't have a Human psychology. I don't see how you made that connection, I wasn't modeling them on human terms, in fact you could do that with any form of life and still get the same result. Imagine a baby giraffe that came from the womb and wasn't able to walk for the first year of it's life, Giraffe's would become extinct almost over night, it is the cycle of life for any species, they learn to adapt, survival of the fittest. Taking a century and a half just to mature is not survival. All I'm saying is that for an Elven child to be prone for such an extended period of time would put a severe hinderance on their entire existence. It just doesn't make any sense to think this way about any species, Dwarves, Halflings and so on. The Shorter lived races just have more of a zest for life, and seem to live it at full throttle, compared to the longer lived races. If you said it takes 150 years for them to mature mentally not physically, now that's a different story...but even still every Elf is different and some could take longer or shorter than others. To say that it takes Elves 150 years to mature physically is where the fallacy begins, that is where the modeling of human society comes into play. To say that because Elves live so long they "must" mature at a much slower rate. like I said before the best way to look at it is, time is still time, and it passes the same for everybody, but their attunement with magic just prolongs their lives. It doesn't stretch it out over time, it extends it beyond the average of other mortal life-forms. LazarX wrote:
I actually played in a campaign similar that over 10 years ago, where a large civilization of Frost Giants had held Ice Elves as slaves for centuries, we came along and helped spark their eventual rebellion and escape, it was an epic session to say the least. Thanks for reminding me!
LazarX wrote: Actually that generally IS the Elven trope. In most classic settings the Elves are in decline, being hard pressed by more metabolically active types such as Humans and Orcs. The Lord of the Rings after all opens with most of the Elves having already grown "weary of the world" and left for the Undying (and unreachable to mortals) Lands of the West. Faerunian Elves were in Retreat until just before the year of the Spell Plague. And Melinbonean, Vadagh, and Greyhawk elves... were just decadently self-absorbed. Yeah, I have noticed that commonality over the years and different editions of D&D, and I've learned to accepted it the way it is, but in retrospect it doesn't make any sense. I mean with all the wars and tribulations they have endured throughout the ages, and if it takes Elven children 150 years to mature, they would eventually turn into a loosely-knit Lord of the Flies like society and inevitably destroy themselves. All I'm saying is that it is safe to say their is no "true" source that says it has to be one way or the other. The way I have always played any of my Elf characters regardless of what any books, or rules lawyers say, is that they typically mature around the age of 25, but don't actually become adults until around 50. Time essentially still passes the same for them, but their attunement with magic just prolongs their lives. Not stretching it out over time, but extending it. I mean think of the poor Elven Mother's who would have to breast feed their children for 15 years! And not to mention changing dirty garments for 30 years, that is brutal. ;P
Seldriss wrote:
It all depends on which lore you use(their are so many different types of lore), sometimes even physical science plays a role in that rationale. For example: Say that Elves live to be 750, where Humans live to be about 75. Does that mean that Elves don't hit maturity until 150, as Humans do around age 15? To me that just doesn't make any sense. Their survival rate would be very low. Unless you say that far enough back in history Elves were outsiders from another plane of existence, like in the D&D lore. So on "Their World" time is different and goes by slower, so their age progression was drawn out compared to the new world they came to inhabit. One of the most popular Elves in D&D lore is Drizzt Do'urden. Even though he is Drow, they still have the same life-span as their surface cousins. When he came to the surface in the third book he was only about 5 decades old but he was well capable of defending himself and was easily as strong as any man. But according to the above rationale he would have been like a 5 year old human child? I don't think so. Each race just has a different attitude about life, for the Elves it is unique. The reason most Elves take so long to mature, is their attitude at life. "If I'm gonna be here a while, what's the rush?" In other lore, to be more specific, the "Original" in Scandanavian Mythology, Elves or Álfar were divine beings, basically immortals. They were graceful and elegant, and even at times mischevious. They were broken up into two types the ljósálfar and the svartálfar, the light-elves and the dark-elves. They were somewhat akin to angels. They did interact with humans quite a bit, and were even thought to be fascinated with humans, even to the point of inter-breeding. Sounds familiar doesn't it? I could go into a great amount of detail about this subject but I don't want to get to far from the point of the OP. I personally believe in RPG lore that Elves have long life spans because of their genetic code, and in times long past became an "enlightened race" and the magic that flows through them prolonged their lives. They have however adapted to life stuck on a "faster" world and still mature at relatively the same age as a human child with a slight adjusment of about 10-20 years. With that all said I think Paizo has done a fantastic job with the lore, and are pretty much "true" to the element of the Elves. I have seen the lore of elves evolve and change dramatically with each system,(don't get me started on the "Eladrin") but what it boils down to is just take it with a grain of salt and not to get too wrapped up in the specifics. After all it's not like the characters will die of old age right.....right?
cfalcon wrote: Well, not in reality or anything. It's an older weapon, inferior to the much more advanced things. First let me start by saying, this is Pathfinder, it's an RPG based in a fantasy world with an anchor in reality, I'm sure we all know that and that's why we love it! So I'll just say that when you say something like "more advanced things" it destroys your whole argument. I don't play Pathfinder to use advanced things. If I did I would play Traveller or some futuristic RPG so I could just shoot someone with a laser from my spaceship at a 1000 meters. Tha Falcata "was" and "is" a fantastic powerful weapon. That thing can slice through steel and even leave a dent as a reminder. The Roman legion actually redesigned their shields with more reinforcement because of the strength and quality of the iron used to make the Falcata. Basically they were very well made weapons. They buried steel plates in the ground and let the weaker steel corrode off, using the remaining "stronger steel" to forge the sword. They were designed to basically hit around shields "like an axe", but with the ease of use "like a sword". If we had Falcata's from those days around today they would stand out. Superior sword quality these days is practically non-existent, where we fight our wars at a distance. The x3 crit is justified. And being an exotic weapon is too. BTW the Elven Thinblade and such comes from "Races of the Wild" 3.5 book. |
