Shivra

Tunk's page

11 posts. Alias of Utak.


About Tunk

CAMPAIGN: TWISTING DARKNESS

General Information

Spoiler:

Player Name: Utak
Character Name: Tunk
Class & Level: Barbarian / 1
Race: Half-Orc
Alignment: Chaotic Neutral
Deity: (Searching)
Size: Medium Humanoid
Age: 15
Gender: Male
Height: 6’4”
Weight: 312 lbs.

Abilities & Saving Throws

Spoiler:

Str. : 18 (+4) {While Raging - 22 (+6)}
Dex. : 16 (+3)
Con. : 14 (+2) {While Raging - 18 (+4)}
Int. : 8 (-1)
Wis. : 8 (-1)
Cha. : 8 (-1)

Fort. : +4
Refl. : +3
Will : -1 {While Raging - (+1)}

Combat Stats

Spoiler:

Armor Class: 16 (Studded Leather +3, Dexterity +3)
Touch: 13
Flat-Footed: 13

(Note: While Raging, Armor Class has a -2 Penalty)

Hit Points : 14
BAB : +1
Initiative : +7
Grapple : +5
Speed : 40 ft.

Weapons

Spoiler:

Maul (2 handed melee)
Attack +5 / Damage 1d10 +6 / Critical X3 / Bludgeoning

Rage Attack +7 / Damage 1d10 +9

Great Sword (2 handed melee)
Attack +5 / Damage 2d6 +6 / Critical 19-20 X2 / Slashing

Rage Attack +7 / Damage 2d6 +9

Throwing Axe (1 handed melee or ranged)
Melee Attack +5 / Damage 1d6 +4 / Critical X2 / Slashing
Throw Attack +4 / Damage 1d6 +4 / Critical X2 / Slashing / Range - 10ft.

Sling w/ Bullets (ranged projectile)
Ranged Attack +4 / Damage 1d4 +4 / Critical X2 / Bludgeoning / Range - 50ft.

Currently at 10 Bullets

Dagger (1 handed melee or ranged)
Melee Attack +5 / Damage 1d4 +4 / Critical 19-20 X2 / Piercing or Slashing
Throw Attack +4 / Damage 1d4 +4 / Critical 19-20 X2 / Piercing / Range - 10ft.

Skills

Spoiler:

Appraise: -1
Balance: +2
Bluff: -1
Climb: +3
Concentration: +2
Diplomacy: -1
Disguise: -1
Escape Artist: +2
Forgery: -1
Gather Info: -1
Heal: -1
Hide: +2
Intimidate: +1 (2 ranks)
Jump: +3
Listen: +1 (2 ranks)
Move Silently: +2
Ride: +3
Search: 0 (1 rank)
Sense Motive: -1
Spot: 0 (1 rank)
Survival: +3 (4 ranks)
Swim: +3
Use Rope: +3

Current Possessions

Spoiler:

Maul, Great Sword, 2 Throwing Axes, Sling w/ bullets, Dagger, Studded Leather, Backpack, Flint & Steel, 2 Belt Pouch, Waterskin, Traveler’s Outfit, 2 Sack, Winter Blanket

Total Weight Carried: 58 lbs.

Light Load: 100 / Medium Load: 101-200 / Heavy Load: 201-300
Lift over Head: 300 / Lift off Ground: 600 / Push or Drag: 1,500

{While Raging}
Light Load: 173 / Medium Load: 174-34 / Heavy Load: 347-520
Lift over Head: 520 / Lift off Ground: 1,040 / Push or Drag: 2,600

Feats

Spoiler:

Improved Initiative

Languages, Experience, Racial Traits, & Class Features

Spoiler:

Languages: Common, Orc (illiterate in all)

Experience:

0
Needed For Next Level: 1,000

Racial Traits: Darkvision, Orc Blood

Class Features:

Rage: (PH 25)
1/Day
7 Round Duration
+4 to Str. & Con.
+2 on Will Saves
-2 AC Penalty

(After Rage: Fatigued -2 Str., -2 Dex., No Charge, No Run)

Wealth

Spoiler:

CP: 0
SP: 2
GP: 9
PP: 0

Background

Spoiler:

Raised in the HellSpawn Mountains by the Ghakd ’Usg Vagza , a tribe of orcs known to others as the FireSkull Tribe, Tunk became strong of body fast in life. The FireSkull had a devoted fanaticism to fire and its destructive essence. They practiced spiritual burning of one’s flesh to show strength, honor and devotion. To this day, Tunk bears many scars and even his skin is the color of smoke, as if he was spitted over a fire as a babe. Maybe he was.

Never knowing his father, his orc mother, a powerful Shaman of Grol-Chen named Nwuqa, brought him up in a brutal life of battle and survival of the fittest. Tunk learned early on to become strong and fast against the larger orcs of his tribe. He had to prove himself everyday. At a young age he was forced to brawl, then as he grew he was judged by his hunting prowess. This was the only life he knew.

By age 12, he took part in raiding parties. Tunk received a red-colored skull painted on his face. Then the raiding party would attack nearby settlements to take food, weapons, wealth, and slaves. These raiding parties would then burn the shell of the settlement, hence leaving the tribe’s signature mark and letting neighboring settlements know that the FireSkull would be coming.

After one successful destructive foray though, the celebrating raiding party was attacked. A group of human, elves, dwarfs, and half-orcs pulled a retaliatory strike. They killed all of the orcs, and as Tunk’s life was going to taken, a half-orc intervened and spared it. Tunk was taken to a village named Whispering Meadows and treated as a prisoner. At this village, the Half-Orc who spared him, Lut by name, talked to the young Tunk to find out more about him. Lut, deciding that environment not personality swayed Tunk’s behavior, talked to him about the outside world. Tunk was unaware of how is actions truly effected the world around him. All he ever knew, up until now, was the lifestyle of the FireSkull Tribe. Lut told him about Ulati, a more peaceful orc deity, but also instructed him with wisdom on how Tunk should make more informed decisions. To gather information before deciding on courses of action regarding ideals and philosophies. Most of this went over Tunk’s head, but he understood the general idea.

After two months of imprisonment, Tunk was taken miles away from Whispering Meadows and released. He was told not be seen in this area again, but Lut also wished him good luck. In the years that followed, Tunk survived by his strength and outdoor wits. He defended himself from attack many times, taking from his downed foes the assortment of weapons and armor that he carries with himself today. Wandering the world, he learned of the City of Mondthep and its many houses of religion. Tunk has decided to travel here to find out where he belongs in this world and to discover what Lut was talking about regarding ideals and philosophies. What ever they are.

Physical Description

Spoiler:

Heavily muscled, Tunk is 6’4”, 312 lbs. and is dark as night. His skin is a smoky color with patches of light and dark black skin, long shaggy black hair and black eyes. His body is covered by various weapon and burn scars. He also has various tattoos in the shape and color of fire running the length of his forearms. Due to his young age, his growing tusks from his jaw line pointing up are still small and the left tusk has been chipped away forming an uneven mouth. His tusks are yellowed and his face is filled with lines of cut scars.

Personality

Spoiler:

Tunk is very moody. He can be very rash or reasonable depending on whim. He can be open-minded and may listen to your thoughts if he feels inclined, or he can be ultimately stubborn. He is a Half-Orc of extremes. His is either calm or violent. It is like he has an On/Off switch, but sometimes the Off switch is invisible. Tunk wants to learn and find his place in the world, but he has a hard time grasping ideas and gets frustrated quickly. He also has a difficult time trusting anybody. Most of the time, he just wants to smash things, unless, of course, he is relaxing.