| Tykane |
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It depends on if the Persistent Damage is part of the attack's normal damage, and not an effect that only triggers on a Critical Hit.
(it wasn't clear before the errata, and several threads argued about it; it's mostly clear now)
So an Acid Flask's Persistent Damage is multiplied, because it's part of the Bomb's base damage, but if the Bomb instead only caused Persistent Damage on a Critical Hit, that would not be doubled.
And under the rules for doubling damage, you can choose to either roll twice, or simply double the result.
Ah, so the vaguery is just...something to deal with? You just decide on 1d8x2 vs 2d8 whenever? I mean I understand that it's literally written into the rules that the GM can allow that, but it just seems strange to me that that is written as the "this CAN happen" rule, but the only example of critical persistent damage I can find is counter to the "main" way of doubling damage.