Primal Companion Hunter

Ulgroth's page

No posts. Alias of Silver Fang.


Full Name

Ulgroth

Race

Half Orc

Classes/Levels

Ranger 1 (HP 13/13 AC:15 T:12 F:13 F:+3 R:+4 W:+2 CMB:+4 CMD:16 Init:+4 Per: +6)

Gender

M

Size

M

Age

17

Languages

Common, Orc

Strength 17
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 14
Charisma 10

About Ulgroth

plan:
Character for Giantslayer AP
Will take 2-handed weapon combat sytle

Statistics:
Male Half Orc Ranger 1
N Medium Humanoid (Human, Orc)
Init +4; Senses Perception +6
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex, +0 shield)
hp 13
Fort +3, Ref +4, Will +2
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OFFENSE
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Speed 30 ft.

Melee
Greataxe + 4 (1d12+4/x3/Slash)

Ranged

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STATISTICS
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Str 17, Dex 14, Con 13, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +4; CMD 16
Traits
(Campaign) Orphaned by Giants - You gain a +1 trait bonus on attack rolls against creatures with the giant subtype, and a +2 trait bonus on rolls to confirm critical hits against creatures with the giant subtype.
Reactionary - You gain a +2 trait bonus to Initiative checks.

Drawbacks

Feats
Power Attack - Take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.

Skills (6 points; 0 class, 0 INT)
Acrobatics*
Appraise
Bluff
Climb* +6 (1 rank, class, 3 str, -1 ACP)
Craft
Diplomacy
Disable Device*
Disguise
Escape Artist*
Fly*
Handle Animal
Heal +6 (1 rank, class, 2 wis)
Intimidate
Knowledge(Dungeoneering)
Knowledge(Geography) +4 (1 rank, class)
Knowledge(Nature) +4 (1 rank, class)
Linguistics
Perception +6 (1 rank, class, 2 wis)
Perform
Profession
Ride*
Sense Motive
Sleight of Hand*
Spellcraft
Stealth* -1 (-1 ACP)
Survival +6 (1 rank, class, 2 wis)
Swim*
Use Magic Device

ACP -1
*ACP applies to these skills

Non-Standard Skill Bonuses

Languages Common, Orc

Special Abilities:

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SPECIAL ABILITIES
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Orc Ferocity - Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity - Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision - Half-orcs can see in the dark up to 60 feet.
Intimidating - Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Favored Enemy: Humanoid (Giant) - He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them.
Track - A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy - A ranger can improve the initial attitude of an animal.

Spells:

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Spells
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Gear/Possessions:

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GEAR/POSSESSIONS
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Explorer's Outfit
Studded Leather Armor
Greataxe
Ranger's Kit

Carrying Capacity
Light 0-86 lb. Medium 87-173 lb. Heavy 174-260 lb.
Current Load Carried 68 lb.

Money 121 GP 0 SP 0 CP

Background:

Run, ! shouted his mother, continuing "Don't wait for me."

Appearance and Personality: