Redeemer

Uncle Eston's page

38 posts. Alias of thunderbeard.


Full Name

"Old Uncle Eston" of the Marid Clan

Race

Tiefling

Classes/Levels

Fighter 5 (Lore Warden, Martial Master) / Monk 2 (Maneuver Master)

Stats:
(HP 54/56 | AC 23 T 17 FF 16 | Fort +9 Ref +10 (Evasion) Will +7/+9 | Resist cold/electricity/fire 5 | Init +5 | Percp +10 [darkvision])

Gender

M

Size

M

Age

168 (middle-aged)

Alignment

LN

Deity

Abadar

Languages

Common, Infernal, Polyglot, Varisian, Osiriani

Occupation

Book-keeper, retired adventurer

Strength 8
Dexterity 20
Constitution 13
Intelligence 16
Wisdom 14
Charisma 9

About Uncle Eston

Story and Role:

Family Role:
Old Uncle Eston, far older than he looks, is quick to rebuke his younger relatives for their rashness or idiocy, and incredibly fast with a fist or blade when threatened by bandits and the like, though he prefers not to show it. After nearly a century spent adventuring as a member of the Pathfinder Society, reflecting in monasteries, and a particularly memorable decade fighting river pirates in the deep Mwangi, he has retired home to look after his estranged family. He currently keeps the family's inventory, records, and books of acquired monster and political lore in order. The youngest-looking of the family's oldest generation, some of his great-grandnephews have wondered out loud if Uncle Eston will be the same age until the end of time.

Story:
Eston Marid was born to... questionable parentage, in the age when Aroden still reigned. Though no one from his parents’ generation still lives, as he tells the story he spent his early years as a blot on the family’s name, slow to learn and mature and generally kept hidden when his father and uncles met with anyone important. Dissatisfied with the teasing he received from his siblings and cousins, Eston left home at a young age, and set off to see the world.

Over the next half a century or so, he found his way counter-clockwise around the Inner Sea. After a few years in a monastery on the Isle of Jalmeray, the young blade found himself unsatisfied with local politics, and journeyed on, finishing his training at the Pathfinder Lodge in Absalom. He made his first bit of fame and coin working for the Society, editing chronicles and running messages. From Qadira to Brevoy, he escorted travelers and fought bandits, bringing what he had learned of Abadar’s Justice to the lawless forests Taldor forgot. A year spent at the Worldwound was all it took to learn that he was no crusader—and so he headed West, studying fencing and lore at the great universities of Ustalav. In Varisia, he scouted Thassalionian ruins for the Society, work that brought him back to Garund through the tombs of Ancient Osirion. In the Mwangi forests, he fought river pirates and sang savage songs with the wild elves, before deciding his adventuring days were done and retiring from the Society. And, after a few more years in another monastery, he decided it was time to return to Nex.

When Eston visited his family estates once again, he was no longer young—and, as he aged slowly, his parents, uncles, and cousins had gone faster. All that remained among his remaining siblings and cousins was a dim memory of a slow child, one that was quickly replaced by the dashing, fabled swordsman who had returned home after dozens of years of heroics. Uncle Eston had traveled farther and longer than anyone else still alive in the Marid Clan, and over the next few decades, he became a keeper of family stories and secrets—especially those that painted him in a positive light. Now, after quite some time, even he has begun to show the extent of age, but he still remains in remarkably good shape for the generational wisdom he’s brought to the family. Mostly content to remain at home, collecting and copying books and ledgers, Eston hasn’t had a proper fight in decades, and his fighting skills have grown a bit rusty (though that might very well change soon, it means he’s now no better with a sword than his more promising grand-nephews).

Offense:

Speed 30, Init +5

+1 Scimitar +11/+6 (1d6+6)
Spear +11/+6 (1d8-1)
Unarmed +12/+7 (1d6+1)
Longbow +11/+6 (1d8-1)

Modifiers/special abilities:
Combat Expertise (+2|-1)
Stunning Fist (3/day, DC 15)

Flexibility: Improved Disarm/Grapple/Greater Trip/Quick Draw/Vicious Stomp/Whirlwind Attack/Ki Throw, 5/day

CMB +9 (+15 if finessable), additional +2 from improved feats, +3/+2/+1 from weapon (spear/unarmed/scimitar), +1 from flurry
(Standard AoO: Trip +18/Disarm +16; Grapple: +13?)

Defense:

HP 56/56 (10+7+4+8+4+6+3+7*1+7 favored)
AC: 23+ (+6 Armor, +5 Dex, +1 Dodge, +1 Deflection), T 17, FF 16
Fort +9, Ref +10 (Evasion), Will +7 (+9 vs most mind-effecting)
CMD 26 (28 vs Improved)
Resist cold 5, electricity 5, fire 5

Feats and Traits:

Racial:
Constant Deathwatch

Traits:
Principled
Threatening Defender
Pragmatic Activator

Drawback:
Pride

Feats:
Improved Unarmed (Monk Bonus)
Stunning Fist (Monk Bonus)
Combat Reflexes (Monk 1)
Improved Trip (Monk 2)
Weapon Finesse (Fighter 1)
Dervish Dance (Fighter 2)
Combat Reflexes (Lore Warden 2)
Kirin Style (Fighter 4)
Dodge (Level 1)
Mobility (Level 3)
Spring Attack (Level 5)
Breadth of Experience (Level 7)

Flexibility: Improved Disarm/Grapple/Greater Trip/Quick Draw/Vicious Stomp/Whirlwind Attack, 5/day

Skills:

*Denotes class skill
Points: 49 (10 Fighter, 10 Lore Warden, 8 Monk, 21 Int)

*Appraise +7 (1 rank)
*Acrobatics +10 (2 ranks)
Bluff +1 (+2 racial)
*Climb +3 (1 rank)
*Craft
*Escape Artist
*Handle Animal
*Intimidate
*Knowledge (arcana) +13 (6 ranks, +2 feat)
*Knowledge (dungeoneering) +12 (4 ranks, +2 feat)
*Knowledge (engineering) +9 (1 rank, +2 feat)
*Knowledge (geography) +10 (2 ranks, +2 feat)
*Knowledge (history) +11 (1 rank, +2 feat)
*Knowledge (local) +10 (2 ranks, +2 feat)
*Knowledge (nature) +10 (2 ranks, +2 feat)
*Knowledge (nobility) +9 (1 rank, +2 feat)
*Knowledge (planes) +10 (2 ranks, +2 feat)
*Knowledge (religion) +10 (2 ranks, +2 feat)
*Linguistics
*Perception [darkvision, deathwatch] +10 (6 ranks)
*Perform (dance) +4 (2 ranks)
*Profession (cartographer) +10 (2 ranks, +2 masterwork, +2 feat)
*Profession (accountant) +7 (1 ranks, +2 feat)
*Profession (sailor) +7 (1 ranks, +2 feat)
*Profession (scribe) +7 (1 rank, +2 feat)
*Ride +9 (1 rank)
*Sense Motive +5 (1 rank)
*Spellcraft +7 (1 rank)
*Stealth +14 (4 ranks, +2 racial)
*Survival +5 (1 rank)
*Swim +3 (1 rank)
*Use Magic Device +8 (2 ranks, Int)

Equipment:

+1 Brawling, Mithral Chain Shirt + Armor Kilt (6k)
+1 Cloak of Resistance (1k)
Wayfinder + 4x Cracked Dusty Rose Prism (2.5k)
1x Cracked Opalescent White Prism (1.5k)
Swordmaster’s Flair (2.5k)
+1 Scimitar (2.3k)
Masterwork Branched Spear (0.3k)
+1 Ring of Protection (2k)
+2 Belt of Dex (4k)
Masterwork Composite Longbow (0.4k)
Potion of Silence (0.3k)
Raining Arrows x6 (0.18k)
+1 Dispelling Arrows x3 (0.48k)
Alchemist’s Fire x4 (0.08k)
Masterwork Backpack
Masterwork Cartographer’s Tools
Scribe’s Kit
Rope