| Ultimis |
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This seems to be one of those feats that Pathfinder 1 suffered from a lot. Highly situational with little bonus to make it worth while.
In this case the feat actually seems worthless, but maybe someone can provide some perspective on how this is not.
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(2 Actions) SWIPE FEAT 4
You take a mighty swing against two adjacent
enemies. Make a melee Strike and compare the attack
result to the AC of up to two foes, both of whom must be within your
melee reach and adjacent to each other. Roll damage only once, and
apply it to each creature you hit. If you critically hit one target and
not the other, roll the extra critical hit damage separately. A Swipe
counts as two attacks for your multiple attack penalty.
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- This requires two enemies to be adjacent to each other. A situation that isn't likely to come up all that often. Which is fine... if the bonus is powerful enough to make it worth it. Or if there were ways to help make certain the "situation" was more common. Which there isn't.
- You are sacrificing 2 attacks to do this, which means you could have already hit both of these "adjacent" foes with the number of actions being expended.
- You are gaining a +5 attack on the second foe, due to the first attack action not suffering any negatives. This seems like a net positive at first. Except you could roll badly on that first attack. Based on pathfinder 1 experience and reading on "Rolling twice" vs. "Rolling once". Rolls done at "advantage" effectively give you a +5 bonus. So you are sacrificing the ability to roll twice, which could result in a low roll. Which means the +5 bonus gained from this ability is effectively nullified by the fact that you are not rolling twice.
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I just don't understand this design philosophy. If you're going to introduce a feat that is only beneficial in limited situations, it should be worth it. Or you should have additional feats within the class that can help to ensure the situation is more likely. But even in the case of this ability/feat the benefit isn't really worth it even if you could consistently make this situation common.
I know you don't want to make situational feats overpowered... but the benefit should be large enough to warrant it being useless in most circumstances. Or there should be tools to help the character force the situation.