Hala

Turin the Mad's page

RPG Superstar 6 Season Dedicated Voter. Organized Play Member. 10,118 posts (13,016 including aliases). 12 reviews. No lists. No wishlists. 2 Organized Play characters. 19 aliases.


1 to 50 of 1,726 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Roswynn wrote:
What about Trail of Cthulhu? Ever tried one of those adventures? Are they good? I was having a look at the Book of Unremitting Horror and it was... horrifying.

Never heard of it until your post. I'll meander over and take a look.


1 person marked this as a favorite.
Tectorman wrote:
JoelF847 wrote:
I fully expect Goose will be in Endgame. And some explanation will be given eventually for where he's been since Captain Marvel.
The first time we see Ant-Man, he will come riding in on Goose.

Goose is the driver. ;)


1 person marked this as a favorite.

Alamo started up "Taco Tuesdays" aimed at the Tuesdays after initial release. $8 tickets plus, y'know, tacos, for Captain Marvel is something I'm trying to talk Missus Turin into going to see this coming Tuesday.


1 person marked this as a favorite.
captain yesterday wrote:
My daughter, who goes by Crookshanks on the boards, has started playing Fallout 4, she's still learning but she successfully gunned down the Deathclaw with her minigun her first try, so good for her!

Nicely done, Crookshanks!

On my first try the deathclaw ate my face, power armor and all. ;)


1 person marked this as a favorite.

6-17 February 2288

"I severely overestimated my programming capabilities. Jackson's Ada has intelligence programming better than Cruz's, let alone anything I can put together. Now I have a 'spare' artillery assaultron roaming about Spectacle Island. The amount of adhesive it takes to assemble one of the fully hydraulic models is staggering. The 'mayoral version' takes a fourth as much. Granted, it has about a third of the armor and nowhere near the strength, so there is a trade-off.

"Instead I went from settlement to settlement helping them fend off whatever nuisances were bothering them, took care of them by carefully applied violence and welcomed them into the budding nation of Massachusetts.

"Professor Goodfeels' dormant programming was easy enough to wake up. He is the mayor of Sunshine Tidings Co-op.

"Strong was telling anyone who would listen, including that tapioca DJ on Diamond City radio, that he's seeking the milk of human kindness. To fully embrace this supposed philosophy I appointed him to his own mayorship over County Crossing. I hope he doesn't eat anyone or I'll put his big green cannibal butt down like a radscorpion. Personally I give him a 1-in-3 chance to not have to be put out of my misery. Be very, very happy for him to prove me wrong!

"Jake Finch's path to redemption is down the road as mayor of his family farm.

"Lucy Abernathy has pluck and vigor, so she's mayor of her family farm.

"Graygarden was easy enough since I'd fixed up the Weston treatment plant in early November of last year. Supervisor White is the mayor there. She's been running the place in conjunction with supervisors Brown and Green for more than 200 years, who am I to dispute their position?

"Deezer is the mayor of Covenant now. Despite his mayorship and a half-dozen souls living there that meathead DJ keeps referring to the place as abandoned.

"Once Ada and Cruz are done with the Lair I'll start tasking Ada with bringing up the currently vacant settlements to spec.

"In the meanwhile I've been hearing some nasty rumors that back up Ellie's notes in the Nuka Cafe. It seems that there are indeed a vast number of scumbags occupying the Nuka-World amusement park west-southwest of Sunshine Tidings.

"Time to add more travel stamps to my passbook. Scumbag hunting season has no end date in the Commonwealth."


3 people marked this as a favorite.

This seems especially appropriate for all of us that have shared in losing our Best Pet Friends:

Rainbows Bridge Fair warning, if you're not on the verge of, or outright, bawling after reading this, check to see if you've become a zombie.


3 people marked this as a favorite.
captain yesterday wrote:

Sorry for your loss Turin! It's never easy losing a family member.

Our dog is a beagle, he's ten now, currently he's decided he can do a better job keeping my feet warm then the blankets could, which he has stolen.

The fact that I can readily imagine your beagle curled up on your feet after dragging the blankets off of them gave me a much-needed chuckle, Captain. :)


1 person marked this as a favorite.
Thomas Seitz wrote:

I'm very sorry for your loss. I know for me, losing some one that was close to you suddenly (like I did Duke) sticks with you. You just hope they felt...loved and knew that you did your best.

Which I'm sure you did.

There's the nasty, current, phase of regrets. The things that only hindsight reveals that one could have done a bit more of, a bit better and the knowledge that you cannot adjust what has passed one iota.

We loved each other as only a Best Pet Friend and their chosen person does. I have no doubts about that.


1 person marked this as a favorite.
John Napier 698 wrote:
I'm sorry for your loss, Turin.

Thank you very much, John.


2 people marked this as a favorite.
The Vagrant Erudite wrote:
I'm so sorry for your loss, Turin. If my dog died I would be absolutely freaking devastated beyond my ability to articulate.

Thank you TVE. I plan to excise my rage in his favorite game (FO4), by way of mass extirpations of Raiders, Gunners and so on.


2 people marked this as a favorite.
TriOmegaZero wrote:
Every time I think of the emptiness ahead, it crushes my heart. I try to focus on what I have now instead, but that comfort is denied you. I'm sorry Turin, I only hope that the ache dulls eventually.

Goober was survived by his cat-wife Missy aka Princess Demandypants and two children Gator and Blinky. My wife and I make five now instead of six. We have plenty to focus on.

It's the little things that one had become accustomed to that are no longer there that produce the aches. The reliable wake-up mews and scratching. The deep rumbling purr that was his alone. Watching endless foolishness and mayhem in Fallout 4 or lap time while watching a movie at home. Hand-feeding of people food treats that he actually liked. And so on.

I don't see life as empty ahead (well, not yet). Rather that once my span here has concluded that I have my BPF to look forward to reuniting with once more along with all of the friends, family and pets that have passed their mortal coils before me.


1 person marked this as a favorite.
DungeonmasterCal wrote:
Turin, I am so, so sorry for your loss. I know those words can't bring back your pet or console you now, but they are at least sincere.

They do console, something I think a lot of people forget. Everyone processes deaths, grief and loss differently. For me even typed words on a messageboard hold meaning. Thank you!


1 person marked this as a favorite.

It has been a while since I messed with NMM (Nexus Mod Manager). It became "Vortex" sometime in the last year or so which is a much friendlier manager of mods than NMM ever was.

Imma gonna get some assaultron body armor going. Rawr.

Edit: There are a lot more cool toys to play with on PC and on the XBOne console. I got tired of the Beth.net PC options actually being outnumbered by XBOne options/mods, so I wandered over to the Nexus. Lo and behold I'm finding updated versions of mods I wanted to use but the modders stopped updating for PC on Bethesda.

Such as the aforementioned assaultron armor mod. We fight enough of the bloody things, and the screenshots of it indicate much more aesthetically appealing armor than the super-bulky robot and marine armors.

I am Iron Woman (assaultron helmet closes). ;)


1 person marked this as a favorite.

Doing a no power armor playthrough right now. Plan is to stash the unique suits (Hellfire, Black Devil, Tesla) and maybe one or two more with hodgepodge unique pieces. Unless I get ahold of a full set of Titan power armor bits, then that becomes its own mighty beast.

Still not using them unless the game gives me no alternative, as in "you must wear power armor, you must, you MUST!"


1 person marked this as a favorite.
Fallout Rampage Cap'n Yesterday wrote:

One of my favorite parts of Fallout is the weird quirky missions you occasionally have to undertake.

The Huboligists, those are my people!

That one has a very ... interesting ... 'easter egg' built into it.

You see the theta radiation can make you smarter. Much smarter, at the low cost of being able to absorb about 1,000 rads and forking over about 20,000 caps. In trade you get a +36 buff to INT for several days. Beaucoup XP from stacking quest completions / wiping out any and all target-rich environments anyone? :D


1 person marked this as a favorite.

Nerd Raging hopped up on Psychojet while wading into the bad guys with Spray-n-Pray equipped counts, right? ;)


1 person marked this as a favorite.

Copy-pasting from the earlier start of her journal, above, for the sake of keeping her story straight in my head.

23 Oct 2077

"8 days before Halloween and we still haven't gotten around to carving up some Jack-o-Lanterns. The creepy Vault-Tec rep comes around after bothering the neighbors across the street. I sign our family up for shelter in Vault 111 just up the hill from home should World War III go atomic mostly to get the stubborn roach to bugger off.

"The war's been raging for years, surely no one would be mad enough to trigger the MAD (Mutually Assured Destruction) global doctrine that prevents total atomic annihilation?

"Breakfast, coffee with a spike of rum to warm the belly and a drag on a Grey Tortoise cigarette before small talk with Nate. Codsworth, our new Mr. Handy robot, is adapting quite well to household service.

"I think Codsworth will look pretty snazzy in a bowler hat.

"The newly developed suburb of Sanctuary Hills features thirteen homes. Some with carports, some without. All feature generously sized yards fenced in still-fresh-smelling white painted picket fencing.

"We're far better off than most Americans. Everything is expensive. Dollars stagger under the crushing effects of steadily increasing inflation. What a hundred bucks gets you now is about what ten bucks used to get after the resource rioting was finally put down. A black market in Nuka-Cola bottlecaps has sprung up because they're real, not paper greenbacks. The various Cola flavors are coming into vogue among the teenage crowd as various denominations.

"The dog's been missing for a while the stubborn beast. Cats don't do that if they like you. Maybe I should get a cat? Nate's been insisting on waiting for the pooch to return despite insisting on calling him Dogmeat.

"I love my husband, but Dogmeat? Dogmeat?! That's begging the universe to eat him. It's about the same thing as naming your cat Sausage or your pygmy pig Bacon. They're going to get eaten.

"Then the unthinkable happens. New York and Philadelphia are the first cities publicly acknowledged as first struck by atomic weapons. Boston is confirmed as having inbound warheads within the next few minutes.

"We flee to Vault 111, just in the nick of time as in the distance an atomic mushroom cloud erupts from the vicinity of the Commonwealth Institute of Technology.

"What we are told are 'decontamination pods' are clearly cryogenic stasis pods the moment they're activated. Vault-Tec lied through their teeth to us! When I get out of th...

"I awaken, bones and flesh ache from the thawing. A man wearing a bizarre hodgepodge of armor and leather wields a .44 hand cannon escorting a woman clad in a medical environmental suit with a mirrored faceplate that somewhat muffles her voice. At least one other voice can be heard to my right as I stare in horror, helpless as they open Nate's pod.

"Nate has Shaun. Oh ... oh you sunsab+&*!es ...

"Nate refuses their demands for Shaun, so the balding man administers a .44 Magnum cranial evacuation to Nate. His female minion seizes squalling Shaun while that scarred-face balding bastard comments "At least we have the back-up" while looking into my cryopod before stasis resumes.

"Someone has a vicious sense of timing. Or Vault-Tec's technology finally gives up the ghost, releasing me coughing and spluttering onto the Vault floor. I pop Nate's cryo-pod open. It shouldn't be real, but there he is, all husband and brains and gwilch, Shaun is gone ...

"Inside my head, a cold feminine voice purrs.

"Time to get to work Valkyrie. Nate and Nora are dead. Shaun could be out there, somewhere, or be long dead himself. We have no idea how much time has passed. We. Do. Not. Have. TIME. Mourn later. Get up. Get out of this wretched vault. Get your stash out of the root cellar you helped build. Yes, that stash. Now get!"

"A dozen or so dead radiation-mutated cockroaches - some the size of dogs - get stomped, smashed and shot on my way out of Vault 111. I daren't look at the shattered husk of my former home, not now. Codsworth was probably fried by the EMP so there's no point lingering any longer than is absolutely necessary.

"Old habits and skills return very quickly. My sidearm is cleaned and serviced before checking the ammunition and topping off several magazines with the viable rounds. A Portable workbench and accessories are packed up. I use the radiation-free dirt in the shelter to blacken my face and hair, then dismantle the available fabrics into a pair of gloves and a crude 'cape' to better endure the rain and Lord knows what else.

"Internal systems diagnostics automatically run every quarter-hour. They came through the cryogenic storage just fine. Given sufficient material intake / absorbability, the theory was that I and those like me would physically survive and thrive for centuries. Our minds are another matter. We'll see I suppose.

"Am I the only one left?" "Something I said aloud inside Vault 111 comes to mind. By my count a total of three dozen distinct sets of bones and frozen cadavers are in and around the immediate vicinity of Vault 111. Someday I'll return and bury them properly.

"Until that day I have a bald scar-faced scumbag with a Magnum fetish to track down and kill. Once the necessary information is 'acquired' from him should he or his descendants still draw breath."


1 person marked this as a favorite.
DeathQuaker wrote:
Turin the Mad wrote:
Sneak perk at 4 also helps deal with the annoyances of tripwires and landmines. ;)

Not when your f@~~ing useless dog walks into them.

But yes, that's how my thiefy Sole Survivor got through.

Ah yes, Galactic World, the one place I didn't try to rebuild in Planet Coaster.

A very early lesson for me was to either skip the truck stop or quickly stash Dog somewhere. Mods will let me armor him to the gills now, but I still hate the sounds that come from him getting munched on or shot.

BTW everyone, Creative Clutter features functioning refrigerators!


1 person marked this as a favorite.

Sneak perk at 4 also helps deal with the annoyances of tripwires and landmines. ;)


1 person marked this as a favorite.

Having poked around in the Clean and Smooth: Complete Commonwealth, I can't recommend it. For my system at least it lags things (as that mod's developer didn't really help out on the percentage of room gobbled up by their revisions).

Might want to consider getting some of the piecemeal overhauls of particular settlements. Some of them have video 'tours' on YouTube so you can see their handiwork and judge for yourself.

I do like Sim Settlements' city plans ... but the other thread will, sometime in the next day or two, reveal why I won't be using them.


1 person marked this as a favorite.

You can bring other minions there ... but I don't recommend it until you make the decision as to how you wish to deal with the occupants of Nuka-World.

Fair warning, if you haven't already found out the hard way: the opening scenario is brutal for most characters. Come well stocked with aid items.

On a side note for DQ and players of similar inclinations: there is a shiny new "Clean and Smooth: the Complete Commonwealth Collection" (6 Dec) that compiles all 30 main settlements - i.e., effectively "pre-scraps" the settlements in advance for you. Mod notes indicate containers are on-site with the materials that you would normally have to spend [however much time] dealing with. Added bonuses are smoothing out the terrain a bit for better building and other nudges.

Alternatively there is NEBAS (New and Expandable Build Areas) that lets you manually strip out most of the crap from build areas and makes them quite a bit larger. The Red Rocket Truck Stop, for example, expands across the road to Sanctuary, a good ways out along the back and north side and, joy of joys, lets you scrap out the trash piles and vines festooning the place. (The plant matter scraps into fertilizer.)

Your thoughts?


1 person marked this as a favorite.

31 Oct - 4 Nov 2287 is spent cleaning up Hangman's Alley and gearing up. The 10mm sidearm from Vault 111 is rebuilt for .500 Magnum rounds. 9 shots per magazine instead of 12 in trade for much greater stopping power.

My go-to longarm in the Wastelands is a .38 automatic pipe rifle. A second one is in queue chambered in 5.56mm. Either version is fitted with a 48-round drum magazine. Both are remarkably effective in the right hands.

Lastly a blackened serrated combat knife completes the primary weapon kit. Ideal for "Sandman" and kidney stabbing.

Field requisitions have provided a small stockpile of Molotov cocktails. Twenty throwing knives are sheathed ... well, everywhere. Usually I can retrieve them afterwards.

The local villains are starting to show up with 14.5mm Chinese anti-tank rifles. One charming gent was packing one during his small gang's bait-n-kill operation in a hardware store a few blocks away from the baseball stadium.

That makes six or seven of them I've recovered already. Was there a Chinese-supported Communist uprising planned in Boston before the atomic bombs dropped?

Clearing out the local riff-raff takes Valkyrie into the 5th of November. Hopefully I'll cobble together my personal response to the Chinese hardware over the next several days.

In the meanwhile Valkyrie's logic and objectives are roughly as follows:

1. Nate's killer, should he still breathe, is unlikely to be holed up somewhere "civilized". This puts the "wretched hives of scum and villainy" at the top of her hit list. The "civilized settlements" - such as they are in this post-atomic wasteland - are unlikely to appeal to such a person in the long-term.

2. Shaun is presumed dead until proven otherwise. Kidnapped as an infant with no idea as to how long ago, she mourns the loss of her baby.

3. Hangman's Alley - a moniker no doubt earned from the pair of decapitated corpses dangling from chains just outside of it's western entrance - is a defensible location just a few blocks from the baseball stadium on the western outskirts of Boston.

Valkyrie establishes basic crafting and shelter behind the two lockable doors. Defenses are represented by way of having converted four of the 'field requisitioned' 14.5mm Chinese AMR's into self-defense turrets, two overlooking each entrance.

An optimized water pump capping off a fresh well provides potable water from far enough down that any radiation will have naturally leeched out of the ground by the time the water trickles down to that depth. For now food is easily scrounged and cooked. If necessary many critters and much of the local flora is edible.

Except bugs, Valkyrie adamantly refuses to eat bugs. Mirelurks are not bugs, they are a form of seafood and thus tasty to her pre-War palate.

When the autocannon turrets pick up on intruders the thunderous fire of one, let alone two or more of these turrets can be heard for at least four blocks. Hangman's Alley will become Hamburger Alley for anyone foolish enough to attempt to breach her sanctum wastelandium. The fragmentation mines placed about either entrance add dismemberments to injuries for anyone stupid enough to approach so closely.

4. For now she plans to scour the western side of the Commonwealth out to the entrance into Nuka-World's tram south down to the edge of the Glowing Sea before returning to sweep west to east from the eastern shore of the Misty Lake until she reaches the ocean before turning back in a rough grid pattern.

Settlements of non-scumbags will be avoided. Scumbags will be eradicated. Who knows, maybe some of the 'tourist traps' that were around pre-War weren't incinerated in atomic fire.

Most likely they're infested with mutated monstrosities that need to be killed with extreme prejudice.


1 person marked this as a favorite.

The "list" coding seems to have changed from its former bullet point format. I'm not sure what to do about that going forward.

Glad to see you/everyone again, Cap'n Yesterday. Your innumerable threads detailing your foolishness, mayhem and violence in New Vegas and the Commonwealth inspired this thread. :)


2 people marked this as a favorite.

After dipping my toes into Fallout 76 during the PC phase of the B.E.T.A., I splurged my birthday monies at the beginning of November on (a) a full copy of same; and (b) a pile of Creation Club content for Fallout 4.

Previously I'd logged ~1,200 hours on un-modded FO4. Did all four vanilla endings, rampaged through Nuka-World - which is a Hell of a lot of fun - and whomped robotic buttocks in Automatron. I've yet to tie off the 9 Steam achievements I'm short ... and I don't care enough to bother.

'76 has Survival mode baked into its mash-up of New Vegas and FO4. Along with CND (condition) and most of FO4's survival mechanics baked into its multiplayer-oriented PvP/PvE format, it seems likely that I'll be waiting the year-plus it will take Bethesda to (a) properly patch and update '76 into something playable; (b) let their modders loose; and (c) let me play a purely PvE experience.

In addition to FO4's Creation Club content I spent about 300 further hours tinkering around with an assortment of Bethesda.net mods for FO4 before settling on a game start tweaked to my satisfaction.

All told this run starts after 1500 hours of previous play. I'm not in this for Serious Survival Business (that'll be FO76 at some point, if it survives that long). This is for fun ... with the objective re: Commonwealth of obtaining the elusive "fifth ending" (nuke Institute, Minutemen/BoS/Railroad *not* shooting each other in the streets because reasons). This is the playthrough I'll finally head to Far Harbor.

Eventually. I plan to mop up as much of the side quests as possible prior to entering Diamond City and picking up the main story via Nick Valentine. Ideally I'll have the settlements of the Commonwealth already up and running (with the exceptions of Sanctuary and the northwestern Red Rocket) before stepping foot therein.

This means avoiding Diamond City, Red Rocket NW, Concord, Vault 88 and Automatron (by way of it's vicinity to a certain electronics store) and by extension the Creation Club Anti-Material Rifle and the Black Devil power armor suit for as long as possible. Similarly Vault 81 and the settlements themselves (at least the occupied ones) are going to be avoided like the Black Plague for as long as absolutely possible.

This will not be some absurd FO4 Survival run. This will not involve my playing fair with the NPCs and monsters because those wall-ignoring door-glitching stuff-yoinking bastiches don't return the favor. I've done all of the Companion unlocks at least once. Hit 200th+ level four times already.

Also, once you see some of the mods, you might appreciate why. The mobs will be packing some serious firepower very, very soon.

This time I'm frontloading my perks and player.modav via console to suit the concept of this Sole Survivor. ALL of the Companion perks previously earned - consoled those puppies in out of the gate. "Achievements" (magazines, most of them), non-SPECIAL bobbleheads, lots of goodies simply consoled right on in.

In return I have to suck it up and gobble up XP to acquire the levels.

Pro-tip: Do NOT begin a modded game until after you acquire the Pip-Boy and open Vault 111's exit all the way. Fire up your mods once the way is clear to leave. Otherwise there's a good chance the mods will gum up the exit gears and you're pretty pooched. If you don't want to bugger around with getting mauled half to death by radroaches, console tgm until then, then console that back off before getting down to the fun stuff.

Project Valkyrie

"Nora" is but an alias along the same vein as what we would identify as Witness Protection. In her previous life the woman now identifying as Valkyrie was a genetically engineered pedigree. "The perfect human", enhanced with not only genome engineering but prototype "nano biological" engineering as part of Project Valkyrie under one of the Defense Experimental Research Project Initiative's "Black Hole Projects".

Valkyrie spent 20 years spanning 2052 through 2072 in service to Uncle Sam's less ethically constrained "HUMINT" operations before retiring, in no small part due to having acquired sufficient "politically compromising" material on a fair number of influential types an awfully long way up the food chain. She spent as much time "acquiring" TSCI [color spectrum] as she did performing copious amounts of wetwork in the process. In combination with retired combat veteran Nate's own clout on the public front the powers-that-be agreed that their service to country was concluded, pending drastic needs arising to the contrary.

Cosmetic surgery was a finely-honed art as was subliminal "training". Learning Chinese and Russian customs and languages in combination with superficial alterations of her facial structure and whatnot made her able to "Special Agent Woman" time and again. 10 different operations into Communist Russia and China. The poor bastards never saw the same agent twice.

She earned her Juris Doctor in Commonwealth law after retiring (taking her time doing so - a mere four years) before she met Nate, fell in love and slowly began to bury the remnants of her retired life. In 2076 she and Nate managed something she'd previously never thought possible: have a child of their own, a little boy named after Nate's grandfather Shaun.

Her entire body is infused at the molecular level with [insert pseudo-scientific gobbledegook here]. She's a Sixty Billion Dollar Woman. God have mercy on those who mess with her - she won't.

23 Oct 2077

8 days before Halloween and they still haven't gotten around to carving up some Jack-o-Lanterns. Then that creepy Vault-Tec rep comes around. As much to shoo him off as anything else, 'Nora' signs her family up for shelter in Vault 111 just up the hill from home should World War III go atomic. The war's been raging for years, surely no one would be mad enough to trigger the MAD (Mutually Assured Destruction) global doctrine that prevents total atomic annihilation?!

Breakfast, coffee with a spike of rum to warm the belly and a drag on a Grey Tortoise cigarette before small talk with Nate. Codsworth, their new Mr. Handy robot, is adapting quite well to household service.

I think he'd look pretty snazzy in a bowler hat.

The newly developed suburb of Sanctuary Hills features thirteen homes. Some with carports, some without. All feature generously sized yards fenced in still-fresh-smelling white painted picket fencing. We're far better off than most Americans. Food is expensive. Money is nearly worthless. A black market in Nuka-Cola bottlecaps has sprung up as they're real, not paper bank notes. The various flavors are coming into vogue among the teenage crowd as various denominations.

The dog's been missing for a while, stubborn beast. Cats don't do that if they like you. Maybe I should get a cat? Nate's been insisting on waiting for the pooch to return despite insisting on calling him Dogmeat.

I love my husband, but Dogmeat? Dogmeat?! That's begging the universe to eat him. It's about the same thing as naming your cat Sausage or your pygmy pig Bacon. They're going to get eaten.

Then the unthinkable happens. New York and Philadelphia - confirmed atomic detonations shatter both cities. Boston is confirmed as having inbound warheads.

We flee to Vault 111, just in the nick of time as in the distance an atomic mushroom cloud erupts from the vicinity of the Commonwealth Institute of Technology.

What we are told are 'decontamination pods' are clearly cryogenic stasis pods the moment they're activated. Vault-Tec lied through their teeth to us! When I get out of th...

Date and Time Yet to be Determined

I awaken, bones and flesh ache from the thawing. A man wearing a bizzare hodgepodge of armor and leather wields a .44 hand cannon escorting a woman clad in a medical environmental suit that reveals no features and somewhat muffles her voice. At least one other voice can be heard to my right as I stare in horror, helpless as Nate's pod is opened.

Nate has Shaun. Oh ... oh you sunsab#+++es ...

They open Nate's cryogenic pod, demanding Shaun. Nate refuses, the balding man administers a .44 Magnum cranial evacuation to Nate. His female minion seizes squalling Shaun, commenting "At least we have the back-up", staring right at me before the cryo-stasis resumes.

23 October 2287, as it turns out.

Someone has a vicious sense of timing. Or Vault-Tec's technology finally gave up the ghost. Either way I am released from cryo-stasis, coughing and spluttering. I pop Nate's cryo-pod open. It shouldn't be real, but there he is, all husband and brains and gwilch, Shaun is gone ...

Inside my head, a cold feminine voice purrs.

"Time to get to work Valkyrie. Nate and Nora are dead. Shaun could be out there, somewhere, or be long dead himself. We have no idea how much time has passed. We. Do. Not. Have. TIME. Mourn later. Get up. Get out of this wretched vault. Get your stash out of the root cellar you helped build. Yes, that stash. Now get!"

A dozen or so dead radiation-mutated cockroaches, some the size of dogs and I'm out of Vault 111. Spend a day retrieving my stash from the root cellar two houses over. I daren't look at the shattered husk of my former home, not now. Old habits and skills return very quickly. My VALKYRIE nano-systems online in the sunlight of the shattered world above.

I scrounge up a somewhat durable outfit from the corpse of some sorry bastard that died shoving a tire iron into the chest of the furless fanged canine that tore his throat out in the process. MAD indeed.

I get the Pip-Boy 3000/N7 up and running, holster my custom .357 and count my ammunition. A few stimpaks. Some pure water. A BPD EOD pack was left by some forgetful soul in the root cellar, complete with sleeping bag.

It isn't until the N7 synchronizes with the night sky that I have an idea of when I am: 23rd October 2287, exactly 210 years after Total Atomic Annihilation fell across most of the globe.

Happy Halloween 2287 in Hangman's Alley, once the former Raider scum occupying the place are violently evicted. A scattering of fragmentation mines at either access point should deter casual intrusion.

Steam screenshots, beginning with Valkyrie's view from atop Vault 111 into Sanctuary Hills.

Creation Club content


  • Power Armor combo package: the giddyup buttercup power armor is probably some silliness. OTOH, the Hellfire and Black Devil suits look sweet. The quests to get them are fun, too.
  • Prototype Gauss Rifle - more or less the same weapon from FO3. Looks much better than the FO4 weapon. Acquired at Gunner Plaza.
  • Solar Cannon - fun little easter egg hunt. Nasty weapon, albeit typically over-bulked as is the case with so many Fallout weapons.
  • Anti-Material Rifle - haven't run it, but it's the most interesting quest chain of the weapons'.
  • Player Home Bundle - adds a Nuka-Cola themed home, a general purpose multi-level home with the standard stuff and most importantly a gorgeous art deco condo in eastern Boston that has a private entrance you can fast travel to. Almost everything in here is in pristine condition and it comes with all crafting but cooking and mod-provided (no ammunition, armorsmith or weaponsmith benches here, for example). This Noir Condo is the crown jewel of all of the creation club content IMO. Eventually it'll become my home away from the Commonwealth. Spacious, luxuriously appointed, complete with a guest room, two bathrooms, a dedicated crafting room with power armor station and gobs of storage space. You can mess around with it if you want ... but I won't do too much of that. The Noir Condo is drool-inducingly good.
  • various cosmetic packs - had to burn the remaining money on something. Pip-Boy skins, armor/weapon/power armor skins, mostly useless.

Now the fun stuff: the Mods (not the load order).


  • Unofficial Fallout 4 Patch: THE must-have mod if you get nothing else. The fixes are subtle, but immediately noticeable for veteran players.
  • Sim Settlements: Three in One.
  • Sim Settlements: Mega Pack - Year One.
  • Sim Settlements: City Plan Pack.
  • Sim Settlements: Wasteland Venturerers 1 and 2.
  • The Sim Settlements line are a godsend for those sick and frickin' tired of burning precious play time on the tedium of building 30 or so settlements. With all of the bells and whistles, you can basically clear the place of bad guys, trigger the workbench, attach one of your minions "companions" as Manager and let them do their thing.
  • Girly Animation: Cosmetic goofiness in some ways, but the stances, head movements and melee goodies are a lot of fun.
  • SKK Quantum Global Workshop Storage: screw supply lines. This mod effectively hyperlinks ALL of your workbenches *and* any crafting stations you mess around with in the boonies. It can remove oddball stations, and all manner of other fun things. In this playthrough this thing is dumping everything into Hangman's Alley for the majority of the time I'll be playing. Top 5 consideration for sure.
  • Ballistic Weave P10: there's some awesome in here. The vanilla five grades of ballistic weave plus another several varities, all the way up to the XXX-grade that tacks on 9000 each damage, energy and rad resistances to each layered piece. For when you absolutely, positively, have to make sure that Dogmeat doesn't yelp piteously for the elevently millionth time this week. Or yourself for that matter.
  • Creative Clutter: adds 700 more goodies for decorating your wasteland homes and settlements. Rawr.
  • What Should Have Been: Ever wondered what all of that Wild [crops] were good for? Now you know, along with scads of other goodies. Love this mod, consider it top 5-10.
  • Cheat Terminal: The second or third most important/useful mod, ever. From personal storage spaces to All of the Console Commands, including ones I didn't know existed. Tired of burning through fusion cores like candy in your power armor? *Nope*. From gameplay cheats to simply stuffing as much as 10k of All of the Crafting Mats into your workbench(es) in a few clicks, this puppy takes your Pip-Boy to Eleventy-Seven. Also useful for 'porting your wayward companions to you and otherwise proves itself ridiculously useful without having to manually open and enter console commands the old way.
  • Loot Detector: Pairs ridiculously well with the above Quantum Storage mod. This thing highlights very nearly All of the Lootz. Legendaries, bobbleheads/magazines/et al, its must useful feature I have dubbed the "craploot vacuum". It'll slurp all of the Junk and, if you tell it to, deposit it into a settlement workbench of your designation. It collects ammo, caps and stimpaks as soon as you're close enough. Open a lock, *slurp*. You still choose whether or not to pick up armor, weapons and most aid/food/drink items on your own - but it'll highlight them for you. Makes a proper sweep-n-loot much MUCH less tedious.
  • Vai's Eye Texture Pack: nice set of extra goodies for your Sole Survivor's eyes.
  • Ponytail Hairstyles by Azar 2.5: There's more in here than ponytails. I like ponytails on my female avatars, always have.
  • TCE: The Companions Enhanced: unfuglies Cait, Curie, Hancock, Piper, Danse, McReady, Preston, Valentine and even de-zombifies poor old Mama Murphy. Other stuff comes along gratis, don't ask me what.
  • Captain Cosmos Changes: fixes some of the stupid in the Captain Cosmos Creation Club add-on.
  • Overboss .357 Magnum: Packle, packle mightily. Perk-dependant .357 using 10mm ammunition. It's fun and a hell of a beast in a firefight, although there are other weapons that seriously outrange it. Fortunately, most NPCs have the PER of a donut.
  • USO & UCO Core Components; AKWCR; UCO Season Pass Add-On; USO AKWCR Patch: The core upgrade mods asides from the UFO4P (mentioned first) that adds a slew of goodies to stuff personal and settlement related. Ammunition, armorsmith and weaponsmith workbenches add long-absent options for making your own ammo as well as most / nearly all of the body armor and weapons in the game.
  • Armorsmith Extended v3.02 Full Version: Fills in the gaps missed by UCO. Also let's you remove and insert legendary properties as you acquire them. No more running around with an Irradiated Pool Cue!
  • Finch Farm and Greygarden Overpass Lifts: builds lifts for these settlements. No fuss, no muss, probably no Gunner/Raider spawns on them. Now you can simply take the lift to your crumbling freeway converted Bus-House and back. Safety not guaranteed.
  • Workshop Player Bed: simple yet absolutely necessary for settlements you build yourself instead of letting Sim Settlements handle these things. The only way to guarantee none of those filthy degenerate farmers working for you sleep in YOUR bed, ruining your comfy pillows with their unwashed noggins.
  • Brutal Melee Perks: kill zem, kill zem all.
  • Improved Perks: self-explanatory.
  • Toughness Plus: makes Toughness worth burning perk points on for a change.
  • Traits and More Perks: chem-crafted Perks and add/remove New Vegas-style Traits. The crafted perks can be a chore unless you have the above-mentioned Cheat Terminal. Then it's simplest to wait until 31st level, then plug 'em all in at one go. Great stuff here.
  • Pipboy Overhaul (N7 Edition): This is the kick-ass looking Pip-Boy Valkyrie is wearing.
  • Fuseboxes for All: No more noxious bulky triangle-munching generators. 10 power output fuseboxes anywhere you want (vertical attachment surfaces permitting). Ideally suited for powering certain 14.5mm autocannon turrets.
  • Simple Flight Ring: yeah, it's basically a flat-out cheat ... but it's a damned useful one, so nyah. No AP jet pack without the fire out your arse. Fire out your arse aka "flaming fart" is an available mod too if you like.
  • Time Scale and Other Tweaks: finally, some semblance of sanity to the game's ludicrous time scale of 20:1 (20 seconds in-game per second played). At 20:1 a game year happens ridiculously fast. This drops it down to 6:1. Also, radstag does and fawns are docile instead of murderous quadrupedal edible ettins. VATS distance increased. Better settlement attack alert times. Other QOL improvements.
  • Locksmith: lock your stuff up for real. Booyah!
  • Brawl Bug Fix: dependency for the Loot Detector.
  • Nanosuit Female Edition: oh so pretty, multiple colors, magnificently textured and fully armored. Combined with the UCO stuff and Armorsmith Extended stuff, you can wear invisible armor bits atop these awesome items - including a regular jet pack if you desire. Protection in style without tacky raggedy armor bits strapped onto this gorgeous Iron Woman suit. Wage war in the wastelands in style. Accepts ballistic weave on body and several accessories (see above) plus Legendary slots. Accept no substitutes.
  • Grenade Expansion Pack 2: featuring the M-79 grenade launcher, the real gems in here are the "darts", i.e., thrown weapons, including throwing knives and sticky 'nades! The main GL is "Saint Sean's Special", with the legendary property of [bash] instead permitting swapping out what ammo you're using in it.
  • The Laser Cannon: mean and nasty. Pew-pew with the big boys.
  • Improved Minute Men Artillery: By God you're calling in artillery fire, let's wreck some stuff! Danger close has a whole new tier of pain now.
  • True Storms: Wasteland Edition: absolutely worth it as the sole weather-based mod I'm using. Rad storms are dangerous. Rad-rain is NASTY. All of it is beautiful. Ghoul-spawning fog banks optional.
  • Deployable Turret Pack 2: Is that a plasma cannon turret in your pocket, or are you just angry to see me?! Yes indeed boys and ghouls, you can carry turrets in Pokeballs and toss 'em out for far more firepower than you and any companions can hope to carry. Ammo is provided by you at the moment deployed, and they are destructible. However ... nothing says Eff Yew to the bad guys like a pocket full of cannons.
  • Modular Simonov PTRS-41 Anti-Tank Rifle: These things are big, mean, nasty, hit like a maglev train and are gloriously LOUD. There's no mistaking when the bad guys have them because nothing else in the game sounds like them. They penetrate 50%-90% of the target's armor. There are turret versions for your settlements that guaran-damned-tee YOU WILL NOT MISS OUT on any attacks. Whether or not the bad guys survive more than a few shots from one of these beasts is an entirely different matter. Loot Detector mod highly recommended if you use this mod since the targets often become very small chunks of grue in short order ... I *love* these things - the fully tricked out one I put together during testing weighed in at 97.5 pounds of range 600+ silenced scoped 20mm custom-made plasma shaped charge death and destruction in a 40-shot-capacity dual-drum feed. (Normal clips hold 5-15 shots.) The weapon included a damage reduction shield and dual-integrated thermal-and-recon sensors. A sniper's very, very wet dream.
  • The 80's Mix 1 and 2: in-game radio stations, ideal for pushing that brain-chilling buzzing of "mosqueetoes" out of your ears while you let VATS do the dirty work instead of panicking in a harpoon-your-organs-and-vomit-your-own-blood-in-your-face frenzy to get away from those gawdawful things.
  • Legendary Mod Additions: craftable legendaries, including quite a few unique to the mod.

the Laser Cannon and Anti-Tank Rifle mods auto-populate the bad guys' level lists. You will find bad guys with them, and they hit HARD. As in, if you're running around with crappy armor, you will die in one or maybe two hits...

Honorable Mention Mods - mods I like but aren't using:


  • Courser Ghost-Spectre X-92 Nanosuit - a quest finding that does not provide you a starting point (although you should find it eventually). Fairly fun, although for me the gem of the mod is the optics: night vision / thermal vision / combo-both-vision eyeglass slotted item with options for manual or automatic actions. The suit is probably statiscally nicer than the nanosuit above .... but I find the above-mentioned nano-suit far more aesthetically pleasing. Sadly, the bethesda.net version is missing the lion's share of the goodies as this mod was meant to emulate a high-end set of power armor in its capabilities without being all bulky and explody.
  • Kat's Stash - amusing OP goodies, but restrained in a way. You won't go broke easily, the pistol is deliberately OP (but not quite ridiculously so) and she kindly provides a beret and fatigue set with hefty defenses. As far as OP item mods go, this is about as reasonable as one of them gets. Starting out with 300k caps is nice ... but you have to live long enough to spend 'em.
  • New Vegas Uniques Mega Pack 2 and the two seperate mods that go with it: FO4-adapted versions of the unique weapons/items from New Vegas. Medicine Stick is my favorite, although the Holy Frag Grenades are there too.
  • Salvage Beacons: build a comm station, staff it with someone, craft some beacons and go a lootin'. Stuff a bunch of junk into an outside container, slap a beacon on it and eventually your nameless minions will arrive to cart your junk back to their settlement for you.
  • The Black Tower Project - provides FO4 versions of the Rings of Power from Lord of the Rings. The Sole Survivor can wear as many as five of them. These are where I based Valkyrie's defense and S.P.E.C.I.A.L. boosts on.
  • MRE's - What Should Have Been already includes several MRE-type items. Otherwise, this simple stand-alone does a wonderful job, especially graphically.
  • New & Expanded Buildable Areas and Scrapping - if you're gonna stick to building your settlements the old-fashioned way, apply this mod liberally. You can VASTLY improve your settlements with this mod. No more vines!!
  • M60 Light Machine Gun - a light machine gun firing .308 ammo, conveniently providing one for you in the Root Cellar of Sanctuary. If you acquire a Neverending legendary weapon mod, slap one on this thing, craft up 5000 .308 rounds for it and LOAD UP. You will giggle gleefully as you mow down EVERYTHING.
  • .45-70 Ranger Sequoia = converts any .44 Magnum you loot / buy into this awesome smokewagon. You'll probably want to ensure you have a large supply of .45-70 ammo saved up before using your gold star-engraved Dragoon.


2 people marked this as a favorite.

I've suggested this before, so forgive the repeat:

Fast-forward everyone to the Boss Fight at The End. Award XP/apply milestone to desired level, award gp budget. PCs are advanced BEFORE the session begins. This should be doable.

Then throw down and go out, one way or another, with a fang!


2 people marked this as a favorite.

Playtesting doesn't do anyone any good whatsoever if the rules are not being tested.

Between being a new rules set and adhering to the rules as understood the logical consequences are a higher fatality rate.


3 people marked this as a favorite.

Go moorlock beggar mob! Use those overbearing rules!

Wrong system? Pffffft. ;)

Or, y'know, morlock troops. Lots of them. *grin*


2 people marked this as a favorite.
DungeonmasterCal wrote:
Just remembered another one from the last session. While the party is walking through a marsh I tell them from somewhere in the trees they hear eerie lute music. Dave, playing the Investigator, asks, "Is there accompanying banjo music?"

A lute is a precursor to the banjo ... ;)


2 people marked this as a favorite.

I'm rooting for Waifu Bara as MVM (Most Valuable Monster). ;)


1 person marked this as a favorite.
Culach wrote:

I think I might houserule it that without the specialized lore you can only repair items, not create.

In fact, while the text doesn't indicate that directly, the table for item creation implies it, as there is NO column for untrained.

Page 143. Craft's untrained use is Repair (activity).


1 person marked this as a favorite.
KuniUjito wrote:
Access to only one book and not a full book at that for a playtest can make a lot things feel kinda of samey.

Presuming that the PF Beta is anything to go on, a lot of what we are seeing will not change over the coming year.

Maybe another page or two per class for 12 classes, probably a bunch more spells (although I don't see much of a need for more) and of course more magic items. All in all there seems to be a good chance that the Nouveau Pathfinder CRB won't greatly exceed 400 pages, perhaps even coming in just under that page count.


1 person marked this as a favorite.

My issue with hard caps is that PCs currently appear to have a hard cap on ability scores of 24 (+7).

A quick skim through the playtest bestiary reveals an apparent systemic hard cap of 30 (+10).

So long as it is possible, however unlikely, for player characters to obtain a 30 in one or more ability scores, I am fine with a systemic ability score cap.

Rare and Unique "stuff" being required for this to happen is fair so long as it is possible.


1 person marked this as a favorite.

This was super-dupers smooth today. Congratulations on a job VERY well done to everyone involved!


1 person marked this as a favorite.

Today is like Monday ate Tuesday and fissioned off a second crappy day at the start of the same week. ;)


3 people marked this as a favorite.
Wheatley wrote:
Drejk wrote:
Retire? Is that something to eat?
No, I think it's something they do to your car.

My guess is that 'retire' will become a euphemism for the deception leading us old farts into a Soylent Green processing center.


1 person marked this as a favorite.

Cut it down to 2 sessions - 1 to get through to the Really Kewl Throwdown. As much as some / most of your players may not enjoy the process of leveling up ... level them to end-of-AP, dole out the swag and get to slayin' some snake folk!

They can be wrapped up before school begins, hopefully?


3 people marked this as a favorite.
Asmodeus' Advocate wrote:

Entire world, natch.

What kinda selfish asshat would only help their friends?

The devil is in the details. Most 20th level Wizards are not likely to have unlocked the secrets of immortality off the back of a package of Keebler Soft Batch Chocolate Chip Cookies (now made from real elves!) as a DIY recipe.

So it is entirely possible that the only type of immortality a Wizard may be able to confer that doesn't involve creating the undead instead involves either limited wish-powered reincarnation or becoming a golem of some sort.

Now that is a racket and a half: I am the only source of reliable eternal youth (via reincarnate). Time to pay up rich folk! Use the proceeds to perform pro-bono reincarnate, proceed to go insane from the overwhelming public attention.... erm, lemme rethink that plan ...


2 people marked this as a favorite.
Vidmaster7 wrote:
yeah I have a hard time figuring out what regular folks should be doing in these situations. (You know besides running and screaming) I also feel like the last movie over advertised Bryan Cranston for how little he was actually in it.

Mentally I boil down his presence in that film to the parts where he's not in it. Shortens the film by a good 20 minutes or so.

Frankly ... monster brawl movies do not need people except as toe-jam and fleeing hordes. The cost to make 90 minutes of good monster stompage these days however ... not sure it's exactly affordable.

Also, people seem to want to see people in these films for some reason.

LET THEM EAT NUCLEAR BREATH WEAPONS! ;)


1 person marked this as a favorite.
Cole Deschain wrote:

IA! IA! GHIDORAH FTAGHN!

And yes, it's totally connected with the 2014 film.

I like the way you chant.

~squiggle~


1 person marked this as a favorite.
Tangent101 wrote:
I know the feeling. Half the time when I schedule a game I have no idea who is going to show and who isn't. Okay, I know that one girl will always be at least an hour late... *eyerolls*

If you schedule the start time session by session, e-mail her that it starts an hour before what time you tell the rest of the players. ;)


1 person marked this as a favorite.

You can thank Fiege / Disney / Marvel for forcing that massive series of shoehorns to 'work' in Age of Ultron.


1 person marked this as a favorite.
captain yesterday wrote:
Turin the Mad wrote:
Drejk wrote:
Turin the Mad wrote:
John Napier 698 wrote:
The Mad Comrade wrote:
John Napier 698 wrote:

From June of Last year. I gradually began getting double vision until one day it became very noticeable. I thought I had some sort of stroke, and all my friends begged me to go to the hospital. Once I got there, a CT scan and an MRI told the doctors that I had a Pituitary Macro-adenoma. And, it's growing sideways, putting pressure on the nerves behind my right eye. That's what's giving me the double vision, and the headaches when the air pressure drops.

But that's not all. I've also got Diabetes, High Blood Pressure, a Thyroid deficiency, and a low Testosterone score. When I was born, I was given a set of defective genes. I want a refund.

Your player rolled ... poorly.

Best of luck to you!

Thanks, MC. Good thing I now longer desire to be a Father. My maladies aren't anything I'd wish on my offspring. It seems that my father's branch of the family tree dies with me. :(
While I won't go into the specifics, Missus Turin and I reached a similar conclusion when it comes to "contributing to the gene pool". i.e., we won't be.
It wouldn't have something to do with the "Mad" part, would it?

Not to my knowledge ...

Odds are likely that inherited genetic damage incurred from exposure to certain still-classified elements from the southwestern geographical region of the continental United States intermixed with a potpourri of highly undesirable garbage that the decisive majority of Turin's Tadpoles would assault any unfortunate egg with would result in semi-Lovecraftian horrors best left never conceived.

OTOH, if said spawnlings rolled very well, they'd be quite impressive. The odds are all in favor of the trashy end of the genetic House. That is not a tiger we would care to tangle with.

;)

I'll wrestle a tiger for my kids, or more likely, because of them.

Were we to have children, I would be right there with you.

Others' kids I'm generally inclined towards the Protective Uncle route. Missus Turin tells me I have a calming effect/aura. I don't get it, but she insists that it is real enough. :)

We don't have kids of our own. Before the year is out this will no longer be an option barring immaculate conception of either the sacred or profane variety.


1 person marked this as a favorite.
John Napier 698 wrote:
The Mad Comrade wrote:
John Napier 698 wrote:

From June of Last year. I gradually began getting double vision until one day it became very noticeable. I thought I had some sort of stroke, and all my friends begged me to go to the hospital. Once I got there, a CT scan and an MRI told the doctors that I had a Pituitary Macro-adenoma. And, it's growing sideways, putting pressure on the nerves behind my right eye. That's what's giving me the double vision, and the headaches when the air pressure drops.

But that's not all. I've also got Diabetes, High Blood Pressure, a Thyroid deficiency, and a low Testosterone score. When I was born, I was given a set of defective genes. I want a refund.

Your player rolled ... poorly.

Best of luck to you!

Thanks, MC. Good thing I now longer desire to be a Father. My maladies aren't anything I'd wish on my offspring. It seems that my father's branch of the family tree dies with me. :(

While I won't go into the specifics, Missus Turin and I reached a similar conclusion when it comes to "contributing to the gene pool". i.e., we won't be.


3 people marked this as a favorite.
Lance Bombardier Orthos wrote:
Sadly our back yard is currently the domain of the First Airborne Wasp Squadron. We've ceded the territory until autumn.

Fire


2 people marked this as a favorite.
John Napier 698 wrote:

From June of Last year. I gradually began getting double vision until one day it became very noticeable. I thought I had some sort of stroke, and all my friends begged me to go to the hospital. Once I got there, a CT scan and an MRI told the doctors that I had a Pituitary Macro-adenoma. And, it's growing sideways, putting pressure on the nerves behind my right eye. That's what's giving me the double vision, and the headaches when the air pressure drops.

But that's not all. I've also got Diabetes, High Blood Pressure, a Thyroid deficiency, and a low Testosterone score. When I was born, I was given a set of defective genes. I want a refund.

Your player rolled ... poorly.

Best of luck to you!


1 person marked this as a favorite.

Given subsequent information, the motivation is likely irrelevant.


1 person marked this as a favorite.
magnuskn wrote:
The Mad Comrade wrote:

It's been ... oh, 4 years or so, since I ran Shattered Star. Must be that the NPC interactions therein were either glossed over or hewn into chunky salsa.

*shrugs* :)

I'm running it right now, so I'm pretty on top of it. I'm looking forward to quite a few of those NPC's.

Also, your group played chocolate bars. :p

I was waiting for hirelings so I could have a plethora of sweets ... and to acquire edible bits to represent them on the mat (so when they were killed I could eat them, noms). ;)


1 person marked this as a favorite.
Malk_Content wrote:

One thing I think we will see (and people will hate me for suggesting it) that Resonance will power, and upkeep Rituals. This is a good idea for several reasons.

1) Balance. Infinite undead minions is over powered (for example.) Limited undead minions, the summoning and upkeep of which shares the same resource as your fireball wand less so.

2) Big rituals can require a lot of Resonance. This explains why the BBEG can't just cast the spell they found right now and might need to spend days focusing on it (leaving themselves weaker in the process or take even longer whilst being conservative) or require masses of followers to give/take resonance from.

2.5) For BBEG with lots of summoned/created servants it gives a Resonance drain that deals a little bit with the "NPCs are always full resources when you encounter them" issue.

3) It gives players a use for Resonance during downtime they may otherwise not have.

That sounds pretty awesome for powering rituals!


Wishlists and Lists

Wishlists allow you to track products you'd like to buy, or—if you make a wishlist public—to have others buy for you.

Lists allow you to track products, product categories, blog entries, messageboard forums, threads, and posts, and even other lists! For example, see Lisa Stevens' items used in her Burnt Offerings game sessions.

For more details about wishlists and lists, see this thread.


Wishlists

Majik Mouf does not have a wishlist.

Lists

Majik Mouf does not have any lists.