Giant Hunter

Tysi's page

67 posts. Organized Play character for Mari Clock.


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Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Knowing he doesn't actually move very fast, she'll call to her gecko, Charge! and will direct it to move forward. She will then shoot at electrically charged arrows.

First: 1d20 + 13 ⇒ (17) + 13 = 30 and if it hits will deal 1d6 + 10 ⇒ (4) + 10 = 14 arrow damage, plus 1d6 ⇒ 2 electric damage.

Second: 1d20 + 13 ⇒ (19) + 13 = 32 and if it hits will deal 1d6 + 10 ⇒ (2) + 10 = 12 arrow damage, plus 1d6 ⇒ 2 electric damage.

Third: 1d20 + 8 ⇒ (20) + 8 = 28 and if it hits will deal 1d6 + 10 ⇒ (1) + 10 = 11 arrow damage, plus 1d6 ⇒ 5 electric damage.
Crit-Confirm?: 1d20 + 8 ⇒ (11) + 8 = 19 and if it hits will deal 1d6 + 10 ⇒ (2) + 10 = 12 arrow damage, plus 1d6 ⇒ 3 electric damage.

She'll target the green first, and if it happens to drop she'll move on to target red.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi will direct the gecko to move forward a bit, and will fire at the other Quasit with another magically enhanced set of arrows.

1: 1d20 + 13 ⇒ (4) + 13 = 17 and if it hits will deal 1d6 + 11 ⇒ (4) + 11 = 15 points of damage.
2: 1d20 + 13 ⇒ (4) + 13 = 17 and if it hits will deal 1d6 + 11 ⇒ (1) + 11 = 12 points of damage.
3: 1d20 + 8 ⇒ (7) + 8 = 15 and if it hits will deal 1d6 + 11 ⇒ (4) + 11 = 15 points of damage.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Woohoo! Go me!

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Know Planes: 1d20 + 3 ⇒ (11) + 3 = 14
Know Nature: 1d20 + 6 ⇒ (12) + 6 = 18

Tysi will direct her gecko to five foot back so as to not be in melee range of the Quasit and will shoot it with a magically enhanced set of arrows.

1: 1d20 + 13 ⇒ (18) + 13 = 31 and if it hits will deal 1d6 + 11 ⇒ (2) + 11 = 13 points of damage.
2: 1d20 + 13 ⇒ (19) + 13 = 32 and if it hits will deal 1d6 + 11 ⇒ (1) + 11 = 12 points of damage.
3: 1d20 + 8 ⇒ (10) + 8 = 18 and if it hits will deal 1d6 + 11 ⇒ (6) + 11 = 17 points of damage.

With clustered shots feat so all damage applies before DR.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi is as ready as she ever will be, and she's feeling rather warm after the grab.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi turns a vibrant shade of red, about the same color as her hair, and then it seems to dawn on her she's the only female here.

Um. What? Aren't you a bit big? Realizing half second what she just said, OH! Golly, I meant, well, um... wait. I think I have to go die now.

She's still pink in the face and is trying to hide behind her gecko.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi will try shooting it with her electrically charged arrows at the crazy looking tree with big lips.

Freak creature!

1: 1d20 + 13 ⇒ (16) + 13 = 29 and if it hits does 1d6 + 10 ⇒ (1) + 10 = 11 points of damage plus 1d6 ⇒ 2 electricity damage.

2: 1d20 + 13 ⇒ (8) + 13 = 21 and if it hits does 1d6 + 10 ⇒ (3) + 10 = 13 points of damage plus 1d6 ⇒ 6 electricity damage.

3: 1d20 + 8 ⇒ (15) + 8 = 23 and if it hits does 1d6 + 10 ⇒ (3) + 10 = 13 points of damage plus 1d6 ⇒ 2 electricity damage.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Woah! Those tree stumps move?
Knowledge (dungeoneering): 1d20 + 6 ⇒ (7) + 6 = 13

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Oh, golly, sorry, the one straight back from her.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi will let go another volley of arrows, but will imbue her arrows with magic this time, instead of electricity, since the electricity did obviously not work last time.

1: 1d20 + 13 ⇒ (5) + 13 = 18 for 1d6 + 10 ⇒ (4) + 10 = 14 damage, plus 1 extra magically enhanced point.

2: 1d20 + 13 ⇒ (1) + 13 = 14 for 1d6 + 10 ⇒ (1) + 10 = 11 damage, plus 1 extra magically enhanced point.

3: 1d20 + 8 ⇒ (19) + 8 = 27 for 1d6 + 10 ⇒ (4) + 10 = 14 damage, plus 1 extra magically enhanced point.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Oh! Ew!

Know Rel: 1d20 + 3 ⇒ (16) + 3 = 19
Know Planes: 1d20 + 3 ⇒ (14) + 3 = 17

Special Abilities, please.

Tysi, recognizing that the gnome is already dead and, being a gnome herself becomes terribly upset that it is being controlled. She assumes it is a demon that is controlling it like a marionette, shoots the nearest one.

+3 composite longbow, electricity enhanced arrows: 1d20 + 13 ⇒ (9) + 13 = 22 and if it hits does 1d6 + 10 ⇒ (1) + 10 = 11 damage.
+3 composite longbow, electricity enhanced arrows: 1d20 + 13 ⇒ (7) + 13 = 20 and if it hits does 1d6 + 10 ⇒ (2) + 10 = 12 damage.
+3 composite longbow, electricity enhanced arrows: 1d20 + 8 ⇒ (11) + 8 = 19 and if it hits does 1d6 + 10 ⇒ (4) + 10 = 14 damage.

Clustered Shot so all damage adds before DR, if any, assuming any of those hits actually succeed.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Survival: 1d20 + 6 ⇒ (20) + 6 = 26

Gecko Wis: 1d20 + 2 ⇒ (6) + 2 = 8

Also, it looks like a Know Planes: 1d20 + 3 ⇒ (2) + 3 = 5

What else did I miss? I could have sworn I checked this before I left work yesterday but man did I miss a lot.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi will get better at posting, I promise.

Tysi will fire off some electric arrows at the monster.

Man, that thing is ugly!

+3 composite longbow: 1d20 + 13 ⇒ (11) + 13 = 24 and if it hits will deal 1d6 + 10 ⇒ (3) + 10 = 13 electric damage
+3 composite longbow: 1d20 + 13 ⇒ (5) + 13 = 18 and if it hits will deal 1d6 + 10 ⇒ (2) + 10 = 12 electric damage
+3 composite longbow: 1d20 + 8 ⇒ (19) + 8 = 27 and if it hits will deal 1d6 + 10 ⇒ (3) + 10 = 13 electric damage

Clustered shot so all damage adds up before DR.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Sorry for my delay, I opened the game last night and then totally spaced on actually replying.

Tysi will try to attack, knowing she isn't fast enough to dodge out of the way.
+2 adamantine rapier: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25 and if she hits will only deal 1d4 + 2 ⇒ (3) + 2 = 5 points of damage.

She will then direct her mount to back up a bit (five feet).

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi slurps the tea loudly then asks, Who has bits that are pointy? This tea is good. Thank you.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

I'd love some, thank you. Can you add lots and LOTS of sugar?

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Mari M
Tysi
121978-1
Scarab Sages
Craft Traps: 1d20 + 19 ⇒ (13) + 19 = 32
Perc + 12; Low-light vision
Init + 4
Rides a giant gecko, with an exotic saddle so I can stay on it even upside-down.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Oh! I just love a new adventure!

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Thanks for running the game!

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Groovy. Looking at the map, it appears I'm in G5, the stairs, so...

Tysi will continue up the stairs as far as she can go.

Double move to get to the top and out maybe?

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Am I in this section with them or am I still stuck somewhere else? I thought I posted this last night but Paizo ate it, I guess.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

To be clear, the party is in Room 8, and while I also am in Room 8, I am not in the same Room 8 as the party?

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Where'd everyone go? I thought for sure they said they were coming to Room 8. Now what do I do?

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi will go open the window and look out.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi gets up from the couch and joins the rest of the group in Room 8.

Assuming I can do that before the door is locked.

Seeing Thorgan bash his head in to the mirror, she asks, What did you do that for?

She'll go up and examine the now cracked mirror. I wonder if it is like the Mirror of Erised I heard whispers of stories about.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi will go sit on the couch in front of the fireplace and say, Explore, report, cooperate.

If I'm the only one that has no idea how to solve it, I'm really grasping at straws. I suck at riddles and puzzles.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

I don't know that it will be as simple as just going to Room 8. There has to be more to it than that.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Standing by. Tsyi twiddles her thumbs. Anyone want to play some dice games while we wait?

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi will move in and shoot the thing that is near Sento. Ick! That thing is ugly!

+3 composite longbow: 1d20 + 13 ⇒ (2) + 13 = 15 if it hits with the electricity arrows will do 1d6 + 10 ⇒ (2) + 10 = 12 points of damage with another 1d6 ⇒ 6 points of electricity damage.

Sorry for the delay, computer was being bad last night.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Did GM say that aid tokens are given to other tables after they are used? I missed that. We haven't gotten any aid tokens from other tables, have we?

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Um, I forgot, where are we going?

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi struggles to keep up with Axebeak, I should have brought my gecko. I haven't taken him on an adventure in ages.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Why do I keep getting hit. Tysi pouts while examining the treasure. Oh, hey! Can I have that belt? That's a sexy belt. [ooc]Belt of Incredible Dexterity + 2[/dice]
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

I might need a new wand when we're done here.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi will shoot at the place the invisible guy just was.

Man! I hate when they disappear like that!

Enhanced Arrow Electricity: 1d20 + 13 ⇒ (17) + 13 = 30 and if it hits does 1d6 + 10 ⇒ (2) + 10 = 12 normal points and 1d6 ⇒ 4 of electric damage.
Miss Chance High Hits: 1d100 ⇒ 3

Enhanced Arrow Electricity: 1d20 + 13 ⇒ (7) + 13 = 20 and if it hits does 1d6 + 10 ⇒ (4) + 10 = 14 normal points and 1d6 ⇒ 3 of electric damage.
Miss Chance High Hits: 1d100 ⇒ 66

Enhanced Arrow Electricity: 1d20 + 8 ⇒ (20) + 8 = 28 and if it hits does 1d6 + 10 ⇒ (3) + 10 = 13 normal points and 1d6 ⇒ 6 of electric damage.
Miss Chance High Hits: 1d100 ⇒ 9
Crit Confirm?: 1d20 + 8 ⇒ (3) + 8 = 11 doubtful, but if it confirms he takes an extra 2d6 + 20 ⇒ (1, 3) + 20 = 24 points of damage.

Using Clustered Shots. Oh, just realized my miss chance was a miss so it wouldn't hit anyway.

Scarab Sages

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HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Wow, that was painful. I hit pretty hard for a small thing. Check out these muscles. Tysi flexes her arm.

Thanks for the help, but if it is possible for me to pay with my own PP I can. I have enough of it.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Scarab Sages

1 person marked this as a favorite.
HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

1d100 ⇒ 66

Tysi punches herself in the face again when she tried to withdraw her wand of cure light wounds. She sits down on the floor and starts crying.

Can someone heal Tysi? She might take way too long to heal herself with being confused. Is there some way to get rid of the confused condition, or will I pretty much remain confused until the end of the scenario?

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

My you all were busy.
reflex 1: 1d20 + 13 ⇒ (13) + 13 = 26
reflex 2: 1d20 + 13 ⇒ (1) + 13 = 14
reflex 3: 1d20 + 13 ⇒ (16) + 13 = 29

Confusion: 1d100 ⇒ 29

Tysi takes 15 + 34 + 14 63 points of fire damage and wanders around, babbling incoherently.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Will: 1d20 + 11 ⇒ (6) + 11 = 17
Reflex: 1d20 + 13 ⇒ (5) + 13 = 18
Knowledge Nature: 1d20 + 6 ⇒ (8) + 6 = 14
Spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8

Tysi is confused.
1d100 ⇒ 67 so she does 1d8 ⇒ 3 points of damage to herself.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi nods, That sounds good.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Sorry. I was in a hurry before we left today. On phone, posting difficult.

3d6 ⇒ (1, 5, 6) = 12 in order per arrow

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

My, you're a tall one!

Tysi will shoot her enhanced arrows (electricity) at the orc.

1d20 + 13 ⇒ (19) + 13 = 32 for 1d6 + 10 ⇒ (5) + 10 = 15 points of damage.
1d20 + 13 ⇒ (9) + 13 = 22 for 1d6 + 10 ⇒ (5) + 10 = 15 points of damage.
1d20 + 8 ⇒ (16) + 8 = 24 for 1d6 + 10 ⇒ (5) + 10 = 15 points of damage.

Then she'll five foot step back in case party mates need more room.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

I haven't posted since Tuesday because Tysi doesn't do much but shoot. She's not terribly diplomatic. I've been reading, just didn't have much to contribute. Sorry.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi squeals with delight, Pizza! We've got pizza! Do you like mushrooms? Or Sausage?!

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi will shove into Sue and try to push her into Sento.
Str Aid: 1d20 ⇒ 8

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Tysi is starting to get bored waiting for people to climb the wall.

She whispers, Can we just break down the door now?

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

I played a game like that once, only it was called Goblins Drool, Fairies Rule, or something.

In a whisper, Maybe we should just charge in and surprise him.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

I grokked that English was not your first.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

Sounds fun.

Who is leading the way? I prefer to not.

Scarab Sages

HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1

I don't speak draconic, I would not be helpful.