Valgerda Thread-Cutter

Ulmaria's page

3 posts. Organized Play character for mechaPoet (RPG Superstar Season 9 Top 32).


Race

Gillfolk

Classes/Levels

Medium 5 | 46/46 HP | 20 AC 10 T 20 FF | 17 CMD | F +4 (+1 Champion) R +1 W +4 | Init +0 | Perc +8 | SM +8 | Spells: 1: 2/2

Gender

Genderfluid

About Ulmaria

Statistics:
Genderfluid Gillfolk Medium 5
CG Medium Humanoid (Aquatic)
Init +0; Senses Perception +8
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DEFENSE
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AC 20, touch 10, flat-footed 20 (+10 armor)
hp 46 (5d8+20)
Fort +4 (+3 Champion), Ref +1, Will +4 (+2 racial bonus vs enchantment, but -2 vs aboleth enchantments)
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OFFENSE
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Speed 30 ft., swim 30 ft.; 20 ft. in armor

Melee Champion: +1 falcata +11 (1d8+9/19-20 x3)
Or masterwork morningstar +8 (1d8+6)

Ranged Champion: masterwork composite longbow +7 (1d8+3/x3)
Or sling +3 (1d4+4)
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STATISTICS
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Str 19, Dex 10, Con 17, Int 11, Wis 10, Cha 16
Base Atk +3; CMB +7; CMD 17
Traits Combat: Armor Expert; Magic: Magical Talent: create water
Drawbacks none
Feats Toughness; Armor Proficiency, Heavy; Spirit Focus: Champion
Skills (20 points; 5 class, 0 INT)
ACP -4
Bluff +7 (3 Cha, 1 rank, 3 class)
Diplomacy +11 (3 Cha, 5 ranks, 3 class)
Intimidate +11 (3 Cha, 5 ranks, 3 class)
Knowledge (arcana) +4 (1 rank, 3 class)
Knowledge (planes) +4 (1 rank, 3 class)
Knowledge (religion) +4 (1 rank, 3 class)
Perception +8 (5 ranks, 3 class)
Sense Motive +8 (5 ranks, 3 class)
Spellcraft +4 (1 rank, 3 class)
Swim* +8 (4 Str, 8 racial)

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, Aboleth

Special Abilities:

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SPECIAL ABILITIES
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Gillman:
Swim speed 30 ft.
Amphibious
Enchantment resistance
Water dependant

Medium:
Knacks
Spirit
Spirit bonus +2
Spirit power (lesser)
Spirit surge 1d6
Shared seance
Taboo
Haunt channeler
Location channel

Spells:

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Spells
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0th (at will) create water, detect magic, grave words, guidance, light, read magic

1st (2/day) ill omen, long arm, remove fear

Gear/Possessions:

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GEAR/POSSESSIONS
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+1 falcata: 2,318 gp
Masterwork composite longbow: 700 gp
Masterwork morningstar: 308 gp
Cold iron shortspear: 2 gp
Sling: 0 gp
+1 full plate: 2,650
Belt of giant strength +2: 4,000 gp
Peasant’s Outfit

Potion: remove fear x2
Potion: cure light wounds x2
Acid x5
Holy water x4
Scroll: ant haul
Scroll: comprehend languages
Scroll: protection from evil
Scroll: identify

Carrying Capacity
Light 0-86 lb. Medium 87-173 lb. Heavy 174-260 lb.
Current Load Carried 0 lb.

Money 72 GP 0 SP 0 CP

Background:

Ulmaria grew up in Diobel on the Isle of Kortos, working as a pearl diver from a young age. They passed the time chatting with sailors, traders, and especially Pathfinders, using her meager pay to buy drinks for strangers in exchange for their stories. One Pathfinder, a human scholar named Viviane Licheria, became a regular visitor and friend, one who specialized in Azlanti lore and ruins. Viviane saw potential in the young Low Azlanti, and encouraged them to pursue more knowledge of their impressive ancestors’ past. Ulmaria took her suggestion to heart, and started exploring the submerged Azlanti ruins around the Isle of Kortos. In the presence of those ancient sites, the psychic magic in Ulmaria awoke, and she discovered that she could channel ancient Azlanti legends, heroes and villains alike.

With her newly discovered abilities, Ulmaria was no longer content to be a simple pearl diver. She roamed the streets and waters of Diobel, helping those in need, taking on thuggish sailors, cavorting with revelers, and even talking magical theory with passing mages on the rare occasions that she channelled the Archmage. Viviane invited her to move to Absalom and join the Pathfinders, but she was enjoying being a big fish in a small pond too much to quit. Meanwhile, others had noticed Ulmaria as well. When a particularly aggressive group of harpies attacked the town, she set out to join the fight, luckily having channelled an Azlanti Champion. The battle was bitter, and it took everything Ulmaria had to win - including losing control to the Champion.

When she awoke, she found herself underwater, in a cave she had never seen before. She called on the Champion and set out to uncover where she was. Navigating the maze of underwater caves, Ulmaria found that she had been imprisoned when she came across an old Azlanti style gate blocking the only exit they could find. The ancient metal proved no match for the Champion’s might, though, and Ulmaria managed to put enough of a dent in a weak spot to push through. The tunnel continued, and she came upon a perilous battle: Pathfinder agents - including Viviane - locked in battle with an aboleth. The creature sent shudders down the gillfolk’s spine, and she charged forward to aid the struggling Pathfinders. Blood was shed on both sides, and Ulmaria felt their mind especially weak to the aberration’s mental attacks, but eventually the creature was driven off.

In the aftermath, Viviane revealed that she was a member of the Chtonian Chroniclers, and offered Ulmaria a field commission. Intrigued by her offer and disturbed by the creature that had imprisoned them and so affected their mind, Ulmaria finally agreed to join the Pathfinder Society to learn more about the Dark Tapestry and what could be done to combat its horrors. She now finds herself in Ustalav, hoping that she's made the right decision to leave her small pond and dive into deeper mysteries that may be better left untouched.

Appearance and Personality:

Ulmaria is hearty and strong with a nice layer of fat over their muscles to guard against the cold waters around Diobel and Absalom that she's used to. She has the classic Azlanti features that Gillfolk often display: dark hair, impressive brows, pale skin, and vivid purple eyes. She wears a full set of plate armor, magically tinted a dark blue-green color and engraved with a sea motif.

They are curious and jovial, especially for the usually reclusive gillfolk, with a love for trading stories with travelers, revelers, and all sorts. The spirit they channel also seems to have an impact on their personality; Ulmaria especially favors the Champion spirits she can contact, although they sometimes push her to brash decisions and the occasional fight that could have been smoothed over with the right words.