Raia

Ukara's page

No posts. Organized Play character for Eric Collins - France.


Full Name

Ukara

About Ukara

UKARA:
A tall (7 ft, 2m14), genderless, Damaya Lashunta, Ukara is in its 40’s.
Raised on Triaxus, where it was a battleflower, who competed in the broadcasted ritual combat, and gained system-wide celebrity.
The flexible body stocking it wears, that matches its skin tone, has a series of pieces of bone and exoskeleton taken from slain foes, defiled holy symbols, and broken bits of weapons slotted: symbols of the many victories.

101218-710 Second Seekers, Jadnura:
2 XP
4 Fame
4 Reputation (Tier 0)
4 Second Seekers: Jadnura Reputation (Tier 0)

LN Genderless Damaya Lashunta Gladiator-Envoy, worships Talavet

10 Str ; 13 Dex ; 10 Con ; 12 Int ; 10 Wis ; 18 Cha*

6 SP ; 10 HP ; 5 RP

+0 BAB

+1 Reflex (+0 +1 Dex)
+2 Fortitude (+2 +0 Con)
+2 Will (+2 +0 Wis)

Lashunta Magic (SLAs)
@will: Daze, Psychokinetic Hand
1/day: Detect Thoughts

Limited Telepathy
Can mentally communicate with any creatures w. 30 feet with whom share a language

Speaks: Common, Castrovelian or Lashunta, Triaxian, Aklo, Draconic

• Envoy Abilities
Expertise: +1d6 Insight to Sense Motive & Intimidate
• Improvisations

Clever Feint (Ex) (Sense Dependent & INT score):
Standard action to fake out an enemy w. 60 feet
Bluff w. DC greater of 10 + opponent’s Sense Motive, or 15 + 1.5 × opponent’s CR
Fail: enemy flat-footed against my attacks until the end of my next turn
Success: enemy also flat-footed against allies’ attacks until end of next turn

Feats
Light Armor, Basic Melee Weapons, Small Arms, Grenades
1st level: Improved Demoralize (Intimidate to demoralize as a move action)

Class Skills (8+Int/level)
+5 Acrobatics (Dex) +1 rank +3 class +1 DEX
+4 Athletics (Str) +1 rank +3 class +0 STR
+10 Bluff (Cha) +1 rank +3 class +4 CHA +2 Racial
— Computers (Int)
+5 Culture (Int) +1 rank +3 class +1 INT
-5 DC to recall knowl’ re. entertainment combat, fighting styles, & gladiatorial traditions
+8 Diplomacy (Cha) +1 rank +3 class +4 CHA
+4 Disguise (Cha)
— Engineering (Int)
+13+1d6 Intimidate (Cha) +1 rank +3 class +4 CHA +2 Racial +2 Circumstance +1 Trait +1d6 Insight
+5 Medicine (Int) +1 rank +3 class +1 INT
+4 Perception (Wis) +1 rank +3 class +0 CHA
+1 Piloting (Dex)
+8 Profession Dancer (Cha) +1 rank +3 class +4 CHA (+4 w. kit)
+13 for
+0+1d6 Sense Motive (Wis) +0 WIS +1d6 Insight
—Sleight of Hand (Dex)
+1 Stealth (Dex)

Augmentations

Voice Amplifier, in Throat:
Greatly increases the volume of your voice
Can switch on or off as a swift action
Activated, grants +2 circumstance to Intimidate checks & -5 DC to hear me speaking (Perception)

Subdermal Graft, in Left Hand:
Activated or deactivated as a swift action
A rendition of the Starfinder Society’s symbol glows underneath the skin
Increases the light level within 5 feet by one step while active

Equipment
• Armor
Second Skin w. Grim Trophies in slot
• Magic

Grim Trophies:
Adorn armor w. magically enhanced trophies representing most meaningful kills (skulls or other bits of bone or exoskeleton taken from slain foes, defiled holy symbols, broken bits of weapons, or bloodied and tattered badges or seals of authority)
While wearing armor with grim trophies, if you successfully cause a foe to be shaken, the foe applies the –2 penalty from that condition to weapon damage rolls in addition to the other rolls it normally applies to

• Starfinder Insignia (can store as much information as a common tier-1 datapad ; non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to see storage)
• Basic Medkit

Carried:
Armor - 1 L
Medkit - 1 B
1 Bulk 1 L (5 max)

Purchases
@ Creation: 1000 Cr.
1st adventure: +720+46
2nd adventure: +753+46+200
250 Cr. - Second Skin
125 Cr. - Grim Trophies
125 Cr. - Voice Amplifier
100 Cr. - Basic Medkit
2165 Cr. left

Scenarios Played
• #3 -
• #2 - 1-01 - The Commencement
• #1 - Q-01 - Into the Unknown

Boons

Slotted:
• Social: Faction’s Friend (from 1-01) get some Rep’ if mission failed
• Starfinder: Hero of the Stars (from Q-01) get Tier x5 HP back (30 max)
• Slotless: - Marked Field Agent (from 1-01) subdermal graft
- Starfinder Insginia (from Q-01)

Bot the Gladiator
[Move Action Demoralize, Sense-Dependent w 30 ft=Dice]1d20+13+1d6[/dice]
*ooc]DC greater of 10 + opponent’s Intimidate, or 15 + 1.5 × opponent’s CR
Success: enemy shaken for 1 round +1 round/5 over DC
Shaken: -2 to ability & skills checks, saves, attack rolls & damage (grim trophies)[/ooc]
[Standard Action Clever Feint, Sense Dependent & INT score w 60 ft=Dice]1d20+10[/dice]
*ooc]Bluff w. DC greater of 10 + opponent’s Sense Motive, or 15 + 1.5 × opponent’s CR
Fail: enemy flat-footed against my attacks until the end of my next turn
Success: enemy also flat-footed against allies’ attacks until end of next turn