Threxen, Shirren Information Broker

T'zor's page

20 posts. Alias of Seranov.


Full Name

T'zor

Race

Shirren Ace Pilot Soldier

Classes/Levels

1 [ S: 8/8, HP: 13/13 | EAC: 14, KAC: 16 | F: +3, R: +3, W: +3 | Init: +3, Per: +2 | RP: 4/4 ]

Gender

Male

Size

Medium (5'7", 125 lbs)

Age

12

Alignment

Neutral Good

Deity

Hylax

Languages

Common, Shirren

Occupation

Pilot

Strength 14
Dexterity 16
Constitution 12
Intelligence 11
Wisdom 12
Charisma 8

About T'zor

Male Shirren Ace Pilot Soldier 1
NG Medium Humanoid (Shirren)
Init +3; Senses Blindsense (vibration) 30', Perception +2

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Defense
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EAC 14
KAC 16
CMD 24
Stamina 8
HP 13
Resolve 4
Fort +3, Ref +3, Will +3

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Offense
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Base Atk +1
Speed 30 ft.
Melee Hammerfist +3 (1d4+3/20/x2)
Ranged Hunting Rifle +4 (1d8/20/x2) analog, 6 rounds/magazine

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Statistics
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Str 14, Dex 16, Con 12, Int 11, Wis 12, Cha 8
Feats Skill Focus (Piloting)
Languages Common, Shirren
Skills Acrobatics +5, Athletics +4, Bluff -1, Diplomacy +1, Disguise -1, Intimidate -1, Perception +2, Piloting +9, Sense Motive +1, Stealth +1, Survival +1
Gear lashunta ringwear, I, hunting rifle, comm unit, flashlight, engineering kit, field rations (1 week), hygiene kit, professional's clothes, mark I healing serum (x2), gear maintenance kit, UPB (x5), hunting rifle ammo (x2), starstone compass

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Special Abilities
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Racial

Blindsense: Shirrens’ sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—out to 30 feet. A shirren ignores the Stealth bonuses from any form of visual camouflage, invisibility, and the like when attempting a Perception check opposed by a creature’s Stealth check. Even on a successful Perception check, any foe that can’t be seen still has total concealment (50% miss chance) against a shirren, and the shirren still has the normal miss chance when attacking foes that have concealment. A shirren is still flatfooted against attacks from creatures it can’t see.

Communalism: Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.

Cultural Fascination: Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.

Limited Telepathy: Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.

Class

Primary Fighting Style - 1st Level: You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. Descriptions of the fighting styles you can choose from appear on pages 112–115.

Armor Storm Fighting Style

  • Hammer Fist (Ex) - 1st Level: You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).

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Character Theme: Ace Pilot
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Theme Knowledge (1st Level): You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Ten Minute Background: