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66 posts. Alias of Michael Sumrall.


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Ulthor the Cursed
Male Half Elf Synthesist/Paladin/Oracle 17/2/1
Lawful Good Medium Humanoid
Height: 5'3" / 6'3"; Weight: 125 / 220 Age: 125
Init: +6; Senses: Perception +37
Deity Nethys
Favored Classes Summoner, Paladin

DEFENSE
AC 68 Touch 27, Flat Footed 55 (+29 natural, +4 shield, +12 Cha, +1 dodge, +8 AC, +5 deflection, +1 insight, -2 size )

HP 389 / 253 (106+3+280) / (71+182)
base(10 + 18*5 + 6)+favored(3)+con(280)
temp(13*5.5)+con(182)
Fort +45 (8 +14 con + 12 cha +5 enh +4 circ)
Ref +38 (5 +12 cha +12 cha +5 enh +4 circ)
Will +43 (15 +7 wis +12 cha +5 enh +4 circ)

Quadraped: +4 CMD vs trip

OFFENSE
Spd 40 ft.
------------------------------------
Baseline
------------------------------------
. . Claw (x4) +38 (2d6+25/20/x2/10')
. . Bite +38 (2d6+25/20/x2/10')
. . Sting +38 (1d8+25/20/x2/10')
. . Bardiche +38 (3d8+35/19-20/x2/20')
------------------------------------
Power Attack + Arcane Strike
------------------------------------
. . Claw (x4) +34 (2d6+38/20/x2/10')
. . Bite +34 (2d6+28/20/x2/10')
. . Sting +34 (1d8+38/20/x2/10')
. . Bardiche +34 (3d8+52/19-20/x2/20')

FUSED STATISTICS

Str 50, Dex 17, Con38, Int 16, Wis 25, Cha 34
BAB +15; CMB +35; CMD 53

UNFUSED STATISTICS

Str 20, Dex 10, Con 24, Int 16, Wis 25, Cha 34
BAB +14; CMB 19; CMD 29

ABILITIES
. fused eidolon
. improved evasion
. greater shielded meld
. maker's jump
. darkvision
. devotion
. Smite Evil
. Divine Grace
. Lay on Hands
. sidestep secret
. curse: deaf
. . all spells silent
. . +3 perception
. . no initiative penalty

EVOLUTIONS

. legs x2
. bite
. improved natural armor x4
. arms
. claws
. pounce
. improved damage
. tail
. sting
. tremorsense
. huge
. burrow

FEATS

. Arcane Strike(1)
. Skill Focus: Perception(HE)
. Dodge (3)
. Power Attack(5)
. Blind Fight(7)
. Improved Natural Attack(9)
. Multiattack (9)
. Mobility(11)
. Spring Attack(13)
. Improved Blind Fight(15)
. Combat Reflexes (17)
. Greater Blind Fight(19)

TRAITS

. Magical Knack
. Reactionary
[/spoiler]

SKILLS

. Acrobatics(20) +25
. Spellcraft(20) +26
. Perception(20) +37
. Sense Motive(2) +11
. Stealth(10)+13
. Fly(10)+16
. UMD(20)+35

LANGUAGES

Common, Elven, Dwarf, Orc

COMBAT GEAR

. Bracers of Armor +8 (64,000)
. Ring of Protection +5 (50,000)
. Cloak of Resistance +5 (25,000)
. Amulet of Might Fists +5 (125,000)
. Belt of Physical Might: Str/Con +6 (90,000)
. Headband of Mental Prowess: Wis/Cha +6 (90,000)
. Ioun Stones (all embedded)
. . dusty rose prism: +1 AC (5000)
. . cracked dusty rose: +1 init (500)
. . lavender & green: absorb spells <= 8 (40,000)
. . iridescent: no air 18,000
. . nacreous gray sphere: protect vs aging (10,000)
. . orange prism: +1 CL (10,000)
. Tome of Leadership +4 (110,000)
. Manuel of Bodily Health +4 (110,000)
. Manuel of Gainful Exercise +4 (110,000)
. Demon Senses: +8 racial perception (10,000)
. Demon Talon x2 (20,000)
. Huge Admantine Bardice +5 (53,013)
. Scrolls
. . Contingency x4 (6,600)
. . Summon Eidolon x4 (800)
. . Mage's Disjunction x4 (15,300)
. . Freedom of Movement x2 (1,400)
. . Foresight x2 (7,250)
. . Greater Heroism x4 (5,000)
. . Mind Blank x4 (12,000)
. . See Through Stone x4 (2,800)
. . Transmorgify x2 (1,400)
. . Divine Power x2 (1,400)
. . Solid Fog x4 (1,400)
. Mithral Dagger x4 (1,000)
. Wand of True Strike
. . . total = 999,613

OTHER GEAR

spell component pouch x3, Scroll Case, Vial of Quicksilver x2

SUMMONER SPELLS

Cantrips (DC 22)
. Acid Splash
. Detect Magic
. Guidance
. Open/Close
. Mending
. Read Magic
1st Level (DC 23) 8/day
. Enlarge Person
. Expeditious Retreat
. Grease
. Corrisive Touch
. Protection vs. Law
. Restore Eidolon, lesser
2nd Level (DC 24) 8/day (6)
. Barkskin
. Blur
. Glitterdust
. Haste
. Summon Eidolon
. Wind Wall
3rd Level (DC 25) 8/day (7)
. Black Tentacles
. Dimension Door
. Displacement
. Evolution Surge
. Fly
. Greater Invisibility
4th Level (DC 26) 8/day (6)
. Acid Pit
. Evolution Surge, Greater
. Purified Calling
. Hold Monster
. Virtriolic Mist
5th Level (DC 27) 6/day
. Ethereal jaunt
. Rejuvinate Eidolon, Greater
. True Seeing
. Wreath of Blades
6th Level (DC 28) 4/day
. Dominate Monster
. Protection from Spells
. Walk Through Space

ORACLE SPELLS

Orisons (DC 22)
. Create Water
. Mending
. Stabalize
. Virtue
1st Level (DC 23) 7/day
. Moment of Greatness
. Obscuring Mist

COIN

PP: 0
GP: 387
SP: 0
CP: 0


Fort 1d20 + 45 ⇒ (13) + 45 = 58

Good game. I made a mistake by not DDooring away.


Mind Fog
. third 1d20 + 33 ⇒ (8) + 33 = 41
. fourth 1d20 + 33 ⇒ (6) + 33 = 39

I'm good


Nice. Lets see how I do 8)

Saves vs Mind Fog
. first 1d20 + 43 ⇒ (19) + 43 = 62
. second 1d20 + 43 ⇒ (1) + 43 = 44

Got me with the mind fog, I rolled a 1

paralyzed 1d20 + 33 ⇒ (5) + 33 = 38
weakened 1d20 + 33 ⇒ (10) + 33 = 43
dazed 1d20 + 33 ⇒ (12) + 33 = 45
banishment 1d20 + 29 ⇒ (4) + 29 = 33

I am paralyzed for 1 round, roll the strength damage

Falling Damage 4d6 ⇒ (3, 5, 2, 5) = 15

I am out of the Mind Fog, roll the duration.

HP 389/389
Temp 253/238


Ah, when Orion said he disappeared I assumed that meant he got rid of the Glitterdust.

Yes, I have wings, my flight is non-magical.

It is still your turn.

Run little man, no more ivisibility now!


You're out of my range, I can only sense out to 30'
Your turn, I used both my actions moving.


Ulthor moves to G7 at 20'

If Orion is sensed Ulthor will throw another glitterdust

If Orion not sensed Ulthor will move to K7 at 40'


No, It was just my move action. I was looking for you.

Ulthor casts Glitterdust, centered on Orion's location.

DC 24 will save to avoid blindness.


27 won't dispell

For my move action, I run to C7, still on the ground. I have both 30' blindsense & 30' tremorsense


Yes, got busy for a few days

Ulthor Casts Evolution Surge and lands at k7.

[spoiler=GM}30' Blindsense and resist cold. I also have 30' tremorsense if Orion is on the ground.[/spoiler]


You got it


Take your time. much more important than this.


If see able to see invis:

Ulthor casts Evolution surge and moves to k7 35' up

GM:
Blindsense + Resistance 15 - Cold


I UMD a scroll of Disjunction targetting B7 at a height of 35'

DC 22

It should cover +-26.46 feet on the z axis at the 30' mark.

I put a lot of thought into fighting exactly this type of match, playing tag with a lich. Brute force is much easier to counter than a well prepared caster.


The beam has no apparent affect

GM:
30 levels left on the ioun stone.

Which square did the beam originate from


I'm looking forward to watching you two duke it out.

It should be a short, brutal match.


I updated my location for you.


I will simply absorb both rays. No apparent effect.

GM:
My ioun stone can absorb another 34 spell levels.

I cast Greater Invisibility

Stealth 1d20 + 33 ⇒ (2) + 33 = 35

GM:
I move to K11, 55'


I am closing and attempting to grapple.

Grapple 1d20 + 35 ⇒ (18) + 35 = 53

20% miss chance for total concealment: low is in your favor 1d100 ⇒ 9
I get to re-roll: greater blind fighting 1d100 ⇒ 14

And we're even on bad rolls 8)

You get an AoO. I'm not invisible


. Bracers 1d20 + 43 ⇒ (13) + 43 = 56
. Ring 1d20 + 43 ⇒ (10) + 43 = 53
. Cloak 1d20 + 43 ⇒ (4) + 43 = 47
. Neck1d20 + 43 ⇒ (9) + 43 = 52
. Belt 1d20 + 43 ⇒ (4) + 43 = 47
. Head 1d20 + 43 ⇒ (18) + 43 = 61
. Eyes 1d20 + 43 ⇒ (10) + 43 = 53
. Hands 1d20 + 43 ⇒ (15) + 43 = 58

I become visible 55' above H7

Perception 1d20 + 37 ⇒ (17) + 37 = 54

That was a really bad stealth roll. I know where you are 8)
My movement and actions will depend on your location.


No. It is your turn.


GM:
I should cover the entire map with blindsense as I ascend. It is only 25' from my character to any map edge. Unless there is no line of sight.

If that is the case, I'll let Orion take his turn and begin my search pattern next turn.

One more question. Do I have to announce silenced spells while invisible?

Yes. I waiting for a resolution. Either way, once we have an answer it will be your turn.

Fighting an opponent with invisibility, mind blank and flight is not easy, even with an array of tools available for the task. Which is why I also have all three available 8P


Round 11 - Movement

GM:
I move upwards looking for Orion with my blindsense. As I am only 5' below the surface (2' but am counting an entire square for movement) I will be able to move to a hight of 55'. My axe will be left underground.

When sensed, I will use remaining movement to close to 10'. My intention is to grapple him when located.

If unable to sense, I will end movement 55' above H7

IF found Grapple 1d20 + 35 ⇒ (7) + 35 = 42

ELSE silence Stealth 1d20 + 33 ⇒ (3) + 33 = 36

If I manage to grapple, you receive an AoO


Round 10

GM:
Cast Greater Invisibility


It's your turn


Round 9

Hot, muggy and raining off and on 8(

GM:
UMD See Through Stone and move to 2' below the surface.

Do I see Orion?

The ground will ripple slightly in the center of the map.

I am using divination magic, do you have Mind Blank active?


Round 8

GM:
Cast True Sight


The final part holds, I'll go back underground if I don't sense you and ready my next set of actions

10' tall, I'm quad, not biped


Round 7

Change of tactics: a smart caster would ready either disjunction or dispel magic at this point.

Using spring attack:
. I emerge from the ground, no invisibility
. I have blindsense 30', no board edge is more than 25' from my position

IF Orion 15' to 20' reach I will hit with axe
ELSE IF Orion 5' to 10' I bite
ELSE IF Orion outside reach move 5' closer and attack with axe

After attacking or if unable to sense orion I resubmerge.

I updated the map to show my point of emergence.


Nothing fancy: CL 17, minimum for a wizard to cast.

I was aiming more for stripping buffs than gear.


Round 6

GM:
Evolution Surge, Greater: blindsense + energy attack: acid.

I remain 10' underground, centered on H7.

I don't have timestop, it take me somewhat longer to recover from debuffs.


We are both using similar tactics at this stage.

This is going to be a very long game of Cat & Mouse. At least until one of us runs out of spells.


Question on Disjunction

Disjunction wrote:
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined.

Do we really need to hide from our own disjunctions?


Wow

I really expected to roll at least a few 1s


Disjunction Rolls
. Bracers 1d20 + 43 ⇒ (8) + 43 = 51
. Ring 1d20 + 43 ⇒ (15) + 43 = 58
. Cloak 1d20 + 43 ⇒ (10) + 43 = 53
. Neck 1d20 + 43 ⇒ (10) + 43 = 53
. Belt 1d20 + 43 ⇒ (16) + 43 = 59
. Head 1d20 + 43 ⇒ (17) + 43 = 60
. Slotless
. . 1d20 + 43 ⇒ (3) + 43 = 46
. . 1d20 + 43 ⇒ (2) + 43 = 45
. . 1d20 + 43 ⇒ (19) + 43 = 62
. . 1d20 + 43 ⇒ (15) + 43 = 58
. . 1d20 + 43 ⇒ (11) + 43 = 54
. . 1d20 + 43 ⇒ (20) + 43 = 63
. eyes 1d20 + 43 ⇒ (19) + 43 = 62
. hands 1d20 + 43 ⇒ (3) + 43 = 46
. Huge Admantine Bardice 1d20 + 43 ⇒ (5) + 43 = 48
. Scrolls
. . Type 1
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . . 1d20 + 43 ⇒ (11) + 43 = 54
. . . 1d20 + 43 ⇒ (11) + 43 = 54
. . . 1d20 + 43 ⇒ (6) + 43 = 49
. . Type II
. . . 1d20 + 43 ⇒ (11) + 43 = 54
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . . 1d20 + 43 ⇒ (8) + 43 = 51
. . . 1d20 + 43 ⇒ (15) + 43 = 58
. . Type III
. . . 1d20 + 43 ⇒ (6) + 43 = 49
. . . 1d20 + 43 ⇒ (15) + 43 = 58
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . Type IV
. . . 1d20 + 43 ⇒ (2) + 43 = 45
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . Type V
. . . 1d20 + 43 ⇒ (11) + 43 = 54
. . . 1d20 + 43 ⇒ (4) + 43 = 47
. . Type VI
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . . 1d20 + 43 ⇒ (19) + 43 = 62
. . . 1d20 + 43 ⇒ (3) + 43 = 46
. . . 1d20 + 43 ⇒ (9) + 43 = 52
. . Type VII
. . . 1d20 + 43 ⇒ (17) + 43 = 60
. . . 1d20 + 43 ⇒ (15) + 43 = 58
. . . 1d20 + 43 ⇒ (17) + 43 = 60
. . Type VII
. . . 1d20 + 43 ⇒ (17) + 43 = 60
. . . 1d20 + 43 ⇒ (7) + 43 = 50
. . . 1d20 + 43 ⇒ (13) + 43 = 56
. . Type IX
. . . 1d20 + 43 ⇒ (4) + 43 = 47
. . Type X
. . . 1d20 + 43 ⇒ (2) + 43 = 45
. . . 1d20 + 43 ⇒ (16) + 43 = 59
. . Type XI
. . . 1d20 + 43 ⇒ (3) + 43 = 46
. . . 1d20 + 43 ⇒ (16) + 43 = 59
. . . 1d20 + 43 ⇒ (2) + 43 = 45
. . . 1d20 + 43 ⇒ (12) + 43 = 55
. Wand 1d20 + 43 ⇒ (6) + 43 = 49


Round 5

The huge form of Ulthor appears 50' in the air. Upon appearing, he silently traces an arcane symbol in the air, folds his wings, and dives into the ground.

I cast haste and am now underground

If you are on the ground, my tremorsense is still active.

I'll have to roll my item saves after I get to work. It is a very long list


Orien, you have just been hit with a Disjunction spell.

My Blindsense picked you up as I was moving. The first option on my IF statement took effect. DC is 22.


I am using Blindsense(Ex)

We can both auto pass spellcraft, no reason for either of us to hide casting the other can see.


I numbered my last round incorrectly. I am after you, not before

Round 4, for real this time.

GM:
I burrow up 10', prorating my movement, this leaves me 50' available.

I fly up 30': my blindsense now covers the entire map. My blindsense is EX, not magical.

I am holding a scroll of disjunction

Stealth: 1d20 + 33 ⇒ (5) + 33 = 38

IF Orien sensed THEN UMD my scroll adjacent to his location ELSE

GM:
move to center myself on L2 elevation 55'


Round 4

GM:
I move upwards 15', placing myself 10' below ground, centered on G7.

I cast greater invisibility

Next round things start to happen.


All remains tranquil.

GM:
Evolution Surge, Greater:
I give myself the blindsense and energy attack: acid evolutions.

I ready a scroll of disjunction


Round 1

Let the games begin

GM:
I burrow 35' forward.
I am now centered 25' under H7
I UMD a Mind Blank scroll

I have non-magical tremorsense that currently covers the entire map if your touching the ground.


Initiative 1d20 + 6 ⇒ (5) + 6 = 11


Initial round of prebuff

GM:
Haste and burrow 25' straight down.

I now have 70' normal movement & flight, 40' burrow.


How should we mark our position while invisible?

Will a post under a spoiler work?


Watcher Uatu had a question for me.

I apologize for the delay.


Anticipation builds.

Hoping the other four update quickly.


I am.


Something where I cannot stand in the middle and melee the entire map would be nice.

I have that option with a 40x40 grid.


Looking forward to seeing the battlefield map. Hopefully it is larger than 40'x40'

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