Cadimus Adella

Udinaas's page

65 posts (67 including aliases). No reviews. No lists. No wishlists. 1 alias.




One of my players had a character death and is going to build a kineticist. It's a new class for all of us and he is researching how to build one. I've never seen anyone play one, and reading the class itself and looking through the guide I don't think I have a very good picture of what is going on.
He wants to be a melee tanky character with utility, and I think he wants to do earth and aether but that's not set in stone right now.
So, at level 8, what can I expect from this character in a big picture sense? Or is there too much variation between the elements to say?
I'm guessing they do less damage than a barbarian or archer or the like, but I don't even really know how to estimate what to expect.


I've played with two different unchained monks so far, and I have been surprised by how clumsy they are. Granted, they were both built the same, so maybe there are agile monks out there and I just haven't seen them yet. It looks like, as they are designed, you generally want strength and wisdom mostly since strength helps your attacks and wisdom helps your ac more than dex does, unless you are planning on going $$$ for an agile Aomf. So the monks in my groups have both had low dex. They both had the lowest initiatives in the group, with the one exception of a dwarf cleric in heavy armor. That seems odd to me, because i think of a monk as a nimble guy or gal with lightning reflexes, walking around in no armor, ready to leap into action at a moment's notice. Maybe they are so monkish and wise that they are constantly lost in pondering and easily suprised.

Tldr: I think umonks should have a bonus to initiative to offset their emphasis on wisdom over dex.

Thank you for your time.


The inquisitor is my favorite class. I'm making my third one for a new campaign, starting at Fourth level. I looked at the war priest as well. What are the advantages to making a war priest? Mainly heavy armor and the ability to buff yourself as a swift action?

Do they just look bad on paper? Anyone seen them in action and have an opinion?


We are losing two of our players until midsummer. That leaves us with a rogue and a hedge witch. The hedge witch player hates dealing with summoning and her only damage so far is from vomit swarm. Any idea of what kind of adventure I can throw at these guys that will be a decent challenge for a rogue who will almost never be able to flank and a witch who likes to heal? I've got plenty of story ideas but I don't know how to give them some good fights. Should I just run a character, a fighter maybe? I've suggested they make new characters for the interlude, but they like the ones they have.


I'm new to GMing and the people I'm playing with are new to playing. So I'm hesitant to make changes to the rules since I don't feel comfortable with my ability to see the repercussions. With that said one of my players would like to do something that does not seem unreasonable to me, but I thought I would put it up here and see what you folks think. Our witch is planning on getting improved familiar and would like to take a swarm of roaches. That's about the same CR as other improved familiars, and in some ways would be a much weaker choice. What do you guys think?


Say a fighter and a witch are trying to find a missing guard. They are talking to a witness that feels a bit fishy to them. The fighter asks the witness a key question. The witch hexes the witness with misfortune in the hopes of making him fumble his possible bluff roll.

A. Does this work?
B. Would the witness be aware of their sudden magically induced bad luck?


The new race book contains a number of races that are sensitive to light. Is there any kind of magical item to overcome that?


As a magus can I recall a spell I had cast from a pearl?


I'm brand new to pathfinder and RPGs in general. I feel like I have a good hang of the rules so far. I like several classes but I really hate the X times a day mechanic. So I'm thinking fighter or rogue because they don't have those? I want to play a crowd control kind of guy, someone who can keep the enemies debuffed/distracted/stunned while everyone does their job. I looked at some guides for fighter trip builds. Would a fighter with a reach weapon and good mobility be good for that? Or some kind of stunning type of build? Am I trying to make a class do something that it's not built to do?