Elf

Ukuja - Danforth347's page

41 posts. Alias of Danforth347.


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STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hour: Blessing of the Gods
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Docks -> Merchant Marina
At This Location: Add the adventure deck number of the current scenario to your checks to acquire boons and checks to defeat banes.
Exploration: Merchant Marina Card 1 - Encounter:

Stanching Buckler:
SS
Armor 2
Traits:
Shield
Magic
Elite
To Acquire:
Constitution
Fortitude 6
After you are dealt damage from a bane, reveal this card to draw any number of cards up to the number you discarded in damage.

Ukuja Recharges Crow to add to CON check.
Check to Acquire Stanching Buckler: CONSTITUTION: 6: 2d6 ⇒ (3, 4) = 7 Success

Ukuja discards Blessing of Gozreh to explore again.

Exploration: Merchant Marina Card 2 - Encounter:

Ruby of Charisma:
SS
Item B
Traits:
Object
Magic
To Acquire:
Charisma 7
Recharge this card to roll your Charisma die instead of the normal die on a non-combat check.

Check to Acquire Ruby of Charisma: CHARISMA: 7: 1d4 ⇒ 4 Failure

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Fiery Glare, Cure, Dire Collar, Dog, ac Chain Shirt, ac Stanching Buckler

Displayed: Giant Chameleon, White Tiger,
Deck: 10 Discard: 1 Buried: 2
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(x or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hour: Blessing of the Gods
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Docks
At This Location: Add 3 to your checks to repair ships
Cohorts Giant Chameleon and White Tiger added to hand after starting hand drawn, then displayed when possible.

Exploration: Docks Card 1 - Encounter:

Chain Shirt :
SS
Armor B
Traits:
Light Armor
Swashbuckling
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

Check to Acquire Chain Shirt : CONSTITUTION: 4: 1d6 ⇒ 4 Success

Ukuja recharges Bat to explore again.

Exploration: Docks Card 2 - Encounter:

Buccaneer:
SS
Henchman B
Type: Monster
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 8
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.
If defeated, you may immediately attempt to close the location this henchman came from.

Ukuja Reveals Improvised Club to roll Strength or Survival skill + 2d6.
Check to Defeat Buccaneer: SURVIVAL: WIS + 3: 8: 1d10 + 3 + 2d6 ⇒ (4) + 3 + (2, 1) = 10 Success

Ukuja buries Snow Leopard to close Docks. On closing, you may examine the top card of any location deck; if it is a boon, add it to your hand.

Examine:
House of Stolen Kisses Card 1:

Large Chest:
SS
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

EOT: End Turn, Recovery, and Reset hand

Recovery Attempts:
Ukuja attempts to recover all cards in His Recovery pile.

Improvised Club: Divine 8: 1d10 + 3 ⇒ (1) + 3 = 4 -> Improvised Club buried.

Ukuja resets His hand.

Ukuja wrote:

Hand: Fiery Glare, Cure, Dire Collar, Crow, Blessing of Gozreh, ac Chain Shirt

Displayed: Giant Chameleon, White Tiger,
Deck: 10 Discard: 0 Buried: 2
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(x or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Start at Docks

Ukuja wrote:

Starting Hand: Dire Collar, cure, Snow Leopard, Improvised Club, Blessing of Gozreh, Bat

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
[/b]
Favored Card: [b]Weapon

Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(x or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Completed Scenario 0-1F: The Treasure of Jemma Redclaw
Boon Roll: 1d20 ⇒ 4
Scenario Reward
Tier/XP
2.1 -> 2.2
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 1 = 1
1 Hero Point used for Skill Feat: WIS
Loot rolls
1st Choice Item 1: 1d1000 ⇒ 1000 - Dire Collar
2nd Choice Armor 1: 1d1000 ⇒ 901 - Armor of Insults
3rd Choice Ally 1: 1d1000 ⇒ 950 - Gang Enforcer


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Grazzle CoCT-1D: Kingkiller
Boon Roll:: 1d20 ⇒ 19
Scenario Reward
Tier/XP
2.2 -> 2.3
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
1 Hero Point used for Upgrade power: You automatically succeed at your check to recharge a spell (x and you may shuffle it into your deck instead).
Loot rolls
1st Choice Ally 1: 1d1000 ⇒ 342 - Priest of Pharasma
2nd Choice Blessing: 1d1000 ⇒ 193 - Abadar’s Law

Deck Upgrades
Add:
Banished Cards: None

Holes Filled: None
Removed: None


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hour: The Keep
Hour Rules: When you would discard or bury an armor you play, you may recharge it instead.
Turn Order: Grazzle, Erasmus, Ahmotep, Kess, Thargrap
Move: Tenement -> Location #3: Rooftops
At This Location: When you would encounter a barrier, draw a new one; encounter 1 and banish the other.

Display Chain Mail (Core)
Exploration: Location #3: Rooftops Card 1 - Encounter:

Flanking Attack:
CotCT
Barrier 1
Traits:
Skirmish
Veteran
To Defeat:
None 0
Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.
Summon and encounter the danger; the difficulty to defeat is increased by #. Then banish this barrier; it is defeated.

Grazzle Recharges Viper Strike to roll Divine + 2d4 for combat check.
Grazzle discards Blessing of Pharasma to add die to DIVINE: CHARISMA + 3 check.
BYA - Random Char: A, K, T, E: 1d4 ⇒ 2-Kess

Pending Kess' win.:

Ahmotep plays BotG. Check to Defeat Death's Breath Door: DIVINE: CHARISMA + 3: 10+2: 2d8 + 1 + 3 ⇒ (3, 4) + 1 + 3 = 11 Success/Failure


--Pause for BYA Check--
Cast cure on Ahmotep: 1d4 + 1 ⇒ (3) + 1 = 4


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates: Receive Cure from Ezren
Hour: Blessing of the Gods
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Festhall
At This Location: Add 3 to your checks to repair ships

Cast AC Cure on Amli
Cure: 1d4 + 1 ⇒ (3) + 1 = 4

Cast Cure on Ezren
Cure: 1d4 + 1 ⇒ (4) + 1 = 5

Exploration: Festhall Card 1 - Encounter:

Boarding Pike:
SS
Weapon B
Traits:
Polearm
Melee
Piercing
2-Handed
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.

Check to Acquire Boarding Pike: STRENGTH: 6: 1d6 ⇒ 5 Failure

EOT: End Turn, Recovery, and Reset hand

Recovery Attempts:
Ukuja attempts to recover all cards in His Recovery pile.

ac Cure: Divine #: 1d10 + 1 ⇒ (9) + 1 = 10 -> ac Cure recharged.
Cure: Divine #: 1d10 + 1 ⇒ (9) + 1 = 10 -> Cure recharged.

Ukuja resets His hand.

Ukuja wrote:

Hand: Dagger#Core, Starknife#Core, Klar, War Drum, Crow, ac Cloth Armor

Displayed: Giant Chameleon, White Tiger,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(x or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hour: Blessing of Milani
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Docks
At This Location: Add 3 to your checks to repair ships
Display Cohorts
Exploration: Docks Card 1 - Encounter:

Mercenary:
SS
Monster B
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 10
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
Armed to the teeth, a mercenary has survived both wars and reckless adventurers_

Ukuja Recharges Orison to add die to STR check.
Check to Defeat Mercenery: STRENGTH: 10: 2d6 ⇒ (5, 5) = 10 Success

Ukuja discards Bat to explore again.

Exploration: Docks Card 2 - Encounter:

Cloth Armor:
SS
Armor B
Traits:
Light Armor
Basic
To Acquire:
Constitution
Fortitude 2
When you acquire this card, you may draw a card.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

Check to Acquire Cloth Armor: STRENGTH: 2: 1d6 ⇒ 5 Success. Draw a card: Dagger#Core

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Dagger#Core, Cure, Klar, War Drum, Prayer, ac Cloth Armor

Displayed: Giant Chameleon, White Tiger,
Deck: 11 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(x or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Will start at Dock

Ukuja wrote:

Hand: Orison, Prayer, Klar, War Drum, Bat, Cure

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
[/b]
Favored Card: [b]Weapon

Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(x or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Completed Scenario: 0-1D: Salvage Operations
Boon Roll: 1d20 ⇒ 4
Scenario Reward: Each character chooses item or armor and draws a card of that type from the box. - Item
Random Item: 1d20 ⇒ 19 - Headband of the Wolf. Pass
Tier/XP
2 -> 2.1
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
1 Hero Point used for Armor slot fill with Klar
Loot rolls - Meh


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja walks past the entrance to the Jungle.
"Where are these fun and games I was promised?"

Ukuja wrote:

Hand: Dagger#Core, Cure, Snow Leopard, Crow, Korvosan Guard, Prayer, Giant Chameleon, White Tiger

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
[/b]
Favored Card: [b]Weapon

Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(x or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Scenario: 0-1D: Salvage Operations
Tier/XP
1.3 -> 2
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 1 = 1
1 Hero Point used for Power: You may discard a card that has the Animal trait to evade a bane you encounter (x or to your check to defeat a barrier).
Loot rolls
1st Choice Weapon 1: 1d1000 ⇒ 970 - Improvised Club
2nd Choice Blessing 1: 1d1000 ⇒ 366 - Desna's Freedom
3rd Choice Ally 1: 1d1000 ⇒ 626 - Gang Enforcer
4th Choice Spell 1: 1d1000 ⇒ 771 - Aspect of the Falcon


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates: Ukuja discards Longbow on Valendron's turn
Hour: Blessing of Abadar
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Holy Isle -> Floating Shipyard
At This Location: Add 3 to your checks to repair ships
Exploration: Floating Shipyard Card 1 - Encounter:

Harpoon Trap:
SS
Barrier 1
Traits:
Trap
Basic
To Defeat:
Dexterity
Acrobatics 9
OR Disable 6
If undefeated, this barrier deals 1d6 Ranged Combat damage to you.

Check to Defeat Harpoon Trap: ACROBATICS: DEX +2: 9: 1d10 + 1 + 2 ⇒ (10) + 1 + 2 = 13 Success

Ukuja discards Bat to explore again.

Exploration: Floating Shipyard Card 1 - Encounter:

Blessing of Besmara:
SS
Blessing 1
Traits:
Divine
Besmara
To Acquire:
Dexterity
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that has the Swashbuckling trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Check to Defeat Blessing of Besmara: DIVINE: WIS + 1: 5: 1d10 + 1 ⇒ (10) + 1 = 11 Success

Ukuja Discards Blessing of Besmara to add die to INT check.
Valendron Discards Good Omen to add 1d6 + 1 to INT check.
Check to Close Floating Shipyard: INTELLIGENCE: 8: 3d6 + 1 ⇒ (2, 2, 5) + 1 = 10 Success Floating Shipyard is closed!! Which I think means we win!


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates:Check to Defeat Barroom Brawl: DEXTERITY: 5+1: 1d10 + 1 ⇒ (5) + 1 = 6 Success
-> Ukuja is healed for 1: (Blessing of Gozreh). Deck shuffled.

Hour: Blessing of Erastil
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: If you play a blessing during your exploration, you may explore again.
Exploration: Holy Isle Card 1 - Encounter:

Blessing of the Gods :
- Auto Acquire
Ukuja discards ac BotG to explore again.

Exploration: Holy Isle Card 2 - Encounter:

Cure:
SS
Spell B
Traits:
Magic
Divine
Healing
Basic
To Acquire:
Wisdom
Divine 6
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Check to Acquire Cure: DIVINE: WIS + 1: 6: 1d10 + 1 ⇒ (9) + 1 = 10 Success

Ukuja discards Crow to explore again.
Exploration: Holy Isle Card 3 - Encounter:

Blessing of the Gods :
- Auto Acquire
Ukuja discards ac BotG to explore again.

Exploration: Holy Isle Card 4 - Encounter:

Blessing of Besmara:
SS
Blessing 1
Traits:
Divine
Besmara
To Acquire:
Dexterity
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that has the Swashbuckling trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Check to Acquire Blessing of Besmara: DIVINE: WIS + 1: 5: 1d10 + 1 ⇒ (9) + 1 = 10 Success

Zova Recharges Blessing of the Green Faith to bless check.
Attempt to Close Holy Isle : DIVINE: WIS + 1: 7: 2d10 + 1 ⇒ (5, 3) + 1 = 9 Success

Recharge divine cards from Discards: ac Blessing of Besmara, ac BotG, Blessing of the Gods

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Dagger#Core, Longbow, War Drum, Bat, Korvosan Guard, ac Cure

Displayed: Giant Chameleon, White Tiger,
Deck: 11 Discard: 5 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates: Move to Holy Isle when possible
Hour: Blessing of Erastil
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: If you play a blessing during your exploration, you may explore again.
Exploration: Holy Isle Card 1 - Encounter:

Cecaelia:
SS
Monster B
Traits:
Merfolk
Aquatic
To Defeat:
Combat 13
Before you act, succeed at a Wisdom or Perception 8 check or the difficulty of the check to defeat is increased by 2.
If undefeated, each character at your location must succeed at a Constitution or Fortitude 8 check or bury the top 1d4 cards of his deck.

Ukuja Discards Blessing of the Gods to add to WIS check.
BYA: WISDOM: 8: 2d10 ⇒ (5, 8) = 13 Success

Ukuja Reveals Longbow to roll Dexterity or Ranged skill + 1d8 + 1.
Check to Defeat Cecaelia: RANGED: DEX + 2: 13: 1d10 + 1 + 2 + 1d8 ⇒ (4) + 1 + 2 + (6) = 13 Success

Location power lets me explore again.

Exploration: Holy Isle Card 2 - Encounter:

Dolphin:
SS
Ally B
Traits:
Animal
Aquatic
Elite
To Acquire:
Wisdom
Survival 8
Bury this card to add 1d6 to any combat check to defeat a monster that has the Aquatic trait; if you are on a ship, put this card on top of your deck instead of burying it.
Recharge this card to examine the bottom card of any location deck.

Check to Defeat Dolphin: SURVIVAL: WIS + 3: 8: 1d10 + 3 ⇒ (4) + 3 = 7 Failure

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Dagger#Core, Longbow, War Drum, Bat, Crow, Blessing of Gozreh

Displayed: Giant Chameleon, White Tiger,
Deck: 7 Discard: 6 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja hand update.

Ukuja wrote:

Hand: Dagger#Core, Longbow, War Drum, Bat, Blessing of the Gods, Blessing of Gozreh

Displayed: Giant Chameleon, White Tiger,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 1
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja will start at Shipwreck Graveyard

Ukuja wrote:

Starting Hand: Dagger#Core, Longbow, Cure, Snow Leopard, Bat, Blessing of Gozreh

Displayed: Giant Chameleon, White Tiger,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Season of the Shackles Scenario 0-1C: Brine Dragon Hunt

Scenario Reward Random Ally 1: 1d12 ⇒ 7 - Fox - Pass
Tier/XP
1.2 -> 1.3
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 0 = 1
1 Hero Point banked
No Upgrades


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Zova's guard check with Blessing of Besmara Cons: 5: 2d8 ⇒ (2, 5) = 7

Zova Recharges Blessing of the Green Faith 1 to bless check.
BYA: ACROBATICS: DEX +2: 7: 2d10 + 1 + 2 ⇒ (3, 1) + 1 + 2 = 7 Success. Discard ac Cutlass for acid damage.

Ukuja Discards Wendifisa Spear to roll Strength, Melee, or Survival skill + 2d12 + 1.
Ukuja Recharges Dagger#Core to add 1d4 to check.
Ukuja puts White Tiger on top of deck to add 1d6 to check.
Check to Defeat Kelizar the Brine Dragon: SURVIVAL: WIS + 3: 16-2: 1d10 + 3 + 2d12 + 1 + 1d4 + 1d6 ⇒ (9) + 3 + (4, 3) + 1 + (1) + (6) = 27 Success


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hour: Blessing of Erastil
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: If you play a blessing during your exploration, you may explore again.
Exploration: Holy Isle Card 1 - Encounter:

Giant Rock Crab:
SS
Monster 1
Traits:
Animal
Aquatic
To Defeat:
Combat 13
If the Giant Rock Crab would be defeated, reroll the dice. The Giant Rock Crab is defeated or undefeated based solely on the result of the second die roll.
If the check to defeat includes the Ranged trait, after you act, the Giant Rock Crab deals 1 Combat damage to you.

Ukuja Reveals Wendifisa Spear to roll Strength, Melee, or Survival skill + 1d12 + 1.

Check to Defeat Giant Rock Crab: SURVIVAL: WIS + 3: 13: 1d10 + 3 + 1d12 + 1 ⇒ (8) + 3 + (6) + 1 = 18 Success

Ukuja Recharges Starknife#Core to add 1d4 to SUR check.
2nd Check: SURVIVAL: WIS + 3: 13: 1d10 + 3 + 1d12 + 1 + 1d4 ⇒ (7) + 3 + (9) + 1 + (2) = 22 Success

Ukuja discards Korvosan Guard to explore again.

Exploration: Holy Isle Card 2 - Encounter:

Blessing of the Gods:
Blessing of the Gods
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Ukuja discards ac Blessing of the Gods 2 to explore again.

Exploration: Holy Isle Card 3 - Encounter:

Kelizar the Brine Dragon:
SS
Villain B
Type: Monster
Traits:
Dragon
Aquatic
To Defeat:
Combat 16
Before you act, each character at your location must attempt a Dexterity or Acrobatics 7 check. Characters who succeed are dealt 1 Acid damage; characters who fail are dealt 1d4 Acid damage.
"There's loot sailing every which way_ There's scalawags puttin' it in and digging it up from the ground_ The whole ocean bottom's carpeted with coin_ If you were smart enough to try and find a fortune here, you can bet a dragon had the idea first_" --Les

--Pause for discussion--


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hour: Blessing of Gorum
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
Exploration: Holy Isle Card 1 - Encounter:

Blessing of the Gods :
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Display Giant Chameleon and White Tiger

Exploration: Holy Isle Card 2 - Encounter:

Hydraulic Push:
SS
Spell 1
Traits:
Magic
Arcane
Divine
Attack
Elite
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
For your combat check, discard this card to use your Arcane or Divine skill + 1d6, or 2d6 if the bane has the Aquatic trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Check to Acquire Hydraulic Push: DIVINE: WIS + 1: 6: 1d10 + 1 ⇒ (3) + 1 = 4 Failure

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Dagger#Core, Wendifisa Spear, Starknife#Core, Fiery Glare, Korvosan Guard, ac Cutlass

Displayed: Giant Chameleon, White Tiger,
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hand update after botted turn:

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Dagger#Core, Wendifisa Spear, Fiery Glare, Giant Chameleon, White Tiger, ac Cutlass

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
[/b]
Favored Card: [b]Weapon

Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hour: Blessing of Milani
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
Exploration: Sea Fort Card 1 - Encounter:

Merfolk:
SS
Monster B
Traits:
Merfolk
Aquatic
Basic
To Defeat:
Combat 8
If undefeated, each character at this location must succeed at a Constitution or Fortitude 7 check or bury the top card of his deck.

Ukuja Reveals Wendifisa Spear to roll Strength, Melee, or Survival skill + 1d12 + 1.
Check to Defeat Merfolk: SURVIVAL: WIS + 3: 8: 1d10 + 3 + 1d12 + 1 ⇒ (2) + 3 + (11) + 1 = 17 Success

Exploration: Sea Fort Card 2 - Encounter:

Cutlass:
SS
Weapon B
Traits:
Sword
Melee
Slashing
Finesse
Swashbuckling
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Ukuja recharges Orison to bless.
Check to Defeat Cutlass: STRENGTH: 6: 2d6 ⇒ (5, 5) = 10 Success

Ukuja discards BotG to explore again.

Exploration: Sea Fort Card 3 - Encounter:

Chain Shirt:
SS
Armor B
Traits:
Light Armor
Swashbuckling
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

Check to Defeat Chain Shirt: CONSTITUTION: 4: 1d6 ⇒ 5 Success

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Dagger#Core, Wendifisa Spear, Fiery Glare, Snow Leopard, Crow, ac Cutlass

Displayed:
Deck: 12 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
[/b]
Favored Card: [b]Weapon

Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

I realized I didn't have a preferred card (weapon) in my previous hand, so new

Ukuja wrote:

Starting Hand: Dagger#Core, Wendifisa Spear, Fiery Glare, Snow Leopard, Blessing of the Gods, Orison

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
[/b]
Favored Card: [b]Weapon

Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Will Start at the Sea Fort

Ukuja wrote:

Starting Hand: War Drum, Bat, Korvosan Guard, Crow, Prayer, Blessing of Gozreh

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
[/b]
Favored Card: [b]Weapon

Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Ukuja Season of the Shackles 0-1B: The Lone Shark
Tier/XP 1.2 -> 1.3
Hero Points (Prior + Gained - Used = Current) 0 + 1 - 1 = 0
1 Hero Point used for Ally Card (add Dog)
Loot rolls
1st Choice Ally 1: 1d1000 ⇒ 103 - Snow Leopard


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates: Discard Longbow on Ezren's turn
Hour: Blessing of Besmara
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> Lonely Island
At This Location: If you are the only character at this location, add 1d4 to checks attempted at this location.
Exploration: Lonely Island Card 1 - Encounter:

Conch Shell:
SS
Item B
Traits:
Object
Aquatic
Basic
To Acquire:
Wisdom
Perception 5
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it.

Check to Acquire Conch Shell: WISDOM: 5: 1d10 ⇒ 3 Failure

Ukuja discards Crow to explore again.

Exploration: Lonely Island Card 2 - Encounter:

Falcata:
SS
Weapon B
Traits:
Sword
Melee
Slashing
Elite
To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 2d4; you may additionally discard this card to add another 2d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If any d4 rolled on this check is a 4, count it as a 5.

Check to Acquire Falcata: STRENGTH: 7: 1d6 + 1d4 ⇒ (1) + (1) = 2 Failure

Ukuja discards Blessing of Gozreh to explore again.

Exploration: Lonely Island Card 3 - Encounter:

Blessing of Gozreh:
SS
Blessing B
Traits:
Divine
Gozreh
To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Check to Acquire Blessing of Gozreh: SURVIVAL: WIS + 3: 7: 1d10 + 3 ⇒ (3) + 3 = 6 Failure

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Longbow, Wendifisa Spear, Cure, Fiery Glare, War Drum, Orison

Displayed: Giant Chameleon, White Tiger,
Deck: 4 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates: None
Hour: Blessing of Achaekek
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> #6 Shark Island
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: #6 Shark Island Card 1 - Encounter:

Crab Swarm:
SS
Monster B
Traits:
Animal
Aquatic
Swarm
Basic
To Defeat:
Combat 8
Each character at your location must summon and encounter the Crab Swarm. If any character would defeat the Crab Swarm, reroll the dice; that character must take the second result. The Crab Swarm is defeated or undefeated based solely on the result of your second die roll.

Ukuja Recharges Dagger#Core to roll Strength or Melee skill + 2d4 + 1.
Check to Defeat Crab Swarm: RANGED: DEX + 2: 8: 1d10 + 1 + 2 + 2d4 ⇒ (1) + 1 + 2 + (2, 3) = 9 Success

Ukuja Reveals Longbow to roll Dexterity or Ranged skill + 1d8.
Second Check: RANGED: DEX + 2: 8: 1d10 + 1 + 2 + 1d8 ⇒ (2) + 1 + 2 + (3) = 8 Success

Ukuja discards Bat to explore again.

Check to Acquire Longbow: RANGED: DEX + 2: 5: 1d10 + 1 + 2 + 1d4 ⇒ (2) + 1 + 2 + (3) = 8 Success

Ukuja discards Prayer to explore again.

Ukuja Reveals Longbow to roll Dexterity or Ranged skill + 1d8.
Check to Defeat Marine: RANGED: DEX + 2: 8: 1d10 + 1 + 2 + 1d8 ⇒ (5) + 1 + 2 + (6) = 14 Success

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: ac Longbow, Longbow, Crow, Cure, Blessing of Gozreh, War Drum

Displayed: Giant Chameleon, White Tiger,
Deck: 7 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
-Longbow: Freely Discard to add 1d8 to another character's check
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Grazzle CoCT-1C: THE DEAD WARRENS
Tier/XP 2.3 -> 2.4
Hero Points (Prior + Gained - Used = Current)0 + 1 - 1 = 0
1 Hero Point used for Spell Slot
Loot rolls
1st Choice Item 1: 1d1000 ⇒ 476 - Gem of Mental Acuity
2nd Choice Weapon 1: 1d1000 ⇒ 815 - Repelling Pike +1

Deck Upgrades
Add: Fireblade spell and winning loot roll.
Banished Cards: None
Holes Filled: None
Removed: None


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates: Valendron's turn: Ukuja recharges Korvosan Guard.
Ukuja moves to Lonely Island.

Hour: Blessing of Abadar
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> #4 Shark Island
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: #4 Shark Island Card 1 - Encounter:

Magic Buckler:
SS
Armor B
Traits:
Shield
Magic
Elite
To Acquire:
Constitution
Fortitude 6
Recharge this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check

Check to Acquire Magic Buckler: CONSTITUTION: 6: 1d6 ⇒ 1 Failure
Ukuja discards Blessing of the Gods to explore again.

Exploration: #4 Shark Island Card 2 - Encounter:

Ghost:
SS
Monster B
Traits:
Undead
Incorporeal
Ghost
Elite
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
This spectral, horrifying figure lides silently through the air, passing through solid bjects as if they didn't exist_

Check to Defeat Ghost: DIVINE: WIS + 1: 8: 1d10 + 1 ⇒ (7) + 1 = 8 Failure since no magic trait

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Dagger#Core, Longbow, Bat, Cure, Blessing of Gozreh, Prayer

Displayed: Giant Chameleon, White Tiger,
Deck: 8 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates: None
Hour: Blessing of the Gods
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Lonely Island -> #4 Shark Island
At This Location: At the start of your turn, summon and encounter the henchman Hammerhead Shark.

Display cohorts Giant Chameleon and White Tiger.
Exploration: Shark Island Card 1 - Encounter:

Sea Hag:
SS
Monster B
Traits:
Hag
Aquatic
To Defeat:
Combat 11
Before you act, succeed at an Arcane or Divine 8 check or you may not play spells that have the Attack trait.
When you are dealt damage by the Sea Hag, you must first choose weapons to discard as your damage, if you have any.

Ukuja Recharges Orison to bless DIV check.
BYA: 8: 2d10 + 1 ⇒ (2, 9) + 1 = 12 Success

Ukuja Recharges Starknife#Core to roll ACR +2d4.
Ukuja Recharges Dimorphodon to add 1d4 to ACR check.
Check to Defeat Sea Hag: ACROBATICS: DEX +2: 11: 1d10 + 1 + 2 + 3d4 ⇒ (10) + 1 + 2 + (3, 1, 3) = 20 Success

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Dagger#Core, Bat, Korvosan Guard, Cure, Prayer, Blessing of the Gods

Displayed: Giant Chameleon, White Tiger,
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger and Starknife: freely discard each to add 1d4 on another character's combat check.
-Cohorts: White Tiger gives me Acrobatics: DEX +2; Giant Chamaleon gives me Stealth: DEX +2
Movement:
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Acrobatics: Dex +2
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Updated skills and powers:

Ukuja wrote:

Hand: Dagger#Core, Starknife#Core, Korvosan Guard, Dimorphodon, Orison, Blessing of the Gods

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger: freely discard to add 1d8 on another character's combat check.
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dex + 2
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Intelligence: d6 ☐ +1 ☐ +2
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Charisma: d4 ☐ +1
Favored Card: Weapon
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Start with crew. Starting hand:

Ukuja wrote:

Hand: Dagger#Core, Starknife#Core, Korvosan Guard, Dimorphodon, Orison, Blessing of the Gods

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger: freely discard to add 1d8 on another character's combat check.
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Charisma: d4 ☐ +1
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Weapon for reward. 25 level 0 and 1 in Hunter Class Deck, Smash and Finesse Adventure Packs. 4 currently in hand
random weapon: 1d21 ⇒ 1 - Pass

Use Hero point on Dex skill.

Will pass on deck upgrades


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates: Valendron's Turn: Discard Dagger#Core.
Display Giant Chameleon and White Tiger

Hour: Blessing of the Gods
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
Location: Mangrove Swamp -> Rocky Cliff
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: Rocky Cliff Card 1 - Encounter:

Bilge Spider Swarm:
SS
Monster B
Traits:
Animal
Swarm
Basic
To Defeat:
Combat 6
All damage dealt by the Bilge Spider Swarm is Poison damage.
If you are on a ship, the difficulty of the check to defeat is increased by 4.
If you do not defeat the Bilge Spider Swarm by at least 4, shuffle it into the deck it came from; the Bilge Spider Swarm still counts as defeated.

Ukuja discards Dimorphodon to explore again.
Ukuja Reveals Wendifisa Spear to roll Strength, Melee, or Survival skill + 1d12 + 1.
Check to Defeat Bilge Spider Swarm: SURVIVAL: WIS + 3: 10: 1d10 + 3 + 1d12 + 1 ⇒ (5) + 3 + (12) + 1 = 21 Success

Exploration: Rocky Cliff Card 2 - Encounter:

Cure:
SS
Spell B
Traits:
Magic
Divine
Healing
Basic
To Acquire:
Wisdom
Divine 6
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Check to Acquire Cure: DIVINE: WIS + 1: 6: 1d10 + 1 ⇒ (3) + 1 = 4 Failure

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Longbow, Wendifisa Spear, War Drum, Korvosan Guard, ac Coral Capuchin, Orison

Displayed: Giant Chameleon, White Tiger, Pirate Shade Haunt,
Deck: 5 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: -War Drum: Add 1d4 to local combat. Local characters can discard ally for another 1d4.
-Dagger: freely discard to add 1d8 on another character's combat check.
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location. Cohorts give me Stealth and Acrobatics: Dex + 2

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Charisma: d4 ☐ +1
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hour: Blessing of Sivanah
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: Mangrove Swamp Card 1 - Encounter:

Pirate Shade Haunt:
SS
Henchman B
Type: Monster
Traits:
Undead
Pirate
To Defeat:
None
Display the Pirate Shade Haunt next to your character card. For each Haunt next to your character card, the difficulty of your checks is increased by 1, or by 2 if your check has the Swashbuckling trait.
When you encounter the Pirate Shade Haunt, you may immediately attempt to close the location this henchman came from.

Amli Banishes Potion of Fortitude to auto Fort check. Success! Mangrove Swamp closed, Head to Riptide Cove

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Longbow, Dagger#Core, Wendifisa Spear, War Drum, ac Coral Capuchin, Dimorphodon

Displayed: Pirate Shade Haunt,
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support:
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Charisma: d4 ☐ +1
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hour: Blessing of the Gods
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: Mangrove Swamp Card 1 - Encounter:

Coral Capuchin :
SS
Ally 1
Traits:
Animal
Aquatic
To Acquire:
Wisdom
Survival 6
Reveal this card and discard another card to add 1d6 to your combat check or 1d10 if the monster has the Aquatic trait.

Check to Acquire Coral Capuchin : SURVIVAL: WIS + 3: 6: 1d10 + 3 ⇒ (5) + 3 = 8 Success
Ukuja discards Bat to explore again.

Exploration: Mangrove Swamp Card 2 - Encounter:

Longsword:
SS
Weapon B
Traits:
Sword
Melee
Slashing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Check to Acquire Longsword: STRENGTH: 6: 1d6 ⇒ 5 Failure

Ukuja discards Prayer to explore again.

Exploration: Mangrove Swamp Card 3 - Encounter:

Large Chest:
SS
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Ukuja Discards Blessing of Gozreh to add to DEX check.
Check to Defeat Large Chest: DEXTERITY: 9: 1d10 ⇒ 6 Failure. Will banish unless the crew plans otherwise.

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Longbow, Dagger#Core, Wendifisa Spear, War Drum, ac Coral Capuchin, Dimorphodon

Displayed:
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support:
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Charisma: d4 ☐ +1
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Treasure Hunt. INTELLIGENCE: 10: 1d6 ⇒ 1 Failure


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Out of Turn Updates: None
Hour: Blessing of Erastil
Hour Rules: No Effect
Turn Order: Ukuja, Valendron, Amli, Celeste, Zova
At This Location: The difficulty of checks against Undead banes is increased by 3.
Exploration: Mangrove Swamp Card 1 - Encounter:

Archer's Bracers:
SS
Item 1
Traits:
Accessory
Magic
Elite
To Acquire:
Dexterity
Ranged 7
Reveal this card to add 2 to your Ranged combat check.

Ukuja Recharges Crow to add 1d6 to check to acquire.
Check to Acquire Archer's Bracers: RANGED: DEX + 2: 7: 1d10 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4 Failure
Ukuja discards Blessing of the Gods to explore again.

Exploration: Mangrove Swamp Card 2 - Encounter:

Mercenary:
Monster B
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 10
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
Armed to the teeth, a mercenary has survived both wars and reckless adventurers_

Ukuja Reveals Wendifisa Spear to roll Strength, Melee, or Survival skill + 1d12 + 1.
Check to Defeat Mercenary: SURVIVAL: WIS + 3: 10: 1d10 + 3 + 1d12 + 1 ⇒ (5) + 3 + (8) + 1 = 17 Success

EOT: End Turn, Recovery, and Reset hand

Ukuja wrote:

Hand: Longbow, Dagger#Core, Wendifisa Spear, Bat, Prayer, Blessing of Gozreh

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support:
Movement: Scar Bay
Other: Hi, I'm Ukuja. Bot my if I need to guard my location

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Charisma: d4 ☐ +1
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler

Hello. Running Ukuja (# 2367305-1006) with Hunter class deck, and Smash and Finesse Packs.


STR d6|DEX d10 (RAN + 2)|CON d6|INT d6|WIS d10 (DIV + 1) (SUR + 3)|CHA d4 Deck Handler
Ukuja wrote:

"This crew is a bit feisty for my liking. I'll visit this bay to give myself a moment respite from the chaos." Hand: Longbow, Dagger#Core, Wendifisa Spear, Crow, Blessing of the Gods, Blessing of Gozreh

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support:
Movement: Mangrove Swamp
Other: Hi, I'm Ukuja. Bot my if I need to guard my location

Skills and Powers:
SKILLS

Strength: d6 ☐ +1 ☐ +2
Dexterity: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution: d6 ☐ +1 ☐ +2 ☐ +3
Wisdom: d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wis + 1
Survival: Wis + 3
Charisma: d4 ☐ +1
Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Light Armors
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.