About Үхаантай/UkhaantaiҮхаантай (Ukhaantai, meaning 'intelligence/intellect') is a manifestation of Num's moving-soul, his memory-soul, his water-soul, his sünesün ruhu -- that soul which is your thoughts and imaginations, which can soar high or plunge deep. It's just that in Num's case, this is more literal than usual. Ukhaantai has the unusual coloring that befits its nature -- white instead of the golden eagle's typical rusty brown, with piercing blue eyes. Blue is also reflected in the eagle's generally white plumage; where a normal golden eagle's feathers are brown, Ukhaantai's are white, and where the normal eagle's tinge into tan and white, his tinge into a blue which grows deeper and more intense, akin to that of a river tumbling over rapids. While other golden eagles may dive to pluck fish from near the surface of the water, the somewhat-smaller Ukhaantai can swim almost as well -- and actually faster!! -- than he can fly. The water-soul eagle may not be able to stay under for very long (only a couple of minutes if 'fishing', twice that if merely moving), but such duration is indeed impressive, as is his speed as he 'flies' beneath the surface. Though he cannot (yet) speak outright, it is clear by the way his gaze watches those who speak that Ukhaanti understands the words people speak -- and indeed, may understand many languages. And it is said that what Ukhaantai hears, his master knows ... which is often true, as while Shuurga and Num can otherwise make their thoughts known to each other, Num most often gifts Ukhaantai with his telepathic bond. Breakdowns, Explanations:
I left both the Attributes and the Templates the same, with the former at the standard character 108-point-purchase and the Templates at the '+6 total' (of which +5 were taken). This is so I don't have to scramble to remember what they were on the one hand, and also so that, should Ukhaantai become a 'full' character there isn't a sudden 'oh, and I'm also a very intelligent charismatic half-celestial aqueous golden eagle as well as all my class levels'. ----- Attributes -----
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Saving Throws
Technicals:
Үхаантай (Ukhaantai: Wit, Intelligence) CR – Advanced half-celestial agile aqueous golden eagle LG Tiny magical beast (animal, native, water) Init +31/+11, dual initiative; Senses darkvision 60 ft., low-light vision, scent; Perception +21 -------------------- Defense -------------------- AC 32, touch 25, flat-footed 19 (+11 Dex, +2 dodge, +7 natural, +2 size) Armor DR: 12/adam or Huge. . (+7 natural armor, +5 natural DR) Critical Defense: +23. . (+12 DR, +11 Dex) Vig 168 (1d8) Wnd 76 (Threshold 38) Fort +11, Ref +20, Will +15; +4 vs. poison Defensive Abilities evasion, improved evasion; Immune disease; Resist acid/cold/electricity 10; SR 12 -------------------- Offense -------------------- Speed 40 ft., fly 110 ft. (good), swim 120 ft. Melee unarmed strike +21/+16 (1 nonlethal plus 1 cold) or . . bite +21 (1d3-1 plus 1 cold), 2 talons +21 (1d4-1 plus 1 cold and grab) Space 2½ ft.; Reach 0 ft. Special Attacks deliver touch spells, smite evil 1/day (+10 attack and AC, +1 damage) Spell-Like Abilities (CL 1st; concentration +11) . . 3/day—protection from evil . . 1/day—bless -------------------- Statistics -------------------- Str 9, Dex 32, Con 19, Int 32, Wis 30, Cha 31 Base Atk +8; CMB +17 (+21 grapple); CMD 28 Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Lightning Reflexes, Power Attack Skills Acrobatics +22 (+26 to jump), Appraise +12, Bluff +12, Climb +16, Diplomacy +12, Disable Device +13, Escape Artist +13, Fly +30, Handle Animal +18, Heal +18, Intimidate +18, Knowledge (arcana) +12, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +19, Knowledge (history) +12, Knowledge (local) +16, Knowledge (nature) +19, Knowledge (nobility) +16, Knowledge (planes) +12, Knowledge (religion) +16, Linguistics +12, Perception +21, Perform (comedy) +11, Perform (dance) +14, Perform (oratory) +14, Perform (sing) +11, Ride +19, Sense Motive +18, Sleight of Hand +13, Spellcraft +13, Stealth +30, Survival +18, Swim +24 Languages speak with animal (same kind only), speak with master SQ empathic link, finesse weapon attack attribute -------------------- Special Abilities -------------------- Dual Initiative (Ex) You act a second time each round at -20 from your normal initiative Agile Maneuvers Use DEX instead of STR for CMB Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls. Grab: Talon (Tiny) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Smite Evil (1/day) (Su) +10 to hit, +1 to damage, +10 deflection bonus to AC when used. Energy Resistance, Acid/Cold/Electricity (10) You have the specified Energy Resistance against the specified attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Deliver Touch Spells (Su) Deliever master's touch spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Fly (110 feet, Good) You can fly!
Profile Info:
Race: dual init | Per +21, darkv 60', low-light, scent | Mv 40', Fly 110' (g), swim 120'| (tel)*empathic link, share will | Bite +21 (1d3-1+1 cold) + 2 talons +21 (1d4-1+1 cold and grab) | Acro +22; Fly, Stealth +30; Swim +24 Classes/Levels:
Gender:
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