|
Ukuja - Danforth347's page
41 posts. Alias of Danforth347.
|


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hour: Blessing of the Gods
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Docks -> Merchant Marina
At This Location: Add the adventure deck number of the current scenario to your checks to acquire boons and checks to defeat banes.
Exploration: Merchant Marina Card 1 - Encounter:
Ukuja Recharges Crow to add to CON check.
Check to Acquire Stanching Buckler: CONSTITUTION: 6: 2d6 ⇒ (3, 4) = 7 Success
Ukuja discards Blessing of Gozreh to explore again.
Exploration: Merchant Marina Card 2 - Encounter:
Check to Acquire Ruby of Charisma: CHARISMA: 7: 1d4 ⇒ 4 Failure
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Fiery Glare, Cure, Dire Collar, Dog, ac Chain Shirt, ac Stanching Buckler
Displayed: Giant Chameleon, White Tiger,
Deck: 10 Discard: 1 Buried: 2
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hour: Blessing of the Gods
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Docks
At This Location: Add 3 to your checks to repair ships
Cohorts Giant Chameleon and White Tiger added to hand after starting hand drawn, then displayed when possible.
Exploration: Docks Card 1 - Encounter:
Check to Acquire Chain Shirt : CONSTITUTION: 4: 1d6 ⇒ 4 Success
Ukuja recharges Bat to explore again.
Exploration: Docks Card 2 - Encounter:
Ukuja Reveals Improvised Club to roll Strength or Survival skill + 2d6.
Check to Defeat Buccaneer: SURVIVAL: WIS + 3: 8: 1d10 + 3 + 2d6 ⇒ (4) + 3 + (2, 1) = 10 Success
Ukuja buries Snow Leopard to close Docks. On closing, you may examine the top card of any location deck; if it is a boon, add it to your hand.
Examine:
House of Stolen Kisses Card 1:
EOT: End Turn, Recovery, and Reset hand
Ukuja resets His hand.
Ukuja wrote: Hand: Fiery Glare, Cure, Dire Collar, Crow, Blessing of Gozreh, ac Chain Shirt
Displayed: Giant Chameleon, White Tiger,
Deck: 10 Discard: 0 Buried: 2
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Start at Docks
Ukuja wrote: Starting Hand: Dire Collar, cure, Snow Leopard, Improvised Club, Blessing of Gozreh, Bat
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja Completed Scenario 0-1F: The Treasure of Jemma Redclaw
Boon Roll: 1d20 ⇒ 4
Scenario Reward
Tier/XP
2.1 -> 2.2
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 1 = 1
1 Hero Point used for Skill Feat: WIS
Loot rolls
1st Choice Item 1: 1d1000 ⇒ 1000 - Dire Collar
2nd Choice Armor 1: 1d1000 ⇒ 901 - Armor of Insults
3rd Choice Ally 1: 1d1000 ⇒ 950 - Gang Enforcer
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Grazzle CoCT-1D: Kingkiller
Boon Roll:: 1d20 ⇒ 19
Scenario Reward
Tier/XP
2.2 -> 2.3
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
1 Hero Point used for Upgrade power: You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
Loot rolls
1st Choice Ally 1: 1d1000 ⇒ 342 - Priest of Pharasma
2nd Choice Blessing: 1d1000 ⇒ 193 - Abadar’s Law
Deck Upgrades
Add:
Banished Cards: None
Holes Filled: None
Removed: None
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hour: The Keep
Hour Rules: When you would discard or bury an armor you play, you may recharge it instead.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Tenement -> Location #3: Rooftops
At This Location: When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
Display Chain Mail (Core)
Exploration: Location #3: Rooftops Card 1 - Encounter:
Grazzle Recharges Viper Strike to roll Divine + 2d4 for combat check.
Grazzle discards Blessing of Pharasma to add die to DIVINE: CHARISMA + 3 check.
BYA - Random Char: A, K, T, E: 1d4 ⇒ 2-Kess
--Pause for BYA Check--
Cast cure on Ahmotep: 1d4 + 1 ⇒ (3) + 1 = 4

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates: Receive Cure from Ezren
Hour: Blessing of the Gods
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Festhall
At This Location: Add 3 to your checks to repair ships
Cast AC Cure on Amli
Cure: 1d4 + 1 ⇒ (3) + 1 = 4
Cast Cure on Ezren
Cure: 1d4 + 1 ⇒ (4) + 1 = 5
Exploration: Festhall Card 1 - Encounter:
Check to Acquire Boarding Pike: STRENGTH: 6: 1d6 ⇒ 5 Failure
EOT: End Turn, Recovery, and Reset hand
Ukuja resets His hand.
Ukuja wrote: Hand: Dagger#Core, Starknife#Core, Klar, War Drum, Crow, ac Cloth Armor
Displayed: Giant Chameleon, White Tiger,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hour: Blessing of Milani
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Docks
At This Location: Add 3 to your checks to repair ships
Display Cohorts
Exploration: Docks Card 1 - Encounter:
Ukuja Recharges Orison to add die to STR check.
Check to Defeat Mercenery: STRENGTH: 10: 2d6 ⇒ (5, 5) = 10 Success
Ukuja discards Bat to explore again.
Exploration: Docks Card 2 - Encounter:
Check to Acquire Cloth Armor: STRENGTH: 2: 1d6 ⇒ 5 Success. Draw a card: Dagger#Core
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Dagger#Core, Cure, Klar, War Drum, Prayer, ac Cloth Armor
Displayed: Giant Chameleon, White Tiger,
Deck: 11 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Will start at Dock
Ukuja wrote: Hand: Orison, Prayer, Klar, War Drum, Bat, Cure
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja Completed Scenario: 0-1D: Salvage Operations
Boon Roll: 1d20 ⇒ 4
Scenario Reward: Each character chooses item or armor and draws a card of that type from the box. - Item
Random Item: 1d20 ⇒ 19 - Headband of the Wolf. Pass
Tier/XP
2 -> 2.1
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
1 Hero Point used for Armor slot fill with Klar
Loot rolls - Meh
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja walks past the entrance to the Jungle.
"Where are these fun and games I was promised?"
Ukuja wrote: Hand: Dagger#Core, Cure, Snow Leopard, Crow, Korvosan Guard, Prayer, Giant Chameleon, White Tiger
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja Scenario: 0-1D: Salvage Operations
Tier/XP
1.3 -> 2
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 1 = 1
1 Hero Point used for Power: You may discard a card that has the Animal trait to evade a bane you encounter (x or to your check to defeat a barrier).
Loot rolls
1st Choice Weapon 1: 1d1000 ⇒ 970 - Improvised Club
2nd Choice Blessing 1: 1d1000 ⇒ 366 - Desna's Freedom
3rd Choice Ally 1: 1d1000 ⇒ 626 - Gang Enforcer
4th Choice Spell 1: 1d1000 ⇒ 771 - Aspect of the Falcon
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates: Ukuja discards Longbow on Valendron's turn
Hour: Blessing of Abadar
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Holy Isle -> Floating Shipyard
At This Location: Add 3 to your checks to repair ships
Exploration: Floating Shipyard Card 1 - Encounter:
Check to Defeat Harpoon Trap: ACROBATICS: DEX +2: 9: 1d10 + 1 + 2 ⇒ (10) + 1 + 2 = 13 Success
Ukuja discards Bat to explore again.
Exploration: Floating Shipyard Card 1 - Encounter:
Check to Defeat Blessing of Besmara: DIVINE: WIS + 1: 5: 1d10 + 1 ⇒ (10) + 1 = 11 Success
Ukuja Discards Blessing of Besmara to add die to INT check.
Valendron Discards Good Omen to add 1d6 + 1 to INT check.
Check to Close Floating Shipyard: INTELLIGENCE: 8: 3d6 + 1 ⇒ (2, 2, 5) + 1 = 10 Success Floating Shipyard is closed!! Which I think means we win!

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates:Check to Defeat Barroom Brawl: DEXTERITY: 5+1: 1d10 + 1 ⇒ (5) + 1 = 6 Success
-> Ukuja is healed for 1: (Blessing of Gozreh). Deck shuffled.
Hour: Blessing of Erastil
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: If you play a blessing during your exploration, you may explore again.
Exploration: Holy Isle Card 1 - Encounter: - Auto Acquire
Ukuja discards ac BotG to explore again.
Exploration: Holy Isle Card 2 - Encounter:
Check to Acquire Cure: DIVINE: WIS + 1: 6: 1d10 + 1 ⇒ (9) + 1 = 10 Success
Ukuja discards Crow to explore again.
Exploration: Holy Isle Card 3 - Encounter: - Auto Acquire
Ukuja discards ac BotG to explore again.
Exploration: Holy Isle Card 4 - Encounter:
Check to Acquire Blessing of Besmara: DIVINE: WIS + 1: 5: 1d10 + 1 ⇒ (9) + 1 = 10 Success
Zova Recharges Blessing of the Green Faith to bless check.
Attempt to Close Holy Isle : DIVINE: WIS + 1: 7: 2d10 + 1 ⇒ (5, 3) + 1 = 9 Success
Recharge divine cards from Discards: ac Blessing of Besmara, ac BotG, Blessing of the Gods
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Dagger#Core, Longbow, War Drum, Bat, Korvosan Guard, ac Cure
Displayed: Giant Chameleon, White Tiger,
Deck: 11 Discard: 5 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates: Move to Holy Isle when possible
Hour: Blessing of Erastil
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: If you play a blessing during your exploration, you may explore again.
Exploration: Holy Isle Card 1 - Encounter:
Ukuja Discards Blessing of the Gods to add to WIS check.
BYA: WISDOM: 8: 2d10 ⇒ (5, 8) = 13 Success
Ukuja Reveals Longbow to roll Dexterity or Ranged skill + 1d8 + 1.
Check to Defeat Cecaelia: RANGED: DEX + 2: 13: 1d10 + 1 + 2 + 1d8 ⇒ (4) + 1 + 2 + (6) = 13 Success
Location power lets me explore again.
Exploration: Holy Isle Card 2 - Encounter:
Check to Defeat Dolphin: SURVIVAL: WIS + 3: 8: 1d10 + 3 ⇒ (4) + 3 = 7 Failure
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Dagger#Core, Longbow, War Drum, Bat, Crow, Blessing of Gozreh
Displayed: Giant Chameleon, White Tiger,
Deck: 7 Discard: 6 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja hand update.
Ukuja wrote: Hand: Dagger#Core, Longbow, War Drum, Bat, Blessing of the Gods, Blessing of Gozreh
Displayed: Giant Chameleon, White Tiger,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja will start at Shipwreck Graveyard
Ukuja wrote: Starting Hand: Dagger#Core, Longbow, Cure, Snow Leopard, Bat, Blessing of Gozreh
Displayed: Giant Chameleon, White Tiger,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja Season of the Shackles Scenario 0-1C: Brine Dragon Hunt
Scenario Reward Random Ally 1: 1d12 ⇒ 7 - Fox - Pass
Tier/XP
1.2 -> 1.3
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 0 = 1
1 Hero Point banked
No Upgrades
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Zova's guard check with Blessing of Besmara Cons: 5: 2d8 ⇒ (2, 5) = 7
Zova Recharges Blessing of the Green Faith 1 to bless check.
BYA: ACROBATICS: DEX +2: 7: 2d10 + 1 + 2 ⇒ (3, 1) + 1 + 2 = 7 Success. Discard ac Cutlass for acid damage.
Ukuja Discards Wendifisa Spear to roll Strength, Melee, or Survival skill + 2d12 + 1.
Ukuja Recharges Dagger#Core to add 1d4 to check.
Ukuja puts White Tiger on top of deck to add 1d6 to check.
Check to Defeat Kelizar the Brine Dragon: SURVIVAL: WIS + 3: 16-2: 1d10 + 3 + 2d12 + 1 + 1d4 + 1d6 ⇒ (9) + 3 + (4, 3) + 1 + (1) + (6) = 27 Success
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hour: Blessing of Erastil
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: If you play a blessing during your exploration, you may explore again.
Exploration: Holy Isle Card 1 - Encounter:
Ukuja Reveals Wendifisa Spear to roll Strength, Melee, or Survival skill + 1d12 + 1.
Check to Defeat Giant Rock Crab: SURVIVAL: WIS + 3: 13: 1d10 + 3 + 1d12 + 1 ⇒ (8) + 3 + (6) + 1 = 18 Success
Ukuja Recharges Starknife#Core to add 1d4 to SUR check.
2nd Check: SURVIVAL: WIS + 3: 13: 1d10 + 3 + 1d12 + 1 + 1d4 ⇒ (7) + 3 + (9) + 1 + (2) = 22 Success
Ukuja discards Korvosan Guard to explore again.
Exploration: Holy Isle Card 2 - Encounter:
Ukuja discards ac Blessing of the Gods 2 to explore again.
Exploration: Holy Isle Card 3 - Encounter:
--Pause for discussion--

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hour: Blessing of Gorum
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
Exploration: Holy Isle Card 1 - Encounter:
Display Giant Chameleon and White Tiger
Exploration: Holy Isle Card 2 - Encounter:
Check to Acquire Hydraulic Push: DIVINE: WIS + 1: 6: 1d10 + 1 ⇒ (3) + 1 = 4 Failure
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Dagger#Core, Wendifisa Spear, Starknife#Core, Fiery Glare, Korvosan Guard, ac Cutlass
Displayed: Giant Chameleon, White Tiger,
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hand update after botted turn:
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Dagger#Core, Wendifisa Spear, Fiery Glare, Giant Chameleon, White Tiger, ac Cutlass
Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hour: Blessing of Milani
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
Exploration: Sea Fort Card 1 - Encounter:
Ukuja Reveals Wendifisa Spear to roll Strength, Melee, or Survival skill + 1d12 + 1.
Check to Defeat Merfolk: SURVIVAL: WIS + 3: 8: 1d10 + 3 + 1d12 + 1 ⇒ (2) + 3 + (11) + 1 = 17 Success
Exploration: Sea Fort Card 2 - Encounter:
Ukuja recharges Orison to bless.
Check to Defeat Cutlass: STRENGTH: 6: 2d6 ⇒ (5, 5) = 10 Success
Ukuja discards BotG to explore again.
Exploration: Sea Fort Card 3 - Encounter:
Check to Defeat Chain Shirt: CONSTITUTION: 4: 1d6 ⇒ 5 Success
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Dagger#Core, Wendifisa Spear, Fiery Glare, Snow Leopard, Crow, ac Cutlass
Displayed:
Deck: 12 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
I realized I didn't have a preferred card (weapon) in my previous hand, so new Ukuja wrote: Starting Hand: Dagger#Core, Wendifisa Spear, Fiery Glare, Snow Leopard, Blessing of the Gods, Orison
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Will Start at the Sea Fort
Ukuja wrote: Starting Hand: War Drum, Bat, Korvosan Guard, Crow, Prayer, Blessing of Gozreh
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja Season of the Shackles 0-1B: The Lone Shark
Tier/XP 1.2 -> 1.3
Hero Points (Prior + Gained - Used = Current) 0 + 1 - 1 = 0
1 Hero Point used for Ally Card (add Dog)
Loot rolls
1st Choice Ally 1: 1d1000 ⇒ 103 - Snow Leopard

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates: Discard Longbow on Ezren's turn
Hour: Blessing of Besmara
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> Lonely Island
At This Location: If you are the only character at this location, add 1d4 to checks attempted at this location.
Exploration: Lonely Island Card 1 - Encounter:
Check to Acquire Conch Shell: WISDOM: 5: 1d10 ⇒ 3 Failure
Ukuja discards Crow to explore again.
Exploration: Lonely Island Card 2 - Encounter:
Check to Acquire Falcata: STRENGTH: 7: 1d6 + 1d4 ⇒ (1) + (1) = 2 Failure
Ukuja discards Blessing of Gozreh to explore again.
Exploration: Lonely Island Card 3 - Encounter:
Check to Acquire Blessing of Gozreh: SURVIVAL: WIS + 3: 7: 1d10 + 3 ⇒ (3) + 3 = 6 Failure
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Longbow, Wendifisa Spear, Cure, Fiery Glare, War Drum, Orison
Displayed: Giant Chameleon, White Tiger,
Deck: 4 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates: None
Hour: Blessing of Achaekek
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> #6 Shark Island
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: #6 Shark Island Card 1 - Encounter:
Ukuja Recharges Dagger#Core to roll Strength or Melee skill + 2d4 + 1.
Check to Defeat Crab Swarm: RANGED: DEX + 2: 8: 1d10 + 1 + 2 + 2d4 ⇒ (1) + 1 + 2 + (2, 3) = 9 Success
Ukuja Reveals Longbow to roll Dexterity or Ranged skill + 1d8.
Second Check: RANGED: DEX + 2: 8: 1d10 + 1 + 2 + 1d8 ⇒ (2) + 1 + 2 + (3) = 8 Success
Ukuja discards Bat to explore again.
Check to Acquire Longbow: RANGED: DEX + 2: 5: 1d10 + 1 + 2 + 1d4 ⇒ (2) + 1 + 2 + (3) = 8 Success
Ukuja discards Prayer to explore again.
Ukuja Reveals Longbow to roll Dexterity or Ranged skill + 1d8.
Check to Defeat Marine: RANGED: DEX + 2: 8: 1d10 + 1 + 2 + 1d8 ⇒ (5) + 1 + 2 + (6) = 14 Success
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: ac Longbow, Longbow, Crow, Cure, Blessing of Gozreh, War Drum
Displayed: Giant Chameleon, White Tiger,
Deck: 7 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Grazzle CoCT-1C: THE DEAD WARRENS
Tier/XP 2.3 -> 2.4
Hero Points (Prior + Gained - Used = Current)0 + 1 - 1 = 0
1 Hero Point used for Spell Slot
Loot rolls
1st Choice Item 1: 1d1000 ⇒ 476 - Gem of Mental Acuity
2nd Choice Weapon 1: 1d1000 ⇒ 815 - Repelling Pike +1
Deck Upgrades
Add: Fireblade spell and winning loot roll.
Banished Cards: None
Holes Filled: None
Removed: None

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates: Valendron's turn: Ukuja recharges Korvosan Guard.
Ukuja moves to Lonely Island.
Hour: Blessing of Abadar
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> #4 Shark Island
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: #4 Shark Island Card 1 - Encounter:
Check to Acquire Magic Buckler: CONSTITUTION: 6: 1d6 ⇒ 1 Failure
Ukuja discards Blessing of the Gods to explore again.
Exploration: #4 Shark Island Card 2 - Encounter:
Check to Defeat Ghost: DIVINE: WIS + 1: 8: 1d10 + 1 ⇒ (7) + 1 = 8 Failure since no magic trait
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Dagger#Core, Longbow, Bat, Cure, Blessing of Gozreh, Prayer
Displayed: Giant Chameleon, White Tiger,
Deck: 8 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates: None
Hour: Blessing of the Gods
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> #4 Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.
Display cohorts Giant Chameleon and White Tiger.
Exploration: Shark Island Card 1 - Encounter:
Ukuja Recharges Orison to bless DIV check.
BYA: 8: 2d10 + 1 ⇒ (2, 9) + 1 = 12 Success
Ukuja Recharges Starknife#Core to roll ACR +2d4.
Ukuja Recharges Dimorphodon to add 1d4 to ACR check.
Check to Defeat Sea Hag: ACROBATICS: DEX +2: 11: 1d10 + 1 + 2 + 3d4 ⇒ (10) + 1 + 2 + (3, 1, 3) = 20 Success
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Dagger#Core, Bat, Korvosan Guard, Cure, Prayer, Blessing of the Gods
Displayed: Giant Chameleon, White Tiger,
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Updated skills and powers:
Ukuja wrote: Hand: Dagger#Core, Starknife#Core, Korvosan Guard, Dimorphodon, Orison, Blessing of the Gods
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger: freely discard to add 1d8 on another character's combat check.
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Start with crew. Starting hand:
Ukuja wrote: Hand: Dagger#Core, Starknife#Core, Korvosan Guard, Dimorphodon, Orison, Blessing of the Gods
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger: freely discard to add 1d8 on another character's combat check.
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Weapon for reward. 25 level 0 and 1 in Hunter Class Deck, Smash and Finesse Adventure Packs. 4 currently in hand
random weapon: 1d21 ⇒ 1 - Pass
Use Hero point on Dex skill.
Will pass on deck upgrades

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates: Valendron's Turn: Discard Dagger#Core.
Display Giant Chameleon and White Tiger
Hour: Blessing of the Gods
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Mangrove Swamp -> Rocky Cliff
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: Rocky Cliff Card 1 - Encounter:
Ukuja discards Dimorphodon to explore again.
Ukuja Reveals Wendifisa Spear to roll Strength, Melee, or Survival skill + 1d12 + 1.
Check to Defeat Bilge Spider Swarm: SURVIVAL: WIS + 3: 10: 1d10 + 3 + 1d12 + 1 ⇒ (5) + 3 + (12) + 1 = 21 Success
Exploration: Rocky Cliff Card 2 - Encounter:
Check to Acquire Cure: DIVINE: WIS + 1: 6: 1d10 + 1 ⇒ (3) + 1 = 4 Failure
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Longbow, Wendifisa Spear, War Drum, Korvosan Guard, ac Coral Capuchin, Orison
Displayed: Giant Chameleon, White Tiger, Pirate Shade Haunt,
Deck: 5 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger: freely discard to add 1d8 on another character's combat check.
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hour: Blessing of Sivanah
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: Mangrove Swamp Card 1 - Encounter:
Amli Banishes Potion of Fortitude to auto Fort check. Success! Mangrove Swamp closed, Head to Riptide Cove
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Longbow, Dagger#Core, Wendifisa Spear, War Drum, ac Coral Capuchin, Dimorphodon
Displayed: Pirate Shade Haunt,
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support:
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hour: Blessing of the Gods
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: Mangrove Swamp Card 1 - Encounter:
Check to Acquire Coral Capuchin : SURVIVAL: WIS + 3: 6: 1d10 + 3 ⇒ (5) + 3 = 8 Success
Ukuja discards Bat to explore again.
Exploration: Mangrove Swamp Card 2 - Encounter:
Check to Acquire Longsword: STRENGTH: 6: 1d6 ⇒ 5 Failure
Ukuja discards Prayer to explore again.
Exploration: Mangrove Swamp Card 3 - Encounter:
Ukuja Discards Blessing of Gozreh to add to DEX check.
Check to Defeat Large Chest: DEXTERITY: 9: 1d10 ⇒ 6 Failure. Will banish unless the crew plans otherwise.
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Longbow, Dagger#Core, Wendifisa Spear, War Drum, ac Coral Capuchin, Dimorphodon
Displayed:
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support:
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Treasure Hunt. INTELLIGENCE: 10: 1d6 ⇒ 1 Failure

STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Out of Turn Updates: None
Hour: Blessing of Erastil
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: Mangrove Swamp Card 1 - Encounter:
Ukuja Recharges Crow to add 1d6 to check to acquire.
Check to Acquire Archer's Bracers: RANGED: DEX + 2: 7: 1d10 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4 Failure
Ukuja discards Blessing of the Gods to explore again.
Exploration: Mangrove Swamp Card 2 - Encounter:
Ukuja Reveals Wendifisa Spear to roll Strength, Melee, or Survival skill + 1d12 + 1.
Check to Defeat Mercenary: SURVIVAL: WIS + 3: 10: 1d10 + 3 + 1d12 + 1 ⇒ (5) + 3 + (8) + 1 = 17 Success
EOT: End Turn, Recovery, and Reset hand
Ukuja wrote: Hand: Longbow, Dagger#Core, Wendifisa Spear, Bat, Prayer, Blessing of Gozreh
Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support:
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Hello. Running Ukuja (# 2367305-1006) with Hunter class deck, and Smash and Finesse Packs.
STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja wrote: "This crew is a bit feisty for my liking. I'll visit this bay to give myself a moment respite from the chaos." Hand: Longbow, Dagger#Core, Wendifisa Spear, Crow, Blessing of the Gods, Blessing of Gozreh
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support:
Movement: Mangrove Swamp
Other: Hi, I'm Ukuja. Bot my if I need to guard my location
|