Fighter

Turok the Wanderer's page

8 posts. Alias of Alexander Michaels.


Full Name

Turok

Race

Human (Badawi)

Classes/Levels

Druid (Desert) / 1

Gender

Male

Size

Medium

Age

32

Alignment

Neutral

Languages

Common, Druidic, Gnoll, Kelish

Strength 12
Dexterity 12
Constitution 15
Intelligence 12
Wisdom 17
Charisma 10

About Turok the Wanderer

Turok
Male Human (Keleshite) Druid (Desert Druid) 1
N Medium Humanoid (human)
Init +1; Senses Perception +7
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 13 (1d8+5)
Fort +4, Ref +3, Will +5; +4 vs. hot conditions, +1 vs. fire
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Offense
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Speed 30 ft.
Melee Quarterstaff +1 (1d6+1/x2) and
. . Scimitar +1 (1d6+1/18-20/x2) and
. . Spear +1 (1d8+1/x3)
Druid (Desert Druid) Spells Prepared (CL 1):
1 (2/day) Longstrider, Obscuring Mist
0 (at will) Create Water, Detect Magic, Light
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Statistics
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Str 12, Dex 12, Con 15, Int 12, Wis 17, Cha 10
Base Atk +0; CMB +1; CMD 12
Feats Lightning Reflexes, Toughness +3
Traits Desert Child (desert), Gnoll Killer
Skills Acrobatics +0, Climb +0, Escape Artist +0, Fly +0, Handle Animal +4, Heal +7, Knowledge (geography) +5, Knowledge (nature) +7, Perception +7, Ride +0, Spellcraft +5, Stealth +0, Survival +9, Swim +0
Languages Common, Druidic, Gnoll, Kelish
SQ animal companion link, nature bond abilities (shenzi, hyena), share spells with companion, spontaneous casting, wild empathy
Other Gear Hide shirt, Quarterstaff, Scimitar, Spear, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, Flint and steel, Hooded lantern, Mess kit, Oil (2), Rope, Spell component pouch, Trail rations (4), Waterskin, Whetstone, 58 GP, 9 SP, 8 CP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Shenzi
Female Hyena
N Small Animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 14, flat-footed 13 (+3 Dex, +1 size, +2 natural)
hp 11 (+2)
Fort +4, Ref +6, Will +1
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Offense
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Speed 50 ft.
Melee Bite (Hyena) +2 (1d4/x2)
Special Attacks trip
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Statistics
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Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +3; CMD 13 (17 vs. Trip)
Feats Agile Maneuvers
Tricks Attack [Trick], Come [Trick], Defend [Trick], Guard [Trick], Heel [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +3 (+11 jump), Fly +5, Perception +5, Stealth +11
Languages
SQ attack [trick], come [trick], defend [trick], guard [trick], heel [trick], stay [trick], track [trick]
Other Gear You have no money!
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.

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