Rage Prophet

Ulgrast Thrice-Blessed's page

22 posts. Alias of Patrick McDade.


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Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

This is my second try at this AP as well. We didn't get much farther than this one. I almost think this AP would work better as a PbP skipping this whole shanghai part.


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Ulgrast shakes his head sadly, shoulders slumped. In his gutteral common he says, "No, no. No one listens when I nicely ask. This is not one of my blessings."

Shaking his head he looks to Grok, "Tomorrow you will help me, the spirits will see it so. Then you can remember how nice I was on this day."

Ulgrast will return to his bunk, find his mask, and rememorize spells a little differently without material components. I already updated this on my sheet if that is OK.


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Ulgrast accompanies Yasmin to the quartermaster to make an effort to get his spell component pouch back. Before the lovely bard can get a word in, the hideously scarred orc tries it his own way. In his gutteral common he spouts out: "You have Ulgrast's spirit-bag. It no good for you, has things for Ulgrast to make his magics like demon blood and other things. You give back to me, and I can use magics for good things, like healing hurts and helping ship. It do you no good, so you give it back to me, yes?"

Diplomacy: 1d20 - 3 ⇒ (5) - 3 = 2


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Ulgrast thanks Sandara profusely for returning his mask to him. Does this need to be kept secret? Ulgrast would generally want to wear his mask.

When Rosie mentions having two who can heal wounds, the scarred half or pipes up in his gutteral common, "I can heal wounds as well with magics, but I need my spirit-pouch back from Grok lady first. It be bad fortune for her to keep spirit-pouch from me... Show me where Grok lady is and I will ask for spirit-pouch back so I can help Rosie when hurt."

With that Ulgrast poors his rum in with the rest of the swill (makes grog) and drinks it down. Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20

Will try and influence Grok to get my spell component pouch back.


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Ulgrast seems beyond conversation as he devours the food greedily. Until he hears the mention of the mask. He looks at Cat and says grimly in his gutteral accent, "No pretty games, mouse-catcher, where do I find the mask?"


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Ulgrast approaches the ropes in a workman like way, enjoying the labor of the seas despite the fact that he didn't get to choose the ship or captian. As he works he begins to wonder about the location of his Mask, the focus of his power. Surely the Thunderer didn't mean for him to be separated from it, and he surely doesn't have the resources to begin to craft another. When his work is finished, he sets out about the ship trying to find where the gear they took from him might be stashed.

Profession Sailor: 1d20 + 6 ⇒ (17) + 6 = 23
Fatigue Check (including Endurance): 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Perception: 1d20 + 1 ⇒ (19) + 1 = 20


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Is there a reason we can't take 10 on the checks? And for clarification - If Ulgrast makes a DC 10 profession sailor check he does not have to make either a dexterity or a fatigue check - correct?

Finally what is the mechanism for a fatigue check?


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Ulgrast simply nods at the idea of working the ropes, looking up the mast to examine his new home.


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Apparenty happy at the prospect of rat, the half-orc grins madly at Cat then follows her back down, taking special care as he decends. Can we take 10 on the way down?


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Ulgrast tilts his head as he observes Cat and her antics, as if not sure whether she is quite sane. In his gutteral acceent he finally says "Cat is little animal that hunts rodents, yes? Do you hunt rodents little girl?" He then bursts out laughing at his own attempt at humor, wrinkling his scarred face and showing his filed teeth to ill effect.

When Elisandra speaks he replies, "Good to have doctor yes. You will be good on ship."


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Hesitating for a moment, the half-orc takes the dwarf's hand in a tight grip. Grin showing file-sharpened teeth he says in thickly gutteral common, "I am Ulgrast Thrice-Blessed by the Thunderer. You have been on ship before, no? You do ropes climbing well. These others, I do not know - but this crew seems no very freindly."


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

The welt on his back red amongst the many scars on his flesh, Ulgrast does not take great umbrage at the words. I have endured worse than this and will endure so again. Stepping up to the rigging he begins to climb...

Climb Checks:

Climb: 1d20 + 2 ⇒ (7) + 2 = 9
Climb: 1d20 + 2 ⇒ (9) + 2 = 11
Climb: 1d20 + 2 ⇒ (9) + 2 = 11
Climb: 1d20 + 2 ⇒ (8) + 2 = 10
Climb: 1d20 + 2 ⇒ (15) + 2 = 17
Climb: 1d20 + 2 ⇒ (18) + 2 = 20
Climb: 1d20 + 2 ⇒ (7) + 2 = 9
Climb: 1d20 + 2 ⇒ (19) + 2 = 21
Climb: 1d20 + 2 ⇒ (9) + 2 = 11
Climb: 1d20 + 2 ⇒ (13) + 2 = 15
Climb: 1d20 + 2 ⇒ (8) + 2 = 10
Climb: 1d20 + 2 ⇒ (6) + 2 = 8
Climb: 1d20 + 2 ⇒ (5) + 2 = 7
Climb: 1d20 + 2 ⇒ (9) + 2 = 11
Climb: 1d20 + 2 ⇒ (10) + 2 = 12
Climb: 1d20 + 2 ⇒ (3) + 2 = 5
Climb: 1d20 + 2 ⇒ (12) + 2 = 14
Climb: 1d20 + 2 ⇒ (20) + 2 = 22
Climb: 1d20 + 2 ⇒ (16) + 2 = 18
Climb: 1d20 + 2 ⇒ (3) + 2 = 5

1/4 move DC 10

His first movements, are hindred as others rush with him and he takes a moment to get his bearings. Then he begins to climb methodically, making it more than half way up before he slips a bit on a bit of wet line.

Quickly recovering he finishes the climb in the same methodical manner, reaching the top and looking down on those below.

Orcish: "Without orders, I think resting here a bit is good..." The orc then sits down in the crows nest, holding his still aching head in his hands.


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Upon staggering to his feet, Ulgrast blows a long stream of snot out of his nose anbd onto the deck while looking at his new captors/crewmates. Ulgrast mutters in Orcish, "Thrice-blessed by the Thunderer, and you think you can scare me with your little words. Bah." He then follows the rest up the ladder as there is little else worth doing.


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Woohoo!


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Growling loudly, the hideous half-orc staggers to his knees - then his feet. Peering about he shakes his head. Orcish:"Again I live..." He looks dumbly at the men arrayed before him, waiting. A new ship not of my choosing... The Thunderer, she has a new setting for me to sail towards, it would seem.


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

*Whistle*


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Montey Cook's Ptolus was my home group's playground for several years before Pathfinder came along and 4E had me leave Wizards behind.

The original Ravenloft remains one of the greatest adventures of all time. The campaign world that followed was fun as well. Never played much spelljammer, but it looked intersesting as well. Stars and Shackles could be a trip.


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

My sheet can be reviewed too.

Anyone else play when Elf, Dwarf, and Halfling were classes not races? I'm a red-boxer (Basic Set) and first played as a kid in the '70s so I may by the pappy of the group. I actually owned Gary Gygax's "Chain-mail" the precurser to D&D, though as a kid I didn't know enough to keep it as a collector's item.


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

So... A dwarf, a half-orc, and three beautiful women walk into a bar...


Male Half-Orc Witch (Scarred Witch Doctor) 2 | Init +1| Perc +1| HP 20/20 (2 non-lethal)| AC, 11 FF 10, Touch 11| F+5, R+2, W+4

Glad to be here!

Bit of background: I've never played the AP but have a strong background in gaming. I tend not to min-max, going more for interesting style.

See you in game!

- Ulgrast Thrice-Blessed a.k.a. Crellan


BTW - I meant I can post multiple times per day... not per week.


Ulgrast will throw in for the Avatar that Scares Children competition Rissdan.

Also, I wanted to make certain that GM Tallgrass was OK with the Orc god The Thunderer being considered an aspect of Besmara for purposes of the Birthmark trait.

Thanks!