About Brundig IroneaterHeight: 4'3"
Durability:
Saves:
Combat:
Feats:
Ironguts (1st): +2 on saves versus sickened and staggered effects. +2 on Survival checks for Brundig to find food for himself.
Medium Armor Proficiency (Fighter 1st level): Become proficient in Medium armors
Traits:
Relic of the Dwarven Smithy: You possess a weapon forged in the foundries of old Dammerhall.
Benefit: You begin the campaign with a free masterwork melee weapon of dwarven construction. It is missing a gemstone from a socket. If that gem were restored, the weapon would likely become magical. Oathbound: You have made a solemn oath, and you pursue that oath with headstrong determination. Benefit: Once per day, you may reroll a saving throw against a charm or compulsion effect. You must take the second result even if it is worse. Other Special Abilities and Special Qualities:
Spoiler:
(Race) Warrior of Legend:+2 to Strength, Charisma -2 to Wisdom
(Race) Favored Class (Fighter) (Race) Ancient Enmity: Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the elf subtype. This racial trait replaces hatred. (Race) Deep Warrior: Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus on combat maneuver checks made to grapple such creatures (or to continue a grapple). This racial trait replaces defensive training. (Race) Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. (Race) Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. (Race) Lorekeeper: Dwarves gain a +2 to Knowledge (History) checks related to Dwarves and their enemies. (Race) Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning. (Race) Darkvision: Dwarves can see perfectly in the dark up to 60 feet. (Class) Scholastic (Ex): Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens. This ability replaces the lore warden’s proficiency with medium armor, heavy armor, and shields. Skills: Skillpoints gained/level (8) 4+2(int)+2(Scholastic)
Spoiler:
Acrobatics: +2 (1 ranks; +0 trained; +2 Dex; -1 armor)
Appraise: +6 (1 ranks; +3 trained; +2 Int) Bluff: -1 (0 ranks; +0 trained; -1 Cha) *Climb:+7 (1 ranks; +3 trained; +3 Str; -1 armor) *Craft (any): +1 (0 ranks; +0 trained; +2 Int) Diplomacy: +2 (0 ranks; +0 trained; +2 Cha;) Disguise: +2 (0 ranks; +0 trained; +2 Cha) Escape Artist: +1 (0 ranks; +0 trained; +2 Dex; -1 armor) Fly: N/A (0 ranks; +0 trained; +2 Dex; -1 armor) *Handle Animal: +2 (0 ranks; +0 trained; +2 Cha) Heal: -2 (0 ranks; +0 trained; -2 Wis) *Intimidate: +6 (1 ranks; +3 trained; +2 Cha) Know (): +2 (0 ranks; +0 trained; +2 Int) *Know (Engineer): +6 (1 ranks; +3 trained; +2 Int; ) *Know (Dungeon): +6 (1 ranks; +3 trained; +2 Int; ) Know (): +6 (1 ranks; +3 trained; +2 Int; ) Know (): +2 (0 ranks; +0 trained; +2 Int; ) Know (): +2 (0 ranks; +0 trained; +2 Int; ) Know (): +2 (0 ranks; +0 trained; +2 Int; ) Linguistics: +6 (1 ranks; +3 trained; +2 Int; ) Perception: -2 (0 ranks; +0 trained; -2 Wis) *Profession (): -2 (0 ranks; +0 trained; -2 Wis) *Ride: +1 (0 ranks; +0 trained; +2 Dex; -1 armor) Sense Motive: -2 (0 ranks; +0 trained; -2 Wis) Stealth: +1 (0 ranks; +0 trained; +2 Dex; -1 armor) *Survival: +2 ( 1 ranks; +3 trained; -2 Wis) *Swim: +2 (0 ranks; +0 trained; +3 Str; -1 armor) Situational: +2 on Knowledge History checks related to dwarves and their enemies. +2 trait bonus on Survival checks to find food for himself Carrying Capacity:
Possessions (63.5 lbs): Spoiler:
Backpack 2 lbs 2 gp(18 lbs):
Sheathed or Worn (45.5 lbs):
Pouch with Coins (1 lbs):
Appearance: Strong and stocky, even by dwarven standards, Brundig is nearly as wide as he is tall, his strong arms and legs complemented by an even stronger constitution. When assisting his father Dervin with the construction side of the family business, Brunding wears durable clothing with a dusty leather apron filled with tools covering his front. However, then he is needed for the millitia, he is decked out in battered scalemail, a War Hammer hanging from a loop on his belt. Tucked in his belt is also a dagger that has seen more use as an eating and carving implement than a weapon of battle. His brown beard well maintained, he keeps it braided and tucked into his belt to prevent anyone from using it against him in combat. Story/Background: Personality: Honorable and faithful to a fault, Brundig puts respect for family, friends and history before even his own needs. His desire to reclaim and preserve dwarven history and culture is his greatest driver in life. Able to think up of incredible ideas, he isn't always sure how plausible his ideas might be, leading to many times where he utters an idea that isn't always a good solution to the situation at hand. Known to be quite reckless, he doesn't always think his actions through, something that has gotten him into trouble many times. Fortunately, his strength and intelligence have often worked together to get him out of any peril he finds himself in. Because of an accident that occurred when he was a child, Brundig is deathly afraid of bodies of water, though he is not willing to admit it, and will use any excuse or occurrence to avoid getting into water that would go above his neck. Displaying vast patience in reading about dwarven history or learning a new weapon technique, Brundig surprisingly displays little patience for anything outside of those two areas. Hit Points Summary and Favored Class Bonus: Spoiler:
Character Level 1: 1d10+4, 10+4 = 14, 14 HP total +1 sp Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total |