Harsk

Tymor Ironback's page

63 posts. Alias of mike9322.


Race

Vital Statistics:
[HP 34/34] [AC 18 | T 11 | FF 17] [Per +11 | Init +3 | Spd 20] [F +6 | R +3 | W +9 | all saves +2 vs. poison|spells|SLA]

Classes/Levels

Weapons and Active Conditions:
[Mwk Warhammer +4 | 1d8 B] [Ranged Sling +4 | 1d4 B] [Active Conditions: None]

Gender

Male Dwarf Druid 4

Spells:
Domain: 2/2 | Lvl 1: 5/5 | Lvl 2: 3/3

About Tymor Ironback

Male middle-aged dwarf druid 3
N Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +9 (+11 to notice unusual stonework)
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 24 (3d8+9)
Fort +5, Ref +2, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk warhammer +3 (1d8/×3)
Ranged sling +3 (1d4)
Special Attacks hatred
Druid Spells Prepared (CL 3rd; concentration +9)
. . 2nd—flaming sphere (DC 16), fog cloud[D], soften earth and stone
. . 1st—entangle (DC 15), faerie fire, goodberry[D], produce flame
. . 0 (at will)—detect magic, light, resistance, stabilize
. . D Domain spell; Domain Weather (Seasons domain[APG] subdomain)
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Statistics
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Str 11, Dex 12, Con 14, Int 12, Wis 19, Cha 10
Base Atk +2; CMB +2; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Augment Summoning, Spell Focus (conjuration)
Traits focused mind, reactionary
Skills Acrobatics -3 (-7 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +0, Fly +1, Handle Animal +6, Heal +8, Knowledge (dungeoneering) +2, Knowledge (geography) +5, Knowledge (local) +2, Knowledge (nature) +9, Knowledge (planes) +2, Linguistics +3, Perception +9 (+11 to notice unusual stonework), Ride +1, Spellcraft +5, Survival +10, Swim +0; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven, Orc, Sylvan, Undercommon
SQ nature bond (Seasons domain[APG]), nature sense, trackless step, untouched by the seasons, wild empathy +3, woodland stride
Combat Gear scroll of air bubble, scroll of barkskin, scroll of delay poison, scroll of insect scouts, scroll of lesser restoration, scroll of longstrider, scroll of magic stone, scroll of speak with animals, wand of cure light wounds; Other Gear +1 hide armor, heavy wooden shield, mwk warhammer, sling, sling bullets (10), belt pouch, flint and steel, holly and mistletoe, masterwork backpack[APG], scroll case, spell component pouch, trail rations (5), 5 gp, 4 sp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Druid Domain (Seasons)
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Untouched by the Seasons (3 hours, 7/day) (Su) As per Endure Elements
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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