Edgrin

Tucci Hedgehopper's page

598 posts. Alias of Euan.


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Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci moves up the stairs and watches over either MacLaren or Veronica as they open the door. Kasin trails behind on the top step burdened by his load.

Tucci also keeps a half an ear on the rear, worried for others who might join them.

Perception: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31 (heroism) (listening behind them)


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci needs to tie the woman down, so I figure he's downstairs another few rounds to make that happen. Once that is done, he and Kasin will make their way upstairs though.

No searching though, we seem to be in a hurry.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci starts by lashing their prisoner onto Kasin for a swift departure if need be. Then he'll spend the next few rounds binding the wounds of those still breathing. No need to kill everyone they meet after all.

Heal: 1d20 + 4 ⇒ (7) + 4 = 11 vs DC 15
Heal: 1d20 + 4 ⇒ (15) + 4 = 19 vs DC 15
Heal: 1d20 + 4 ⇒ (14) + 4 = 18 vs DC 15
Heal: 1d20 + 4 ⇒ (2) + 4 = 6 vs DC 15

If there's time, and if they haven't succumbed to their injuries, he tries the two he failed again.

Heal: 1d20 + 4 ⇒ (11) + 4 = 15 vs DC 15
Heal: 1d20 + 4 ⇒ (14) + 4 = 18 vs DC 15

Kasin waits patiently shifting his weight from paw to paw under the weight of their prisoner.

Tucci makes a mental note to improve his healing abilities...


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 51/51 (+16/16); AC: 27, tch 16, flat 23 (included: +3 barkskin, +2 dex)
Kasin HP: 47/52 (+14/14) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 13
Tucci Conditions = Focus: Bear (+4con) & Cat (+4dex) (sw, 7/8), Deadeye Lore (+4, full), Barkskin (+3, full), Shared Training (outflank, full), Heroism (full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Kasin Conditions = Focus: Bull (+4str) & Bear (+4con), Smite (sw, 1/1d, +7dam), Greater Magic Fang (+2, full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +6/1, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +5, Str +3(+5) Dam: Str +4(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +3 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (0/3, heroism, barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 8, Concentration +12, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (4/5): Cure Light Wounds, DeadeyeS Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/5): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/3): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
- - -

Tucci moves to Kasin and lifts their unconscious target onto Kasin's back. He wants to strap her down in case they need to move quickly, but doesn't have time quite yet.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 51/51 (+16/16); AC: 27, tch 16, flat 23 (included: +3 barkskin, +2 dex)
Kasin HP: 47/52 (+14/14) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 13
Tucci Conditions = Focus: Bear (+4con) & Cat (+4dex) (sw, 7/8), Deadeye Lore (+4, full), Barkskin (+3, full), Shared Training (outflank, full), Heroism (full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Kasin Conditions = Focus: Bull (+4str) & Bear (+4con), Smite (sw, 1/1d, +7dam), Greater Magic Fang (+2, full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +6/1, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +5, Str +3(+5) Dam: Str +4(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +3 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (0/3, heroism, barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 8, Concentration +12, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (4/5): Cure Light Wounds, DeadeyeS Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/5): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/3): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
- - -

Tucci commands Kasin to the woman’s fallen form. He plans to lift her on his back in case they need to make a quick get-away. However, he moves and swings on the remaining guard to help Mac.

Pike: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32 (heroism, haste, inspire, cover)
damage (P): 1d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16 (inspire)


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 51/51 (+16/16); AC: 27, tch 16, flat 23 (included: +3 barkskin, +2 dex)
Kasin HP: 47/52 (+14/14) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 13
Tucci Conditions = Focus: Bear (+4con) & Cat (+4dex) (sw, 7/8), Deadeye Lore (+4, full), Barkskin (+3, full), Shared Training (outflank, full), Heroism (full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Kasin Conditions = Focus: Bull (+4str) & Bear (+4con), Smite (sw, 1/1d, +7dam), Greater Magic Fang (+2, full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +6/1, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +5, Str +3(+5) Dam: Str +4(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +3 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (0/3, heroism, barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 8, Concentration +12, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (4/5): Cure Light Wounds, DeadeyeS Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/5): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/3): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
- - -

Tucci 5’ steps back and swings at the ping guard with flank!
Pike: 1d20 + 12 + 10 ⇒ (6) + 12 + 10 = 28 (heroism, haste, inspire, flank)
damage (P): 1d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12 (inspire)

Pike: 1d20 + 7 + 10 ⇒ (13) + 7 + 10 = 30 (heroism, haste, inspire, flank)
damage (P): 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15 (inspire)

hasted Pike: 1d20 + 12 + 10 ⇒ (9) + 12 + 10 = 31 (heroism, haste, inspire, flank)
damage (P): 1d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11 (inspire)

Kasin with green down, drops into flank as well, pressing pink.
Kasin Bite (magic): 1d20 + 9 + 12 ⇒ (5) + 9 + 12 = 26 (fang, focus, haste, inspire, flank)
damage (B/P/S): 1d8 + 4 + 7 ⇒ (3) + 4 + 7 = 14 (fang, focus, inspire)


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 51/51 (+16/16); AC: 27, tch 16, flat 23 (included: +3 barkskin, +2 dex)
Kasin HP: 47/52 (+14/14) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 13
Tucci Conditions = Focus: Bear (+4con) & Cat (+4dex) (sw, 7/8), Deadeye Lore (+4, full), Barkskin (+3, full), Shared Training (outflank, full), Heroism (full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Kasin Conditions = Focus: Bull (+4str) & Bear (+4con), Smite (sw, 1/1d, +7dam), Greater Magic Fang (+2, full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +6/1, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +5, Str +3(+5) Dam: Str +4(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +3 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (0/3, heroism, barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 8, Concentration +12, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (4/5): Cure Light Wounds, DeadeyeS Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/5): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/3): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
- - -

Kasin bites at green, taking advantage of haste.
Kasin Bite (magic): 1d20 + 9 + 8 ⇒ (5) + 9 + 8 = 22 (fang, focus, haste, inspire)
damage (B/P/S): 1d8 + 4 + 7 ⇒ (1) + 4 + 7 = 12 (fang, focus, inspire)

hasted Kasin Bite (magic): 1d20 + 9 + 8 ⇒ (12) + 9 + 8 = 29 (fang, focus, haste, inspire)
damage (B/P/S): 1d8 + 4 + 7 ⇒ (8) + 4 + 7 = 19 (fang, focus, inspire)

Tucci shortens his pike (swift) and concentrates on the same man with less success!
Pike: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 (heroism, haste, inspire, cover)
damage (P): 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15 (inspire)

Pike: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 (heroism, haste, inspire, cover)
damage (P): 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15 (inspire)

hasted Pike: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 (heroism, haste, inspire, cover)
damage (P): 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15 (inspire)


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 51/51 (+16/16); AC: 27, tch 16, flat 23 (included: +3 barkskin, +2 dex)
Kasin HP: 52/52 (+14/14) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 13
Tucci Conditions = Focus: Bear (+4con) & Cat (+4dex) (sw, 7/8), Deadeye Lore (+4, full), Barkskin (+3, full), Shared Training (outflank, full), Heroism (full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Kasin Conditions = Focus: Bulll (+4str) & Bear (+4con), Smite (sw, 1/1d, +7dam), Greater Magic Fang (+2, full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Weapon Equipped = None
Boarding Pike: Att: BAB +6/1, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +5, Str +3(+5) Dam: Str +4(+7) Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +3 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (0/3, heroism, barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 8, Concentration +12, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (4/5): Cure Light Wounds, DeadeyeS Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/5): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/3): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
- - -

Kasin bites at green, taking advantage of haste.
Kasin Bite (magic): 1d20 + 9 + 8 ⇒ (3) + 9 + 8 = 20 (fang, focus, haste, inspire)
damage (B/P/S): 1d8 + 4 + 7 ⇒ (6) + 4 + 7 = 17 (fang, focus, inspire)

hasted Kasin Bite (magic): 1d20 + 9 + 8 ⇒ (3) + 9 + 8 = 20 (fang, focus, haste, inspire)
damage (B/P/S): 1d8 + 4 + 7 ⇒ (5) + 4 + 7 = 16 (fang, focus, inspire)

EDIT
Tucci extends his pike (swift) and launches attacks on the caster, now visible. I don’t have cover from friendlies but I think there’s a bit of corner here and there so cover applied.

Pike: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 (heroism, haste, inspire, cover)
damage (P): 1d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14 (inspire)
critthreat Pike: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 (heroism, haste, inspire, cover)
damage (P): 2d6 + 14 + 6 ⇒ (6, 2) + 14 + 6 = 28 (inspire)

Pike: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 (heroism, haste, inspire, cover)
damage (P): 1d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13 (inspire)

hasted Pike: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 (heroism, haste, inspire, cover)
damage (P): 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15 (inspire)


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 51/51 (+16/16); AC: 27, tch 16, flat 23 (included: +3 barkskin, +2 dex)
Kasin HP: 52/52 (+14/14) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 13
Tucci Conditions = Focus: Bear (+4con) & Cat (+4dex) (sw, 7/8), Deadeye Lore (+4, full), Barkskin (+3, full), Shared Training (outflank, full), Heroism (full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Kasin Conditions = Focus: Bulll (+4str) & Bear (+4con), Smite (sw, 1/1d, +7dam), Greater Magic Fang (+2, full), Delay Poison (full), Tears to Wine (+2 int/wis, 3)
Weapon Equipped = None
Boarding Pike: Att: BAB +6/1, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +5, Str +3(+5) Dam: Str +4(+7) Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +3 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (0/3, heroism, barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 8, Concentration +12, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (4/5): Cure Light Wounds, Deadeye Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/5): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/3): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
- - -

Tucci sees the woman run to the right, so he commands Kasin to follow.

Kasin moves up and readies an attack should any guards move next to him.
Kasin Bite (magic): 1d20 + 9 + 8 ⇒ (18) + 9 + 8 = 35 (fang, focus, haste, inspire)
damage (B/P/S): 1d8 + 4 + 7 ⇒ (8) + 4 + 7 = 19 (fang, focus, inspire)

Tucci swiftly enhances himself becoming more bearlike and more dextrous. Then he moves up and readies a swing (cover noted, but there might be none).
Pike: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 (heroism, haste, inspire, cover)
damage (P): 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15 (inspire)


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci waits to see how Veronica proceeds before plunging ahead and gumming up the hallway.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci figures they’re here for information, and he’s happy to pay for it - if only to avoid bloodshed (which might be unavoidable - but you never know).

”Well…” he begins slowly, ”We’re here for information, and are happy to buy it.” He considers mentioning the Chellish invasion to either force conflict, or lower the price, but decides against it. Better keep that info close to the chest like the captain said.

He considers a moment before proceeding - unsure if he’s on the right track.

”We know you had Haddon Pike, Roweena Kellet, and Corlan killed. Unfortunately we had questions for them which their, ah, untimely deaths precluded. Now, we’re not going to hold that against you. But we still have our questions, and hope perhaps, for a price, like I said, you’d be willing to answer a few of your own.”

”Why did you have them killed? Who were they working for that you hate so much as to kill?”

Diplomacy: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 (heroism)

He plunks down a pouch of platinum (100gp worth) as a sweetener - just to open negotiation and to show he's serious.

Not really sure where to start - I hope Tucci's not being overly foolish.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 51/51; AC: 25, tch 14, flat 23 (included: +3 barkskin)
Kasin HP: 52/52 (+14/14) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 13
Tucci Conditions = Focus: None (sw, 8/8), Deadeye Lore (+4, full), Barkskin (+3, full), Shared Training (outflank, full), Heroism (full), Delay Poison (full)
Kasin Conditions = Focus: Bulll (+4str) & Bear (+4con), Smite (sw, 1/1d, +7dam), Greater Magic Fang (+2, full), Delay Poison (full)
Weapon Equipped = None
Boarding Pike: Att: BAB +6/1, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +5, Str +3(+5) Dam: Str +4(+7) Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +3 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (0/3, heroism, barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 8, Concentration +12, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (4/5): Cure Light Wounds, Deadeye Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/5): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/3): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
- - -

”Well, what do we hope to learn from ‘Z’? I suppose we should try the password - since we know it.” he grins.

Still, he prepares in case they need to fight their way out. He requests his heroism from Eric and provides his rod of extend to, well, extend it.

Then, nearby, he casts:
- Deadeye's Lore (full dungeon) (1)
- Barkskin (+3 natural armor, full dungeon) (2 - rod)
- Shared Training (MacLaren & Veronica, full dungeon, Outflank) (2 - rod)
- Magic Fang Greater (+2 Kasin’s bite, full dungeon) (3)

And, because he hasn't used this spell before, he examines the ground for tracks as they enter. He's looking to see what sort of foot traffic the apothecary gets. Is it a busy place?

Survival, tracking: 1d20 + 19 + 4 ⇒ (6) + 19 + 4 = 29 (lore)


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

NEXT LEVEL: 8:
Hunter, Divine Hunter Archetype (Good)
+1 Wisdom
+6hp (5, +1 con) (51)
+1 BAB (6/1) & CMB/D
+1 to Fort and Reflex saves (6/6/2)
+9 skills (6, + 1 fav, +2 background†) (Diplomacy, Disable Device, Handle Animal, Intimidate, Knowledge Geography x2 (†), Perception, Profession Sailor, Survival)
+1 Wild Empathy (8)
+1 Tracking (4)
+1 Touch of Good (3)
Armor attunement +1/+1 (1 to armor, no shield or buckler)
Resistance +2
Toughening +1 natural armor
Weapon attunement +1/+1 (Pike, Dagger)
+1m animal focus (8) (also note bonuses increase to +4)
Second Animal Focus (select two foci instead of one for Kasin (bull and tiger) and Tucci (bear and tiger))
Swift Tracker (Ex): A hunter can move at her normal speed while using Survival to follow tracks without taking the normal -5 penalty. She takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.
Spell Swap Deadeye’s Lore for Magic Fang
+1 Third Level Spell (Resist Energy Communal)
+1 Second Level Spell cast (5)
+1 Third Level Spell cast (3)
Spells Known (Caster Level 8, Concentration +12, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/5): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (5/5): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/3): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally

Kasin Celestial Capybara
+1 HD (7 x 4.5 = 31, +14 con, +7 toughness) 52hp
+1 SR (13)
+1 Smite Damage (7)
+1 BAB (5)
+1 Skill: (Fly)
+1 Feat: Improved Natural Attack (bite: d8)
Mental Prowess +2 (wis)
Animal focus likely: bear & bull (+4 con/str)
- - -


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Sorry - vacation brain. I totally forgot the sense motive.

Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24 vs DC 15


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

He doesn't like to give up loot, but he nods along with MacLaren's suggestions. They make good sense, and it's a reasonable investment. That and he's a good assassin - not the sort of fellow you want pissed at you, or hunting you.

He looks to the captain for final approval and wonders what they'll learn.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

During the day and a half trip, Tucci will finish his wand of Read Weather. He doubts it’ll be much good in the long run, but it’s cheap, and might help easing in and out of port. He plans to use it prior to every departure, to aid in their journies.

The next day, he’ll try again to study the ledger. At the very least he gives himself a spiritual boost, and requests a little heroism from Eric. Likely there are other benefits pouring forth as well, but we’ll start with those.
Linguistics: 1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 22 (heroism, sacred) vs DC 20

He’ll also be on hand when the captain and MacLaren question their prisoner, but he keeps his trap shut so as not to reveal more than they learn - which is his habit. He'll surely blather something once the questioning begins...


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci trusses the assassin with his own silk rope, and lowers him down to the ground. He'll put him on Kasin to carry to the ships boat once they're done with the area.

"Yeah, questioning him on the ship is a good idea. He'll be quite isolated - and likely fear we'll assign him a bunk and a job!" he chuckles as he walks back to the Charm behind Kasin.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci gives Roweena's house a once over, to see if there's anything the guards might have missed.

Perception: 1d20 + 17 ⇒ (14) + 17 = 31 vs DC 30

He quietly pockets the ledger, worried there may be other eyes about. When they're back on the ship, or somewhere private, he'll reveal it to the officers and see if he can identify what it means.

Linguistics: 1d20 + 3 ⇒ (8) + 3 = 11 vs DC 20

"Captain, I found this ledger in Roweena's home. See here is a list of the pirates of the Shackles, the big ones at least and a line of numbers. I dunno yet what it means captain, but with a little focus, along with spiritual and magical aid of course, I think I can figure it out."


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci searches the body, and strips it of magical armor, and other worthwhile gear.

"Yeah, I doubt he'll talk usefully. We should leave the note in case the authorities find him first so they know he's the one killing folk."

When he's done, he nods, agreeing with Mac, "Let's search these houses next. Then the apothecary. I figure this 'Z' will be obvious when we get there."

He thinks about the people in this area, and wonders if anyone he's heard of has a name starting with 'Z'.
Knowledge Local: 1d20 + 4 ⇒ (15) + 4 = 19

"Anyone need or just want, this spyglass? We had a spare which I put in the crow's nest. MacLaren, you want it?"

Tucci will search the place they're in now to start while Kasin guards the door of the other building with Eric until they have time to get there.

Perception: 1d20 + 17 ⇒ (16) + 17 = 33


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 21, tch 14, flat 19
Kasin HP: 45/45 DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: None (sw, 7/7), Tears to Wine (3, +2 int/wis checks), Shared Training (full, Outflank)
Kasin Conditions = Focus: Bull (+2str), Smite (sw, 1/1d, +6dam), Tears to Wine (3, +2 int/wis checks), Magic Fang (+1, full)
Weapon Equipped = None
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (6/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (1/3, heroism, life bubble, shared training)
Spell Storing Armor (Vampiric Touch)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci moves to try and setup a flank - or at least get closer to one as he swings!
Pike: 1d20 + 11 ⇒ (1) + 11 = 12
damage (P): 1d6 + 7 ⇒ (6) + 7 = 13

Sadly, he trips himself up while moving and nearly tumbles off the roof!


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 21, tch 14, flat 19
Kasin HP: 45/45 DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: None (sw, 7/7), Tears to Wine (3, +2 int/wis checks), Shared Training (full, Outflank)
Kasin Conditions = Focus: Bull (+2str), Smite (sw, 1/1d, +6dam), Tears to Wine (3, +2 int/wis checks), Magic Fang (+1, full)
Weapon Equipped = None
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (6/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (1/3, heroism, life bubble, shared training)
Spell Storing Armor (Vampiric Touch)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci yells at Kasin to guard, though what he’s guarding Tucci doesn’t know. Still, if anyone tries to get in or out of the building, Kasin will take a swipe at at ‘em.

Kasin Readied Attack:
Kasin Bite (magic): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 (fang, focus)
damage (B/P/S): 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7 (fang, focus)
- - -

Tucci sees the man down, and 5’ steps to get reach, prep for future flank, and also swings!

Pike: 1d20 + 11 ⇒ (10) + 11 = 21
damage (P): 1d6 + 7 ⇒ (1) + 7 = 8

Not sure if we have heroism, so assuming not for now.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 21, tch 14, flat 19
Kasin HP: 45/45 DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: None (sw, 7/7), Tears to Wine (3, +2 int/wis checks), Heroism (full), Shared Training (full, Outflank)
Kasin Conditions = Focus: Bull (+2str), Smite (sw, 1/1d, +6dam), Tears to Wine (3, +2 int/wis checks), Magic Fang (+1, full)
Weapon Equipped = None
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (6/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (1/3, heroism, life bubble, shared training)
Spell Storing Armor (Vampiric Touch)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

On the approach, Tucci will cast Magic Fang Greater (+1 bite, full dungeon) and Shared Training, extending the spell (MacLaren & Veronica, full dungeon, Outflank).

”I say we knock, but that’s just bein’ polite. I could charge the door as you three teleport inside. I’d join you in a round or two unless you open the door sooner from the other side and let me charge on through!”

He laughs at the thought - if we get the timing right!


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci shares what he learns about the opera. "So this Roweena is his contact. This all sounds like someone is covering their tracks - or maybe the Master of the Gales caught wind of all this and is clearing out the opposition."


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci screws up his courage and, with magics flowing through his body, he tries to understand the coded messages. He knows it'll be tough, but he does what he can, saying a brief prayer to Desna for luck.

Linguistics: 1d20 + 18 ⇒ (20) + 18 = 38 vs DC 30

"Ha! Ha I say! We figured it out! We figured it out!" Tucci exclaims as he studies the documents.

He explains what he discovered with the parties help.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci looks at the documents, "Even at my best, with aid, and magics, I can't hope to decipher this. Do we know anyone who might be helpful? It's a mystery!"

Best I can do, I think, is DC 27 at present. That's with heroism and my own blessed touch (sacred +2). Aid another, if we can find someone with it, only gets me to 29 - on a crit. It'd be easier for me to aid someone else to get the DC 30 - a tough roll!

He grabs the helm in the meantime and does his captains bidding, readying the ship to sail around to the tengu.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Knowledge Local: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 (heroism) vs DC 10
Heal: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 (heroism) vs DC 15
Heal: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 (heroism) vs DC 20
Perception: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31 (heroism) vs DC 25
No knowledge history.

When the group is ready to leave, Tucci will do so by way of the rocky outcropping for a quick glance.
Perception: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20 (heroism) vs DC 20

Just in case,
Survival, tracking: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26 (heroism) (ahh well)

...look at that. All successes!

Tucci excitedly shares what he learns. Except the historical bits. He never was very good at school - his mind kept wandering to the next shiny bauble.

He'll fish out the bag with the hook on his pike, if no better tool presents itself. He doesn't want to get bitten.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

"Yeah, I'd rather not leave hoisting a corpse, but if you can talk to the dead (cool!) we should see what he has to say." Tucci grins.

"You, Eric, and the captain can dimension door with the corpse." (Not a creature for dimension door as long as someone can carry the, ah, dead weight.) "Me and Kasin can mosey back to the ships boat."


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci nods in agreement. He tries to look nonchalant as he stands in the way of Eric and any nearby watchers.

He touches the man as he works...

Tucci touches Eric, providing him with +2 to attacks, skill checks, ability checks, and saving throws (sacred) until the start of Tucci’s next round.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci flops back in the saddle, and moves back by the door - staying in full view of the neighbors. He leans in close to Mac and Veronica, "He's dead - riddled with crossbow bolts and submerged in a fish tank. He's not getting up again."

He'd worry about being accused of being the killers, but they don't use crossbows.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci, astride Kasin, rides around the ‘cottage’. When he sees the open window, he stands on Kasin’s back and peers within.

Perception: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24 (heroism)


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

"Do we want to wait until this afternoon and catch up with him in the bar? If the charm doesn't work, we get him drunk, with apologies," he nods to Brother MacLaren, "And see what we can learn that way." He says it casually though, confident that Mac's charms will function as they should. He's a powerful caster after all - Tucci has seen it for himself!

He's fine just walking over, so as not to draw too much attention to themselves... and he has no way to fly as yet - without help of course.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci figures they've learned what they can, but he waits to see if Veronica has any further questions.

The man is quite the gossip!

Oh wait!

"Oh, wait! Where does Pike do his drinking? Where can we find him?"


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci nods along with his captain, Great questions! he thinks, and nearly blurts out loud.

He'll add, "Also, what can you tell us about Corlan, the sidekick? Is he tough, if stupid?"


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci watches MacLaren storm off, and wonders what to do. He wouldn't go on board a random ship on the oath of one man, but he understands the offense Mac feels. Still, he stays with his captain, not wanting to leave her alone with the half-elf - though he looks harmless enough.

"So Pike's the spy huh? Cool! Does he work with anyone around here more than usual? Like maybe a handler?"

He asks the question, though he's fingering the scrimshaw ship. Nice work! He wonders what he could make out of it...

"Oh!" He thinks out loud, "Where is the Master of Gales? Why do you think they're connected?"


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci forks over the 16gp and, smiling, takes the kraken token. "This is very nice work." he says as he puts it around his neck.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci shrugs, disbelieving that anyone would give up a chance at food. After all, they have a very fine chef!

He eyes the man's wares.

Profession Merchant: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

He picks out a particularly nice piece - something he might wear around his neck - and asks what it goes for, in the current market.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci's a little surprised by the offer to meet on the ship, but sure, it would be more convenient. "We'll even throw in lunch!" he offers to sweeten the deal.

Diplomacy: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 (heroism) vs DC 10 to aid providing +4


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 21, tch 14, flat 19
Kasin HP: 45/45 DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: None (sw, 7/7), Tears to Wine (3, +2 int/wis checks), Heroism (full), Shared Training (full, Outflank)
Kasin Conditions = Focus: Bull (+2str), Smite (sw, 1/1d, +6dam), Tears to Wine (3, +2 int/wis checks), Magic Fang (+1, full)
Weapon Equipped = None
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Rod of Extend Lesser (1/3, life bubble, resist energy communal, shared training)
Spell Storing Armor (Vampiric Touch)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (3/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

On the second day, Tucci offers up the wand of protection from evil to Veronica. ”Easy! Let me know if you want anything else,” he grins.

That day, Tucci totally offers his rod to Eric for an extended heroism. ”Thanks Eric!” he also drinks the draught Veronica offers, getting Kasin to slop it up as well, though the rodent doesn’t like it as much.

He’ll cast Magic Fang Greater (+1 bite, full dungeon) on Kasin. He’ll use his rod of extend for a casting of Shared Training (MacLaren & Veronica, full dungeon, Outflank).

He considers other spells, but holds off for now as he joins the officers to the tavern.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci loves the idea of vampiric touch on his armor and immediately plunks down the extra 1,000gp to make it happen. "Money well spent captain, thanks for the idea!"

He'll also collect what's needed for the wand crafting, though he won't be able to start it until they depart.

When he receives the runestone from Veronica, he bestows it on Eric. "I figure this way you can give me the heroism, and maybe pick up some other spell too - for the fun of it!" he grins.


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Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci, not being very good at telling stories (he tends to jump to the end in his excitement) tries instead to sell plunder and tries to obtain a few crew members during the week.

Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6 vs DC 20 for no crew
Diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20 vs DC 20 for Crew: 1d4 + 2 ⇒ (2) + 2 = 4

Profession Merchant: 1d20 + 8 ⇒ (11) + 8 = 19
Profession Merchant: 1d20 + 8 ⇒ (20) + 8 = 28
Profession Merchant: 1d20 + 8 ⇒ (7) + 8 = 15
Profession Merchant: 1d20 + 8 ⇒ (11) + 8 = 19
Profession Merchant: 1d20 + 8 ⇒ (11) + 8 = 19

There are 15 more plunder to be unloaded if anyone else wants to try. I’m putting plunder cash into our ship improvement/purchase fund unless folks want to do something different.

Party Divvy!
Each of us receive 16,048gp in assorted wealth.

Tucci approaches his captain as he doles out the wealth.

”Say, Veronica, could you make something for me? I want a Runestone of Power (2nd) (8,000gp) to give to Eric. I’ll get heroism like you guys, and he’ll get a little spell flexibility. Seems a fair trade - if you can make it for me.” He gives her the 4kgp if she agrees to the commission.

Additionally he’ll buy a few things from the locals if he can.
Scroll of Lesser Restoration (200gp) x2
Scroll of Quench (525gp)
Scroll of Plant Growth (525gp)

Mithral Breastplate (+6 AC, +5 maxdex, -1 ACP) (4,200gp)

Rod of Extend Lesser (3,000gp)

Aegis of Recovery (1,500gp)

Total spent, 14,150gp, net income 1,898gp


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

When MacLaren says they're going to sell plunder and stay in port a day or two - Tucci cheers. "All right!" he says excitedly thinking of all the things he needs.

I'm ready to do a divvy, but please check the tracking sheet. There are a few scrolls and the like which I've marked to sell that we might want to keep if someone can use 'em. Let me know when you've both checked the sheet and I'll do a divvy so we can buy some gear.

If no one says no, Tucci will take the mithral jewel encrusted dagger. He uses a dagger as a backup weapon, and this one sparkles!


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci nods, but waits for his captain to reply before departing.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci nestles into the comfortable chair and listens to the priests fine story. He'll add that their captain rallied, and was involved in the slaying of the opposing captain, in case that wasn't clear.

Still, he murmurs, "Good telling MacLaren!"

He watches the Calistrians, and measures their response, in as much as he can anyway.

Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17 Trying to determine if they lie in their response.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

"Sure, that's fine. We should be careful before letting the crew run off. But they deserve a break too - hopefully we can give it to them."

Tucci follows along.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Tucci helps MacLaren bury the dead at sea. The others seem to find all that is there to be found, and he's pleased. A bit of plunder, a few items for the officers, and they can complete their task with the Calistrians.

"A job well done and that's a fact!" he cries gladly.

He agrees with the Captains orders. Once the loot is loaded, Tucci makes haste for Quent.

Profession Sailor: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 (navigating)

Will we reach Quent before morning? If so, Tucci suggests they delay a little. He'd like to be prepared before facing the Calistrians again, in case something goes wrong. He doesn't distrust them, just being careful.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 34/45; AC: 22, tch 14, flat 20 (barkskin +3na)
Kasin HP: 37/45 (+7 con bump) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: None (sw, 6/7), Barkskin (+3 na, 2), Shared Training (outflank, 2), Aid (+1 att morale, 2)
Kasin Conditions = Focus: Bear (+2con), Smite (sw, 1/1d, +6dam), Magic Fang (+1, 2)
Weapon Equipped = None
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (0/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (2/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci, much tired from his long journey (flights west from Europe are hard - I was awake over 24 hours!) around the island, is very pleased when MacLaren descends with healing.

"Thanks Mac! That feels great!”

He navigates the ship near the swag and keeps his eye out for trouble on the horizon.

Perception: 1d20 + 17 ⇒ (4) + 17 = 21 with spyglass

He reveals anything he sees and awaits the captains orders.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 22/45 (+7 con bump); AC: 22, tch 14, flat 20 (barkskin +3na)
Kasin HP: 25/45 (+7 con bump) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bear +2con (sw, 6/7), Barkskin (+3 na, 3), Shared Training (outflank, 3), Aid (+1 att morale, 3)
Kasin Conditions = Focus: Bear (+2con), Smite (sw, 1/1d, +6dam), Magic Fang (+1, 3)
Weapon Equipped = None
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (0/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (2/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci continues to navigate toward the others, hoping they are doing well and worried for them. He’ll hold off on healing for now, expecting MacLaren to have a thing or two to say about that before he needs to drain the last of his spells, or start on the wand.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 22/45 (+7 con bump); AC: 22, tch 14, flat 20 (barkskin +3na)
Kasin HP: 25/45 (+7 con bump) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bear +2con (sw, 6/7), Barkskin (+3 na, 3), Shared Training (outflank, 3), Aid (+1 att morale, 3)
Kasin Conditions = Focus: Bear (+2con), Smite (sw, 1/1d, +6dam), Magic Fang (+1, 3)
Weapon Equipped = None
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (0/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (2/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci continues to guide the ship around the island.


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 22/45 (+7 con bump); AC: 22, tch 14, flat 20 (barkskin +3na)
Kasin HP: 25/45 (+7 con bump) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bear +2con (sw, 6/7), Barkskin (+3 na, 3), Shared Training (outflank, 3), Aid (+1 att morale, 3), Inspire (+2 competence)
Kasin Conditions = Focus: Bear (+2con), Smite (sw, 1/1d, +6dam), Magic Fang (+1, 3), Inspire (+2 competence)
Weapon Equipped = None
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (0/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (2/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci shifts the ship and begins sailing around (see above roll).


Male Halfling Hunter 8 | AC: 22 tch 14 flat 20 | Fort +10, Ref +11, Will +9 | CMD 21 | Initiative +2 | Perception +18 | Sense Motive +4 | Helm

Status:
Tucci HP: 22/45 (+7 con bump); AC: 22, tch 14, flat 20 (barkskin +3na)
Kasin HP: 25/45 (+7 con bump) DR 5/evil; AC: 25, tch 15, flat 21 (not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bear +2con (sw, 6/7), Barkskin (+3 na, 3), Shared Training (outflank, 3), Aid (+1 att morale, 3), Inspire (+2 competence)
Kasin Conditions = Focus: Bear (+2con), Smite (sw, 1/1d, +6dam), Magic Fang (+1, 3), Inspire (+2 competence)
Weapon Equipped = None
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (0/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (2/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

narrator robot wrote:
The 'Charm' is still stuck on the reef, it will take a Profession (sailor) DC 20 to sail the ship off of the reef. But it will not be able to follow the lugger (which is a flat bottom boat) between the Islands. It will need to go around, one Island or the other.

If, and only if, the sailors who were flung overboard are back on board, Tucci will begin to ease the ship off the reef. If there are still sailors in the water, he’ll use his new found rope of climbing to help save them.

Profession sailor: 1d20 + 15 ⇒ (4) + 15 = 19

Frustrated by how stuck they are, he takes his time and tries again (though if we're still in rounds, this likely happens later).
Profession sailor: 1d20 + 15 ⇒ (9) + 15 = 24