
| Full Name |
Bennington "Uncle" Good Good |
| Race |
| hp 15/15 | AC 18/20 | F: +4, R +9, W +4 | Perception: +4 (sense motive DC 16) |
| Classes/Levels |
Speed: 25 | Conditions: | (Macros in profile) |
| Gender |
CN male goblin |
| Strength |
10 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
8 |
| Charisma |
16 |
About Uncle Good Good
Ancestry Feats: Very Sneaky
Skill Feats: Lie to Me, Read Lips
Rogue Feats: Nimble Dodge
Trained Skills:
[dice=Acro]1d20+7[/dice]
[dice=Arcana]1d20+5[/dice]
[dice=Craft]1d20+5[/dice]
[dice=Deception]1d20+6[/dice]
[dice=Diplomacy]1d20+6[/dice]
[dice=Occultism]1d20+5[/dice]
[dice=Performance]1d20+6[/dice]
[dice=Society]1d20+5[/dice]
[dice=Stealth]1d20+7[/dice]
[dice=Thievery]1d20+7[/dice]
[dice=Heraldry Lore]1d20+5[/dice]
[dice=Labor Lore]1d20+5[/dice]
[dice=Underworld Lore]1d20+5[/dice]
[dice=Library Lore]1d20+5[/dice]
Class Abilities
Sneak Attack
Surprise Attack
Botting instructions: Uncle Good Good serves tea and crumpets at fourth bell precisely. He tries to avoid melee combat, but if forced to, he tries to flank or to feint to set up sneak attacks (a critical success on the feint flat foots the target to all allies until his next turn. (scoundrel racket)). Uses Nimble Dodge whenever possible.
Combat stats: Attack +7/+3/-1 (1d6+1d6)