Hellknight

Ulrich Moderatus's page

80 posts. Alias of hamnzo.


Full Name

Ulrich Moderatus

Race

Human

Classes/Levels

Brawler 1 | HP: 13/13 | AC 13 TAC 12 FAC 12 CMB +4(+3) CMD 17 | Init +2 | Per +5 | Fort +2, Ref +2, Wil +0

Gender

Male

Size

Medium; 6'1 175 lbs

Age

22

Alignment

Chaotic Good

Deity

(Kind of) Irori

Location

Gjoll

Languages

Common

Occupation

Worker of odd-jobs, occasional Adventurer

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 13
Charisma 12

About Ulrich Moderatus

Ulrich was raised in Gjoll by his grandmother, Tina. She left the Chelonia monk clan with Ulrich when he was a small child. The Chelonia monks help and protect people from vampires and the undead. Ulrich has a natural talent for Chelonia ki manipulation that he inherited from his grandfather, Madu.
Ulrich spends his days doing odd-jobs, from town to town and in the areas around Gjoll, to make money to help his grandmother live comfortably.

Ulrich Moderatus
Male Human Brawler Level 1
Init +2; Senses Perception +5

Ulrich's Appearance:
Ulrich Appearance Ulrich appears to be a tall, powerfully built, young man, usually showing off a smirk. He wears a helmet that covers the top of his face, like a cowl, with a horn coming downward out of the left side, framing that part of his face. The right side used to have a horn, but it looks like it was broken off. Looking closely,
you can see his light green eyes under the helmet and brown hair peeking out of the back of the helmet. He wears a dark shirt with a leather armor over it along with a scarf and leather finger-less gloves.

Skills:
*Acrobatics +2
*Bluff +5
*Climb +7
Diplomacy +1
Disguise +1
*Escape Artist +2
Heal +1
*Intimidate +1
*Knowledge (Dungeoneering) +0
*Knowledge (Local) +0
*Perception +5
*Ride +2
*Sense Motive +7
Stealth +2
Survival +1
*Swim +1

*Handle Animal +1

Defense:
AC 15, touch 12, flat-footed 12 (+2 armor, +1 Shield Bonus, +2 Dex)
HP 13 (1d10+2 Con +1 Favored Class Level)
Fort +2 Ref +2 Wil +0
Defensive Abilities Chelonia Style: Gives +1 Shield Bonus

Offense:
Speed 30ft
Melee Unarmed +1BaB (1d6+3 Strength Mod/20)
Ranged Crossbow. light +1 BaB (1d8/ 19-20)

Special Attacks:
Improved Unarmed Strike Considered armed with bare fists. Unarmed Strikes can deal lethal or nonlethal damage.
Improved Grapple Performing a grapple combat maneuver does not provoke an AoO. In addition, receive a +2 bonus on checks to grapple and a +2 bonus to CMD against a grapple.

Stats:
Str 16 Dex 14 Con 14 Int 10 Wis 13 Cha 12
Base Atk +1; CMB +4(+1); CMD 17

Languages:
Common

Feats:
Chelonia Style While using the Chelonia style feat with at least one hand free, gain a +1 shield bonus to AC.
Combat Expertise Can take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to AC.
Improved Grapple Performing a grapple combat maneuver does not provoke an AoO. Receive a +2 bonus on grapple checks and a +2 bonus to CMD against a grapple.

Traits/Flaws:
Fast Talker Bluff is a class skill and get a +1 bonus to bluff checks.
Headstrong Whenever witnessing or hearing about an action or argument that contradicts chaotic good alignment, an attempt must be made to stop or correct that action or argument. Failing to do so grants Shaken debuff.
Hidden Hand Gain a +1 trait bonus on Slight of Hand checks made to conceal light weapons and +1 on attack rolls when making a attack with a light weapon during a surprise round.
Vigilant Battler Gain +1 trait bonus on all sense motive checks. Gain a +2 trait bonus when countering feints.

Special Abilities:
Brawler's Cunning Int score counts as 13 only for the purpose of meeting combat feat prereq.
Martial Flexibility A Brawler can use a move action to gain the benefit of a combat feat not possessed for 1 minute.
Martial Training Brawler levels count as both fighter and monk levels to qualify for feats and magic items.
Unarmed Strike A brawler gains Improved Unarmed Strike as a bonus feat and uses full strength bonus on unarmed attacks.
Weapon and Armor Proficiency A brawler is proficient with all simple weapons, light armor and small shields.

Gear

On Hero:
Combat Gear Leather armor, Crossbow (Light)
Other Gear Filtered Scarf, Backpack, Helmet, Brawlers Gauntlets

Backpack:
Combat Gear Potion of cure light wounds.
Other Gear Blanket, Waterskin, Bedroll, Rope (50ft), Bear Trap, Soap, Rations x9, 40 gp, 0 sp, 0 cp