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![]() Frustrated by the apparent ineffectiveness of his own strikes, Turnabout makes himself known adjacent to the spider that's busy grappling Fortress. Smiling, he calls out to Antipoidean #5 "Hey Tubby!" he begins, waving condescendingly " I bet you can't hit me!" Acrobatics check1d20 + 17 ⇒ (10) + 17 = 27 Full defense this round makes my Defense +20. I have redirect as a powerfeat of teleport, that's what I'm using here. Also have acrobatic bluff, which lets me use acrobatics in place of bluff when feinting or performing a trick. You oppose my roll with either sense motive or acrobatics. Redirect pretty much just makes you have a chance of hitting the spider if you miss your attack against me and i succeed at the trick. ![]()
![]() Turnabout appears above the fallen antipoidean marked with a neon #1 shaking his hand painfully before deciding to take his frustration out on the back of the villan's head.."Son Of A B!#*%! 1d20 + 13 ⇒ (4) + 13 = 17 DC:24 His expletive carries after he disappears again. Stealth 1d20 + 11 ⇒ (11) + 11 = 22 ![]()
![]() Initiative 1d20 + 9 ⇒ (19) + 9 = 28 With only a wisp of thin smoke accompanying him, Turnabout appears for a moment behind Antipodean #5 and delivers a quick strike, attack1d20 + 13 ⇒ (15) + 13 = 28 Damage DC: 24 Before attempting to disappear again Stealth Check1d20 + 13 ⇒ (11) + 13 = 24 I have the turnabout power feat and hide in plain sight as a power feat on teleport. I think this action is doable, but if it isn't then ignore the Stealth attempt and assume that he used turnabout to move back out of sight from whence he came. |