Thunderbird

Үхаантай/Ukhaantai's page

No posts. Alias of The Wyrm Ouroboros.


Race

dual init | Per +21, darkv 60', low-light, scent | Mv 40', Fly 110' (g), swim 120'| (tel)*empathic link, share will | Bite +21 (1d3-1+1 cold) + 2 talons +21 (1d4-1+1 cold and grab) | Acro +22; Fly, Stealth +30; Swim +24

Classes/Levels

| Familiar, L8

Skills:
Acro +22, Fly +30, Intim +18, KS (geog, nat) +19, KS (loc, nob, relig) +16, KS (other) +12, Per +21, SenMot +18, Stealth +30, Surv +18, Swim +24

Gender

LG M advanced half-celestial agile aqueous golden eagle (Tiny) | VIG: 168/168 | AC 32 (T 25, FF 19) | CMB +17 (+21 grapple), CMD 28(??) | F +11, R +20, W +15 (imp. evasion) | Init +31/+11

Strength 9
Dexterity 32
Constitution 19
Intelligence 32
Wisdom 30
Charisma 31

About Үхаантай/Ukhaantai

Үхаантай (Ukhaantai, meaning 'intelligence/intellect') is a manifestation of Num's moving-soul, his memory-soul, his water-soul, his sünesün ruhu -- that soul which is your thoughts and imaginations, which can soar high or plunge deep. It's just that in Num's case, this is more literal than usual.

Ukhaantai has the unusual coloring that befits its nature -- white instead of the golden eagle's typical rusty brown, with piercing blue eyes. Blue is also reflected in the eagle's generally white plumage; where a normal golden eagle's feathers are brown, Ukhaantai's are white, and where the normal eagle's tinge into tan and white, his tinge into a blue which grows deeper and more intense, akin to that of a river tumbling over rapids.

While other golden eagles may dive to pluck fish from near the surface of the water, the somewhat-smaller Ukhaantai can swim almost as well -- and actually faster!! -- than he can fly. The water-soul eagle may not be able to stay under for very long (only a couple of minutes if 'fishing', twice that if merely moving), but such duration is indeed impressive, as is his speed as he 'flies' beneath the surface.

Though he cannot (yet) speak outright, it is clear by the way his gaze watches those who speak that Ukhaanti understands the words people speak -- and indeed, may understand many languages. And it is said that what Ukhaantai hears, his master knows ... which is often true, as while Shuurga and Num can otherwise make their thoughts known to each other, Num most often gifts Ukhaantai with his telepathic bond.

Breakdowns, Explanations:

I left both the Attributes and the Templates the same, with the former at the standard character 108-point-purchase and the Templates at the '+6 total' (of which +5 were taken). This is so I don't have to scramble to remember what they were on the one hand, and also so that, should Ukhaantai become a 'full' character there isn't a sudden 'oh, and I'm also a very intelligent charismatic half-celestial aqueous golden eagle as well as all my class levels'.

----- Attributes -----
STR 9: 5 base - 2 racial + 4 advanced + 2 half-celestial
DEX 36: 20 base + 6 racial + 4 advanced + 4 half-celestial
CON 25: 16 base + 1 racial + 4 advanced + 2 half-celestial
INT 38: 20 base - 8 racial + 4 familiar + 4 advanced + 4 half-celestial
WIS 50: 25 base + 5 racial + 4 advanced + 4 half-celestial
CHA 18: 13 base + 1 racial + 4 advanced + 2 half-celestial

----- Initiative -----
+31/+11, dual initiative (+11 Dex, +20 agile)

----- Defense -----
AC 32, touch 25, flat-footed 19 (+11 dex, +2 dodge, +7 natural, +2 size)
Armor DR: 12/adam or Huge. . (+7 natural armor, +5 natural DR)
Vig 168 (1/2 master's)
Wnd 76 (Threshold 38)

Saving Throws
Fort +11 (Class +4, One Good Save +2, Con +4, +1 ABP resistance)
Ref +20 (Class +4, One Good Save +2, Dex +11, +1 ABP resistance, +2 lightning reflexes)
Will +15 (Class +2.8, Wis +10, +1 ABP resistance)

Technicals:

Үхаантай (Ukhaantai: Wit, Intelligence) CR –
Advanced half-celestial agile aqueous golden eagle
LG Tiny magical beast (animal, native, water)
Init +31/+11, dual initiative; Senses darkvision 60 ft., low-light vision, scent; Perception +21
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Defense
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AC 32, touch 25, flat-footed 19 (+11 Dex, +2 dodge, +7 natural, +2 size)
Armor DR: 12/adam or Huge. . (+7 natural armor, +5 natural DR)
Critical Defense: +23. . (+12 DR, +11 Dex)
Vig 168 (1d8) Wnd 76 (Threshold 38)
Fort +11, Ref +20, Will +15; +4 vs. poison
Defensive Abilities evasion, improved evasion; Immune disease; Resist acid/cold/electricity 10; SR 12
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Offense
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Speed 40 ft., fly 110 ft. (good), swim 120 ft.
Melee unarmed strike +21/+16 (1 nonlethal plus 1 cold) or
. . bite +21 (1d3-1 plus 1 cold), 2 talons +21 (1d4-1 plus 1 cold and grab)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells, smite evil 1/day (+10 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +11)
. . 3/day—protection from evil
. . 1/day—bless
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Statistics
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Str 9, Dex 32, Con 19, Int 32, Wis 30, Cha 31
Base Atk +8; CMB +17 (+21 grapple); CMD 28
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Lightning Reflexes, Power Attack
Skills Acrobatics +22 (+26 to jump), Appraise +12, Bluff +12, Climb +16, Diplomacy +12, Disable Device +13, Escape Artist +13, Fly +30, Handle Animal +18, Heal +18, Intimidate +18, Knowledge (arcana) +12, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +19, Knowledge (history) +12, Knowledge (local) +16, Knowledge (nature) +19, Knowledge (nobility) +16, Knowledge (planes) +12, Knowledge (religion) +16, Linguistics +12, Perception +21, Perform (comedy) +11, Perform (dance) +14, Perform (oratory) +14, Perform (sing) +11, Ride +19, Sense Motive +18, Sleight of Hand +13, Spellcraft +13, Stealth +30, Survival +18, Swim +24
Languages speak with animal (same kind only), speak with master
SQ empathic link, finesse weapon attack attribute
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Special Abilities
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Dual Initiative (Ex) You act a second time each round at -20 from your normal initiative
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Grab: Talon (Tiny) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Smite Evil (1/day) (Su) +10 to hit, +1 to damage, +10 deflection bonus to AC when used.

Energy Resistance, Acid/Cold/Electricity (10) You have the specified Energy Resistance against the specified attacks.
Immunity to Disease You are immune to diseases.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Spell Resistance (12) You have Spell Resistance.

Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.

Deliver Touch Spells (Su) Deliever master's touch spells.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Empathic Link (Su) You have an empathic link with your master.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.

Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Fly (110 feet, Good) You can fly!
Swim (120 feet) You have a Swim speed.

Profile Info:

Race:
dual init | Per +21, darkv 60', low-light, scent | Mv 40', Fly 110' (g), swim 120'| (tel)*empathic link, share will | Bite +21 (1d3-1+1 cold) + 2 talons +21 (1d4-1+1 cold and grab) | Acro +22; Fly, Stealth +30; Swim +24

Classes/Levels:
| Familiar, L8[ spoiler=Skills]Acro +22, Fly +30, Intim +18, KS (geog, nat) +19, KS (loc, nob, relig) +16, KS (other) +12, Per +21, SenMot +18, Stealth +30, Surv +18, Swim +24[ /spoiler]

Gender:
LG M advanced half-celestial agile aqueous golden eagle (Tiny) | VIG: 168/168 | AC 32 (T 25, FF 19) | CMB +17 (+21 grapple), CMD 28(??) | F +11, R +20, W +15 (imp. evasion) | Init +31/+11