About Ud Nibbleaxe
Ud Nibbleaxe
Male dwarf unchained monk 9 (Pathfinder Unchained 14)
LG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +13 (+15 to notice unusual stonework)
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Defense
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AC 21, touch 19, flat-footed 18 (+2 armor, +2 Dex, +1 dodge, +2 monk, +4 Wis; +2 deflection vs. evil)
hp 88 (9d10+17)
Fort +7, Ref +8, Will +9; +2 vs. poison, spells, and spell-like abilities, +2 vs. enchantments; +2 resistance vs. evil
Defensive Abilities defensive training, improved evasion; Immune disease
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Offense
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Speed 50 ft.
Melee unarmed strike +13/+13/+8 (1d10+4) or
. . brinya's love +13/+8 (1d4+4/19-20) or
. . Heartspit +13/+8 (2d6+5/×3 plus 2d6 vs. giant)
Ranged light crossbow +11 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with )
Special Attacks flurry of blows (unchained), hatred, stunning fist (9/day, DC 18), style strike
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Statistics
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Str 16, Dex 15, Con 13, Int 12, Wis 18, Cha 10
Base Atk +9; CMB +12; CMD 31 (35 vs. bull rush, 36 vs. disarm, 35 vs. trip)
Feats Dodge, Earth Child Style[UC], Endurance, Gorgon's Fist, Improved Unarmed Strike, Iron Will, Scorpion Style, Simple Weapon Proficiency - All, Step Up, Stunning Fist
Traits highlander (hills or mountains), reactionary, vexing defender
Skills Acrobatics +15 (+19 to move through a threatened square or enemy's space, +32 to jump, +19 to move through enemy's space without provoking an attack of opportunity if the enemy is larger than you), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +8, Escape Artist +8, Heal +4 (+8 dealing with humanoid pregnancy or birth), Intimidate +5, Knowledge (history) +7, Knowledge (religion) +7, Linguistics +2, Perception +13 (+15 to notice unusual stonework), Perform (sing) +4, Profession (midwife) +8, Ride +11, Sense Motive +11, Stealth +15 (+17 in hilly or rocky areas), Swim +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, highlander (hills or mountains), +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Orc
SQ fast movement (unchained), headstrong, ki pool (10 points cold iron, magic, silver), ki powers (high jump, ki metabolism, wholeness of body), monk vows (vow of cleanliness[UM], vow of truth[UM]), style strikes (defensive spin, knockback kick)
Combat Gear potion of bull's strength, potion of cure light wounds, potion of cure moderate wounds, potion of enlarge person, potion of gaseous form, potion of owl's wisdom, potion of pass without trace, potion of protection from evil, potion of shield of faith +2, ring of swarming stabs[ARG], alchemist's fire (2), antitoxin (2), healer's kit (1 uses remaining), smokestick (2), tanglefoot bag; Other Gear brinya's love, Heartspit, crossbow bolts (20), light crossbow, amulet of mighty fists +1, apprentice's cheating gloves[UE], belt of tumbling[UE], bracers of armor +2, Nargrym's steel hand, baby shoes and rattle, backpack, bandolier[UE], belt pouch, bucket, child's doll, climber's kit, fancy castle everstand garb, flint and steel, grappling hook, midwife's kit[UE], monk's outfit, silk rope (50 ft.), soap, spider's silk rope (50 ft.)[APG], tindertwig, tindertwig (4), torch, trail rations (5), two halves of geode map, waterskin, pony (combat trained), blanket, caltrops, cold weather outfit, handaxe, horsemaster's saddle, nibbler, torch, trail rations, 8 pp, 8 gp, 5 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Spin On fist hit, gain +4 AC vs. struck foe's attacks for 1 rd.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Earth Child Style Defensive training AC increases to +6 against giants
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement (Unchained) (+30 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Gorgon's Fist (DC 18) Standard action: stagger a target whose speed is reduced.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Headstrong Must attempt to correct things that contradict your alignment, or shaken for 1h
High Jump (Ex) Add level to jump and always running. As a swift action, use 1 ki for +20 to jump for 1 rd.
Immunity to Disease You are immune to diseases.
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Metabolism (Su) While 1+ ki, 1/4 food, water, sleep needs, & hold breath longer. As move act, 1 ki to seem dead.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Knockback Kick (max 30 ft.) On kick hit, CMB chk moves foe 10 ft or more away. Foe provokes no AoO and is not prone.
Scorpion Style (DC 18) As a standard action, unarmed strike reduces foe's land speed to 5 ft for 4 rds (Fort neg).
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stunning Fist (9/day, DC 18) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Vow of Cleanliness (+1 ki) A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maint
Vow of Truth (+1 ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wholeness of Body (1d8+9 hp) (Su) As a standard action, use 2 ki to heal damage to self.
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