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Nefreet wrote:

It depends on if the Persistent Damage is part of the attack's normal damage, and not an effect that only triggers on a Critical Hit.

(it wasn't clear before the errata, and several threads argued about it; it's mostly clear now)

So an Acid Flask's Persistent Damage is multiplied, because it's part of the Bomb's base damage, but if the Bomb instead only caused Persistent Damage on a Critical Hit, that would not be doubled.

And under the rules for doubling damage, you can choose to either roll twice, or simply double the result.

Ah, so the vaguery is just...something to deal with? You just decide on 1d8x2 vs 2d8 whenever? I mean I understand that it's literally written into the rules that the GM can allow that, but it just seems strange to me that that is written as the "this CAN happen" rule, but the only example of critical persistent damage I can find is counter to the "main" way of doubling damage.


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Tykane wrote:
Are the maps printed backward, or are there some errors on directions? Multiple references to the black dragon Ravirex mention he's in the West, but his location is the easternmost section of the Hunting Grounds level.

And now reading through a little more, this east/west confusion seems to extend to quite a few other places. The rooms around Lady's Whisper, as well as the description of room C2 at the least. Might be a good idea for anybody running this to pay extra attention and not just read the descriptions as-is.


1 person marked this as a favorite.

Are the maps printed backward, or are there some errors on directions? Multiple references to the black dragon Ravirex mention he's in the West, but his location is the easternmost section of the Hunting Grounds level.