Racoon

Turk's page

23 posts. Alias of Lekku.


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I'm itching to play Turk again, soon. I just want to make sure everyone is still interested. I'll work up a little adventure, unless someone currently has one in the works.


Heist wrote:
Turk wrote:

"This is what's called Seabeax to Zero to Five! It's a potent explosive... ...and, well, the rest is history.

"Any questions?" he asks eagerly.

"Whashet..." He pauses to swallow a rather large bit of aardwolf. "What does it do? I mean, besides explose? What do you explose with it?"


Heist wrote:
Flik gets a nice whiff of Heist's fishy breath. It's extremely fishy.

Gobbling down another chunky morsel, Turk flicks a long claw against Heist's bomb, a metallic ring echoing in the air.

"Sho whusshat, fish-breaph?"


Heist wrote:

"Excellent. You're pretty strong, whatever you are. Some sort of weasel, right? Raccoon here."

"Hahaha! Metal, eh?" Heist examines the metal closely. "Hm. Interesting, mind if I take this?"

"I'm a Ratel. I once met some birds that claimed to know the tongue of the two-legs. They named us Honey Badgers. I thought that was silly - I'm no badger! Still, the name stuck."

Turk returns to his meal, biting tender chunks from the soft neck area.

"Om nom num... Metal's yourfs... nohg nohg nohm... ish not foodz... grolmp..."


The Wallaby Prophet wrote:
The Prophet then begins madly making strange paw gestures and saying "BOOM! BOOM! Boom-boom!"

The wallaby's ruckus momentarily distracts Turk from his meal, and the unpleasant metal discovery.

"Turk."

Looking around at the motley menagerie, he sizes them up and examines his dinner again.

"There's enough for all, I think. It's only right to share in this case, I suppose. Just avoid the hard shiny metal bits. Blegh!"

His claws pop out the aardwolf's eyeball, and he holds it out in an offering gesture.

Metal? Weird. Perception?: 1d6 ⇒ 4


Chronicler - Bertram the Elder wrote:
The strange apple logo'd object arcs up and then descends, smashing into the base of the aardwolf's skull driving it down, never to rise again.

In a huff, Turk shuffles over to the fallen creature and, true to his word, begins to gnaw off meaty bits, starting at the beast's muzzle.

"Nom nom nom... runphaway fromeef... nom nom... tolju eadjufase... nom nom nom..."


Poe. wrote:
I'd like for us to be able to use normal moves through a 'threatened square' without having to worry about AoOs... that way we can run around and go crazy with little worry that any move could get us killed.

I think if you engage in a fight, it's usually not that easy to just disengage and run full out without some risk - I wouldn't have expected my character to be able to do that. It makes confrontations seem less dangerous, if you can just back out when things look bad.

Anyway, I appear to be on the minority on this; just thought I'd add my two cents.


Chronicler - Bertram the Elder wrote:
Good question, Turk... and I like your face-eating notion. :) There are no mention of AoOs in the M6 rules that I can find. The question becomes 'do we want to implement one?' Feel free to discuss it in the OOC thread.

What say ye, fellow creatures of the wild? This guy is trying to run away, and there's no way we can catch him - should we get attacks of opportunity?


Bad Animal wrote:
Any actions or let the beast escape to lick its wounds?

Do I get a chance for an AOO for his attempt to break my steely grasp and run? I would very much like to eat his face.


Poe. wrote:

BLESS

Magic Check 7d6 vs TN:19 - SUCCESS
EFFECT: All allies w/in 30' ; 1 hour ; +2 on all rolls and static defenses.

I just realized that I may have mistakenly assumed I was within that 30' range. What is the map scale?


Chronicler - Bertram the Elder wrote:
To give an example - with static defenses unmodified, Prophet hit but didn't hurt the aardwolf. If we choose to lower the defenses, the aardwolf will take damage from the kick which puts it unconscious and mortally wounded. I am happy to retcon that action, if that is the decision.

I'm good either way. I personally like the idea that defenses go down as you sustain more damage. It helps eat through that 18 soak he's got. (I realize the same applies to us, BTW)


Turk twists in under the looming beast, and sinks his teeth into the creature's neck. The taste of blood sends him into a ravenous fervor, his hunger driving his anger further.

Bite Attack: 7d6 + 2 ⇒ (6, 6, 1, 4, 2, 5, 2) + 2 = 28
Bite Damage: 5d6 + 2 ⇒ (1, 6, 3, 2, 6) + 2 = 20
Crit!: 1d6 ⇒ 6
Crit!: 1d6 ⇒ 1

Whaaaaaat?!?!?! Awesome.


Is Flik gone, or just creating distance? We skipped his turn, and I don't see him on the map.


Predator:
"I said it's mine, hyena-face! M I I I I I I I N E ! ! !"
Shouting out a challenge in Predator's tongue, Turk leaps at the aardwolf and unleashes hell in the form of his terrible foreclaws, raking at the beast's muzzle with a lightning-quick strike.

Claw attack: 7d6 ⇒ (1, 2, 3, 4, 4, 2, 4) = 20

Claw damage: 5d6 ⇒ (4, 2, 5, 4, 5) = 20


Chronicler - Bertram the Elder wrote:
Ben, a couple of things which maybe you and Jimmy read differently...

I can't speak for Flik, but I'm pretty sure there are a lot of things I don't understand about the Mini Six system - feel free to correct anything I misuse. Hopefully, I'll fill in any gaps in my understanding as we go.


Chronicler - Bertram the Elder wrote:
Turk, holding ground outside the door to his larder, sees the big slavering beast isn't going to stop. It smells strange - unnatural in some way... but it might make for a good meal. It's hard to say.

Turk continues to shuffle backwards toward the doorway, growling at the… thing charging toward him and his well-ripened prize. He comes to a stop just beyond the doorway, choosing to stand his ground inside the structure. With a sideways glance at the others he forms his words in their native tongue of Prey.

"Fight this thing or flee. Attacking me would be… inadvisable."


Bad Animal wrote:
It raises its narrow muzzle to the sky, sniffing the air. It sees the badger, raccoon and squirrel and lets out a low gutteral growl. Head down, it lopes forward at a frightening pace, saliva dripping from its powerful jaws. It looks to be interested in fresh meat.

The beast's growl causes Turk to whip around angrily - seeing the toothy mongrel charging in, he barks out a challenge.

Predator:
"MIIIINE!!!!! My food! I smelled it! I found it! It is mine! Run away now, mangy mutt, before I eat your FACE!!!!!!"

Turk shuffles backwards toward the two-legs' hovel, intent on defending his prize. Sparing a quick glance at the raccoon and squirrel to make certain that they don't try to surround him, he eyes the charging creature with menace. He bares his teeth and bleats another guttural warning.

"Hghghghghghghuuuuuuuuuuuh!!!!"


Heist wrote:

Hearing something approach from behind, Heist turns and sees Turk. He hisses, dropping Flik in surprise (but holding the explosive quite firmly).

Recovering from his fear, the raccoon starts a rapid succession of growls and barks.

"Khrya-ya-ya-ya!"

Turk narrows his eyes and hoarsely growls a mild threat in the direction of the hissing raccoon. Still drawn by the odoriferous vapors drifting from the structure ahead, he plods along without slowing.

They'll be time for those two later, if need be.

For the record, Turk will speak to the group in the language of Prey (or as in the case above, just the phonetic noises), unless specifically noted otherwise as a spoiler.


Chronicler - Bertram the Elder wrote:
A white raccoon and some rusty little squirrel are standing near the half-open entrance to his larder.

Turk weighs the possibility of a fresh kill against the need to chase it down.

Maybe the racoon will eat the squirrel, and I can eat them both after I see what's in the giant's den. Sniff sniff - Mmmmm eggs....

Marching blatantly toward the den of the two-legs, Turk ignores the bickering creatures for now. After all, the pungent odor from within overpowers the scent of the other animals. Surely the edible treasures within will be far more rewarding than pursuing these two.

Oh, how I'd love to find a fresh sweethive, full of puffy little larvae! Mmmmmm, sweetbees... It's been so long since I've had fresh sweetbees.

Shaking off his reverie, Turk focuses on the meal before him. He marches forward, intent on a full belly in his immediate future.


Chronicler - Bertram the Elder wrote:
The scents are mixed but while there are several buildings that have 'edibles', one in particular seems to have the most intriguing and varied smells. The Badger makes a bee-line for it...

Fooooood! Sweet, blessed nom noms!

Turk hurries onward toward the two-leg den that is emanating the savory smells of his next meal. He licks his muzzle in anticipation of the wondrous viddles to come, and plods ahead, seeking either an opening or soft spot that he can dig his way through.


For anyone intersted, here is a nifty article about Turk's speicies, the Honey Badger (which is actually a weasel.) The video gets down to the really good stuff at around 2:20

Click Link - scroll to #1


Search: 1d6 ⇒ 4

Plodding steadily forward, Turk searches out the smell of his future meal. It might not be fresh, but it's smells plentiful. If he can only find it...


"zzz…Mwah? Time to eat? I guess I am… kinda hungr… zzzz…"