Edgrin

Tucci Hedgehopper's page

907 posts. Alias of Euan.


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Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Ouch - sorry to hear it! I hope, for your sake, you're able to get it up and running!

Veronica, are you back?


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 26, tch 15, flat 24 (included +3 net barkskin)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: None (sw, +4, 10/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day), Aquatic Trail (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Air Walk (dungeon), Protective Luck (2/2r)
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (0/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci takes out his pike, "Now that's a big snake!" he says in surprise.

He does what he can to track the creature in the swamp, even going so far as to cast Aquatic Trail (all day) to help.

Survival, tracking: 1d20 + 27 ⇒ (1) + 27 = 28


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Tucci uses his pike to pierce the eggs and scramble the yokes, though he doesn’t relish it. He holds the ring out to MacLaren or maybe Captain Veronica as he has no particular use for it. ”I’ve already got gloves to help me swim.” he grins.

He checks the rest of the area for other creatures, nests, etc. Just being thorough, he doesn’t expect to find anything.
Perception (taking 10): 10 + 25 + 2 = 37 (heroism)

When he’s sure there’s nothing else up this way, he turns to the others, ”So where to next? I think we could check out another area yet today.” He considers the island… (How about area ‘J’? It’s nearby, and I don’t think we’ve checked it out yet, though I could be mistaken.)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 26, tch 15, flat 24 (included +3 net barkskin)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: None (sw, +4, 10/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day), Heroism
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Air Walk (dungeon), Protective Luck (2/2r)
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (0/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci tightens up his pike (reach to 10’) and swings at the menaces! He wishes he had another flame strike.
Pike: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 (hero)
damage (P): 1d6 + 8 ⇒ (2) + 8 = 10

Pike: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 (hero)
damage (P): 1d6 + 8 ⇒ (6) + 8 = 14


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 26, tch 15, flat 24 (included +3 net barkskin)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: None (sw, +4, 10/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day), Heroism
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Air Walk (dungeon), Protective Luck (2/2r)
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (0/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

”Well, they are predators. Shall we purge?” Tucci suggests.

When everyone is ready, he’ll extend his pike to 20’ (Tucci’s pike, as a swift action, can extend to 20’ reach from 10’). He’ll take out a scroll and, using his mnemonic vest, cast a Flame Strike (link) (CL10) upon the largest group of them (10’radius, 40’ high).
Fire/Holy: 10d6 ⇒ (2, 5, 6, 1, 6, 2, 3, 3, 1, 1) = 30

20’ Reach AoO if needed:

Pike: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 (hero)
damage (P): 1d6 + 8 ⇒ (2) + 8 = 10
- - -


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Cool - I'm glad it was just burnout and not something more serious!

Welcome back (I hope!). :)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Have we lost our Captain? Veronica, it's been a couple weeks - are you OK?


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Tucci nods at MacLaren's wise question and also looks to Eric and Veronica. He supplies what little he knows by way of aiding the next roll.

Knowledge Nature (aid another): 1d20 + 4 ⇒ (20) + 4 = 24 vs DC 10 for +4 to the next roll


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Tucci backs away and reports back to MacLaren and the Captain (where are you Captain?).

"I dunno. Looks like there may be a lot of them. I'm not sure what to do about it either. Might be we leave them alone for now and advise folks to stay well clear. They're certainly hostile though, so we're going to have to deal with them at some point."

He's not sure what to do about it now though.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 26, tch 15, flat 24 (included +3 net barkskin)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: None (sw, +4, 10/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day), Heroism
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Air Walk (dungeon), Protective Luck (2/2r)
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

”They sure do look peaceful there lying in the sun.” Tucci comments, wondering if they’re doing the right thing. ”Those are some serious talons though. Do you think they can be reasoned with? We should try.”

Tucci will climb so they can see each other clearly, and try to reason with them, ”Hey, uh, you there. Do you understand me? This is our island, see? If I’m to be governor, I can’t have you snatching up sheep, or goats, or people - you know? What are the chances you understand me and we can come to an accord?”

He speaks in a slow, soothing manner and in low tones, for him - a natural tenor.
Diplomacy: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 (heroism)

If that's not appropriate...
Wild Empathy: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 (heroism)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 26, tch 15, flat 24 (included +3 net barkskin)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: None (sw, +4, 10/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day), Heroism
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Air Walk (dungeon), Protective Luck (2/2r)
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

As they close in, he requests his Heroism, routinely cast by Eric who has a Runestone of Power, supplied by Tucci, for the purpose.

Tucci knows it’s harder to climb then descend, so he’ll start off high - maybe 50’ over the trail. He’ll take out his spyglass and peer over and down to see if he can find any cave openings where it might roost.

Perception: 1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42 (heroism) (-1/20’ due to the spyglass)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 26, tch 15, flat 24 (included +3 net barkskin)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: None (sw, +4, 10/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Air Walk (dungeon), Protective Luck (2/2r)
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci rises early the next day, happy to have spent the night in a comfortable inn, but eager to get back to the Island! He meets up with the officers and, assuming no mishap, is glad to be back with the crew before the coffee is cold.

”That was really cool MacLaren. Without tempting fate, we should do that more often.” he grins.

In addition to Tucci’s daily spells, when they get close to the cliffs, he’ll add Air Walk (full dungeon) on Kasin, and he’ll mount up as Kasin takes to the air! It may not be flying exactly, but Tucci enjoys the thrill of it nonetheless.

He’s ready to hunt down the flying lizard.

Tucci’s daily spells
- Deadeye's Lore (all day) (1)
- Barkskin (+4 natural armor, all day) (2 - rod)
- Bloodhound (scent, +8 perception (smell), +4 survival (scent), all day) (2)
- Shared Training (MacLaren, Veronica, & Eric; all day; Outflank & Bonded Mind) (2 - rod)
- Life Bubble (all day) (3 - rod)
- Magic Fang Greater (+2 Kasin’s bite, all day) (3)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Yeah, I do have a long list of things Tucci wants, and a lot of it you can help him achieve. Right now though he's saving up for a ring, so you might as well do MacLaren's stuff now. As you say, we have the time.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 26, tch 15, flat 24 (included +3 net barkskin)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: None (sw, +4, 8/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

I think everyone has had time to review, so…

Party Divvy
We each receive 9,225gp after selling off the excess and buying a few party items (see below).
For the party, Tucci also picks up Diamond Dust (2,000gp enough for two restorations) & Diamond (5,000gp raise dead) - which will work great as long as MacLaren is the one who survives… :)

Tucci does the best he can to look for the following while they’re selling things off. He wants to buy…
Dull Gray Ioun Stone 25gp ea, x2

Potion of Gaseous Form (5) 750gp
Scrolls
Faerie Fire (1) 25gp
Carry Companion (4) 200gp
Wood Shape (4) 200gp
Neutralize Poison (7) 525gp
Stone Shape (7) 525gp
Freedom of Movement (10) 1,000gp

9,225gp - 3,225gp = 6,000gp income

Tucci’s daily spells
- Deadeye's Lore (all day) (1)
- Barkskin (+4 natural armor, all day) (2 - rod)
- Bloodhound (scent, +8 perception (smell), +4 survival (scent), all day) (2)
- Shared Training (MacLaren, Veronica, & Eric; all day; Outflank & Bonded Mind) (2 - rod)
- Life Bubble (all day) (3 - rod)
- Magic Fang Greater (+2 Kasin’s bite, all day) (3)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

That's fine with me. Just shopping really.

Everyone please check the tracking sheet one more time. Make sure there's nothing you want in the 'to sell' green flag.

When you've both signed off that you've looked, I'll do a divvy and make some purchases (hopefully).


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

I presume a skeleton crew on the ship to keep it ready to sail, and for defense so no one can sneak in and steal it. But most of the crew is likely on shore now that the fort is safe to do various tasks to prepare for the party and make the place livable.

We currently have a crew of 87 (you can see it on the ship tab of the tracking sheet). Our ship requires a crew of 47 to fully function, though 27 of those are for the weapons, the rest to sail. So I imagine we have a couple dozen folks on the ship keeping watch, cleaning, practicing, etc. Maybe even a bit less.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"That's an excellent plan Brother! We'll investigate that peak in the morning, and teleport to town in the afternoon. And back before you know it. Excellent. It's really amazing what you can do!"

Tucci, if the captain agrees, heads back to the fort and asks around for what people need, so he can get it while in town. He'll also take a moment to check on the ship, just to make sure it's ready if needed.

I'm pretty sure it's afternoon now. I dunno what the date is, but we're 30-40 days, I think, from the party. Probably closer to 30, but we have been moving pretty quickly.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Oh, very cool.

"Oh! Very cool! Yeah, definitely not thinkers these days. I wonder if all races are destined for such a fall with time. Nothing lasts forever you know."

As 'l' is likely the home of that flying beak, I say we avoid it for now until we can get some elevation ourselves.

"Shall we head back for the day captain? It's been a busy one! In fairness I still have many spells left, but I can't get us into the air - I'm out of air walks for the day. so if there's somewhere we don't need flight, we might squeeze it in."

Not really sure what time it is, but happy to call it a day if it's not too early.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Tucci is totally fine waiting. He's in no real hurry.

When he sees the winged shape he suggests, "We should hunt that too - seems like the sort of thing to wreak havoc on livestock, if not the herdsfolk! That should be tomorrow though, when we can fly/air walk ourselves to better close with it, and its lair."


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

That makes sense to me, thanks bluedove!

Tucci looks around the statues, ”These cyclops sure knew how to carve. Those are pretty cool. We should keep them intact.”

Perception: 1d20 + 25 ⇒ (7) + 25 = 32


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"That works for me!" Tucci grins.

"We have some daylight yet, Let's check out those ridges!" How about G, and then H if there's time?

GM bluedove - how do you want to durations between bits? For example air walk lasts a full dungeon, but we had one encounter, and then travel time. Has the spell expired? Our prior GM just sort of hand-waived stuff, so spells lasted a long time. I'm fine however you want to track it, I just need a standard so I can track my spells. Thanks!


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Yeah, I suspect we're gonna kill 'em. :(

I just posted a possible solution, but if we can't even manage one, Tucci will suggest killing them both now rather than have them roaming the island.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"Oh. Those are big!" Tucci mumbles as they see the triceratops (my favorite dinosaur). "Uh, how are we gonna feed them? I mean, they're huge! Much larger than I thought."

He paces back and forth, concerned about the difficultly before them. "Maybe we can kill one now, and have our cooks work with the meat so they can practice some new dishes. We'll supplement the grazing from our stores for the other - just until the party. Then it'll be a triceratops meal! Won't that be special! We will have a lot of mouths to feed."

Tucci of course has no idea if they can manage even one until the party, but he's willing to try if it's not obviously ludicrous... though he secretly suspects it is. GM bluedove, can we try this, or should Tucci give up his dream and go hunting. :)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"Why don't we take a look at the pen today and see what is needed. Then tomorrow, you can use your teleport to do some shopping. I'll go with to help carry if you like. Then maybe the afternoon can be spend on the pen. Or the day after if we must - depending on what we find today."

Tucci thinks a moment, "We seem to have a lot of time, but I fear the days will creep up on us if we're not careful and we're planning a huge party!" He grins.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Tucci laughs as their foes are vanquished, "Ha! Damn stinky birds. At least they won't be pestering us."

He pokes around the lair with his light to see if there's any loot. He doesn't expect any, but no stone unturned...

Perception: 1d20 + 25 ⇒ (2) + 25 = 27

When he's done he'll suggest, "Do we want to try and corral the dinosaurs today? Not sure how that's gonna go. Gotta fix the fence too." He turns to MacLaren, "You got any Make Whole spells today?"


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63 (+20/20); AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 8/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Air Walk (full), Invisible
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (0/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Kasin must also double move, but Tucci will still get a strike, which he takes at blue!

Pike: 1d20 + 14 + 3 ⇒ (11) + 14 + 3 = 28 (inspire)
damage (P): 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 (inspire)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63 (+20/20); AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 8/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Air Walk (full), Invisible
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (0/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci, eager to rush ahead and engage the enemy, nevertheless abides his captain and remains with the others. He actually takes a 5’ step back, but extends his pike to 20’ (swift).

He readies an attack, and prepares for the AoO sure to come. (Allied soft cover does not provide cover against Tucci’s attacks.)

Readied Pike: 1d20 + 14 ⇒ (13) + 14 = 27
damage (P): 1d6 + 8 ⇒ (1) + 8 = 9

AoO Pike: 1d20 + 14 ⇒ (14) + 14 = 28
damage (P): 1d6 + 8 ⇒ (4) + 8 = 12


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Doh! Right. I think it is the same day.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63 (+20/20); AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 8/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Air Walk (full), Invisible
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (0/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci casts light on the spike of his pike as Kasin air walks into the chamber - Tucci is looking for trouble.

Perception: 1d20 + 25 ⇒ (14) + 25 = 39


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

I have had the pleasure of playing, and GMing in the rare air of higher level play. A few extra mooks, and make them advanced so they can hit something once in a while, is usually enough to add a bit of challenge. Especially in our case where there are three-four of us depending on how you count.

Veronica is definitely the strongest of us, then MacLaren, and finally Tucci. But we blend well, and unlike many campaigns I’ve been in, we buff like crazy! That makes our adventuring days shorter, but makes us harder to beat during those shorter days.

That said, I don’t know many gamers who play to lose (other than GMs of course), so I’m fine with that. It’s a delicate balance, winning without just stomping over everything. We’ve had a bit of both, and that’s fine I think as long as the whole thing doesn’t become a walk - and it hasn’t been. We’ve had fun with our challenges.

I’ve seen some campaigns where fights rarely last beyond the second or third round. I do prefer longer fights, so we have opportunities to see what our opponents can do, and what we can do. Those are the most fun if that can be managed. However, this does get harder at higher levels.

It is true, we’re weaker at range, but with fly and air walk being commonly available between us it’s less of a concern. Not to mention the occasional dimension door and teleport when things get really hairy.

I’m happy to help whenever as well, either here in chat or via PM or whatever. :)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63 (+20/20); AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 8/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Air Walk (full), Invisible
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (0/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Though I’m riding Kasin currently, we usually fight separately. Here’s a graphic (image) if you want to use it for Kasin.

Before battle, he’ll cast Air Walk (full dungeon) on Kasin, and another on MacLaren so he can join in on the fun!

Tucci and Kasin start back a bit initially, for fear their smell will trigger the beast. So in the surprise round, Kasin just moves up while Tucci takes a stab. Note: his pike can extend from 10’ to 20’ with a swift action. He has it at 10’ as noted in my spoiler.

Tucci also swiftly takes in the mien of the Tiger and Bear (animal focus).
Pike: 1d20 + 14 ⇒ (4) + 14 = 18
damage (P): 1d6 + 8 ⇒ (4) + 8 = 12

Now visible, Tucci presses his attacks, while Kasin holds steady (and is still invisible).
Pike: 1d20 + 14 ⇒ (8) + 14 = 22
damage (P): 1d6 + 8 ⇒ (3) + 8 = 11

Pike: 1d20 + 9 ⇒ (15) + 9 = 24
damage (P): 1d6 + 8 ⇒ (2) + 8 = 10


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 67/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 9/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Fly
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

My buffs can be seen in my spoiler, and it’s usually accurate too! :) For reference though, here they are as well.
Tucci Conditions = Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Fly (might have expired?)

Tucci tracks the dirty birds to their new nest, hoping to finish what they started. He hangs back with the others once he identifies the likely location, so they can surprise their quarry.

If the fly has expired, he’ll cast Air Walk (full dungeon) on Kasin when they get close so he can ‘fly’ up to meet them. Kasin is trained in both fly and air walk (as well as spider climb) from his Bridle of Tricks.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"Agreed. I wasn't sure if we could all be made invisible today! That's neat." Tucci grins, ready to pick up the others and raid the unusual harpies.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 61/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 9/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Barkskin (+4, day), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Fly
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci, flying on Kasin along with Veronica, suggests "We know roughly where they went. I say we give them the thought they're safe for now, and we resupply. Come at 'em in the morning all sudden like - invisibly or dimensionally so they can't fly away so quick."

"I should be able to track them tomorrow too." he adds, pretty sure he's right, but not certain.

MacLaren and Veronica's brother, Eric, are at the fort.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Welcome bluedove! Thank you for agreeing to take over the campaign and thanks MacLaren for coordinating it and swapping! I manage the tracking sheet, which we pretty much just use for treasure, though there’s also the ship on there - and maybe the fleet when we get to that point. The spreadsheet can be found here (link). Please link at the top of the page when you get access so everyone can find it easily. Let me know if you want write access - happy to oblige.

I play Tucci, a halfling hunter, and Kasin, his trusty capybara sidekick. Tucci is a bit rash, and tends to rush in when he shouldn’t, but as he ages, he’s learning a little restraint. He’s a pretty typical happy halfling I suppose. :)

Tucci is a rambler. Full of energy he has a very hard time sitting still, and often wanders about here and there looking for stuff. He doesn’t care if he owns the stuff, he just likes to admire it and is happy to part with it again - storing the memory rather than the object. Though he’s certainly keen on his own stuff too, naturally.

He is also the ship’s helm, which makes him happier than it really should. Still, he’s fiercely proud of his position, and has been steadily working, through skill and magical acquisitions, to improve himself in that role.

Off ship, he hopes to be Governor of this island - though the party hasn’t finalized that yet exactly. Veronica is captain of the ship, The Charm and MacLaren has an island of his own with his wife, so Tucci figures it’ll work itself out in his favor. He has such plans!

Let me know what questions you may have, and I’ll do my best to answer them. Thanks again!

EDIT
Oh yeah! The variants. The treasure sheet will help us whichever way you want to go. We're pretty vastly wealthy for Automatic Bonus Progression I think, but we are pirates after all. Hehehe.

As for the spell duration scheme, I do use it in my other campaign, but may not continue it with my future campaigns. It's not as clunky, but it doesn't save a lot of tracking either (which I'd hoped it would) and tends to favor the party (spells last longer generally). So I'm fine either way there as well.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

I'm sorry to see this one close down, but I totally understand.

The harpies will get away after all! :)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"Sounds good Captain!"

Tucci will track them long enough to figure out if they've left the island (more or less) and then accompany Veronica back to the keep to meet up with the others.

Obviously if they head in the direction of the keep, we might take a side trip and return to the trail with the others.

Tucci will take 10 on his tracking until he looses the tracks or until his fly wears off.

Survival, tracking: 10 + 27 = 37


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"I say we let it be. Too much hassle to give chase until we're ready. If they come back, we can sneak up on them in their caves next time and finish it. There's only three of 'em left."

"Let's see if they collected any loot huh? If we can air the place out, might be some nice sight seeing from up here - though I fear to imagine what their caves must look like presently."

Tucci is feeling less happy that he has scent at the moment - but he makes his way to their caves nonetheless.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 61/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 9/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Barkskin (+4, day), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Fly
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci watches them fly off, chuckling. "We may not be able to keep up with them captain, but I can track them!" I think even with haste our best move is only 150' per round (double move).

Tucci whips out a scroll of Aerial Tracks (link) and casts it with his vestment.

”I’d guess they have another cave somewhere to hide out. Let’s give them another shot!” Tucci says excitedly, ready to follow them at a distance wherever they may lead.

Survival, tracking: 1d20 + 27 ⇒ (16) + 27 = 43


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 61/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 9/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Barkskin (+4, day), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Fly
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Helpfully close, Tucci makes his attacks.
Pike: 1d20 + 14 ⇒ (17) + 14 = 31
damage (P): 1d6 + 8 ⇒ (6) + 8 = 14

Pike: 1d20 + 9 ⇒ (11) + 9 = 20
damage (P): 1d6 + 8 ⇒ (4) + 8 = 12

I believe that should drop him. If not, read the spoiler.

If not dropped:
Then Kasin 5’ flaps and makes his own!
Kasin Bite (magic): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 (fang)
damage (B/P/S): 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12 (fang)

Kasin Bite (magic): 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 (fang)
damage (B/P/S): 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10 (fang)
- - -

Kasin flies off to orange, getting Tucci close enough for the next rounds actions - or an AoO if it goes after the captain again.

10’ Reach AoO if needed:

Pike: 1d20 + 14 ⇒ (11) + 14 = 25
damage (P): 1d6 + 8 ⇒ (3) + 8 = 11
- - -


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 61/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 9/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Barkskin (+4, day), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Fly
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Kasin performs another careful 5’ flap, so Tucci can press his foe!

Pike: 1d20 + 14 ⇒ (15) + 14 = 29
damage (P): 1d6 + 8 ⇒ (1) + 8 = 9

Pike: 1d20 + 9 ⇒ (11) + 9 = 20
damage (P): 1d6 + 8 ⇒ (4) + 8 = 12


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 61/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 9/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Barkskin (+4, day), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Fly
Weapon Equipped = Pike (10’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (0/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci directs Kasin toward purple (5’ flap - he auto succeeds at the fly check).

Pike: 1d20 + 14 + 3 ⇒ (8) + 14 + 3 = 25 (inspire)
damage (P): 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 (inspire)

Pike: 1d20 + 9 + 3 ⇒ (11) + 9 + 3 = 23 (inspire)
damage (P): 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 (inspire)


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Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Apologies again for forgetting this!
Kasin Will: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21 (morale) vs DC 16
Kasin Will: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24 (morale) vs DC 16
Kasin Will: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17 (morale) vs DC 16
Kasin Will: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17 (morale) vs DC 16
Kasin Will: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28 (morale) vs DC 16

OK then! Go Kasin!

I'll get a post up later today.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 28, tch 17, flat 24 (included +3 net barkskin, +2 tiger)
Kasin HP: 61/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 9/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day), Protective Luck (2/2r)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Barkskin (+4, day), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Fly
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci rides Kasin, his pike like a lance, as he charges forth against the nearest foe! Kasin is flying at 60’ so a double move should get me within reach (pike at 10’ currently). He swiftly becomes like the tiger and bear, and strikes!

Pike: 1d20 + 14 ⇒ (18) + 14 = 32
damage (P): 1d6 + 8 ⇒ (6) + 8 = 14


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Will: 1d20 + 11 ⇒ (6) + 11 = 17 vs DC 16
Will: 1d20 + 11 ⇒ (20) + 11 = 31 vs DC 16
Will: 1d20 + 11 ⇒ (17) + 11 = 28 vs DC 16
Will: 1d20 + 11 ⇒ (11) + 11 = 22 vs DC 16
Will: 1d20 + 11 ⇒ (11) + 11 = 22 vs DC 16

Tucci also pulls it off. I'll get my post together, but in case Eric, or Veronica, fails a save, Tucci tries to make it for them (Lucky Halfling).

Will: 1d20 + 11 ⇒ (5) + 11 = 16 vs DC 16

... he just squeaks out a save if they need it.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 26, tch 15, flat 24 (included +3 net barkskin)
Kasin HP: 61/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 10/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Life Bubble (day), Protective Luck (2/2r)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Barkskin (+4, day), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r), Fly
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (8/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (5/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci prepares by casting the following:
- Deadeye's Lore (all day) (1)
- Barkskin (+4 natural armor, all day) (2 - rod)
- Bloodhound (scent, +8 perception (smell), +4 survival (scent), all day) (2)
- Shared Training (MacLaren, Veronica, & Eric; all day; Outflank & Bonded Mind) (2 - rod)
- Life Bubble (all day) (3 - rod)
- Magic Fang Greater (+2 Kasin’s bite, all day) (3)

As these are all all day spells (thinks in large part to the rod), he’d have cast them at breakfast on the party. Note: I've added Life Bubble even though we're not going into the water. It has a variety of benefits for land as well, so Tucci's going to habitually cast it daily on the group.

As they approach the waterfall, Tucci takes a moment to admire its beauty. ”Now that’s gorgeous. We must find a good picnic spot within sight of that majesty, and build a little pavilion for the comfort of our residents and guests.” He adds thinking aloud.

Riding the flying Kasin, he’ll leisurely fly up the falls, taking in the beauty of the scene, and looking around for other items of interest. He’ll use his spyglass to take a closer look at interesting rock outcroppings and the like as Kasin flys lazy circles.

Perception: 1d20 + 25 ⇒ (3) + 25 = 28


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"Oooooh, that's a good idea. They are pretty cool in their current form. I suppose we can keep 'em around as a conversation piece, at least past the party." Tucci agrees with MacLaren, easily casting aside his notion of eating them.

"But we should push 'em back and fix the fence. Figure out what they eat, other than grazing, you know animal husbandry."

Animal Handling: 1d20 + 15 ⇒ (2) + 15 = 17 to figure out how to care for them

I don't really need to know, but want to make sure they don't starve to death, or need shelter, or whatever. You know, make sure they don't die for our inactivity.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

”Let’s investigate the island, starting at the western peak” at C ”and then deal with the dinosaurs. I don’t think we can readily domesticate them. Maybe we fix the pen, and keep them until the party? Use them for meat then? I dunno what to do…” at D.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm
Brother MacLaren wrote:
"I do not know that we have a Lord of the Island yet. Veronica is our Captain, which means that she commands aboard the Charm. I myself am Lord of Tidewater Rock, but obviously that is a different island. It may be that Tucci ends up taking a larger role here in the future."

”Totally, I’m ready for the responsibility! I’ll do a good job - I swear!”

Brother MacLaren wrote:

"Still, if it is a tavern you are thinking of, I do feel that falls within my jurisdiction by divine mandate. Brother MacLaren, Brewkeeper of Cayden Cailean. I am also a cook of some skill. I'll be happy to help get a tavern up and running.

As it happens, we will be throwing a feast soon. And so I would recommend a test of your skills - that is, your proper tavern skills - before we ask you to support this effort.
What do you say? Ambrose, could you allow them the use of the galley to prepare a meal, serve it, sing and dance, and clean up afterwards?
So that we know what we are getting?
And regardless of the quality of the food or the meal in any regard, I should think you would be welcome to stay."

Tucci can’t say he’s not disappointed, ‘cause he is. But he didn’t think of the things Mac has already thought of - and planned for. MacLaren is definitely more suited on all fronts to command the tavern, or at least see it’s established. ”Oh, good call there Mac! That’s a great idea!”

Brother MacLaren wrote:
"I mentioned the Charm's galley because it was ready for use right now, fully stocked. There wasn't much in that kitchen in the fort. It had been completely ransacked. But we are planning to hit a port to do some trading, so we could pick up some supplies for the kitchen. It would just push everything back a few days."

”Totally. Brother MacLaren’s right. He can see your skills right away, today, in the galley. If you wait to refit the tavern proper, it’ll be a while, and if it doesn’t work out, a while after that before we can get you to a port.”


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 63/63; AC: 26, tch 15, flat 24 (included +3 net barkskin)
Kasin HP: 61/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: +2 tiger; not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger and Bear (sw, +4, 10/10), Deadeye's Lore (day), Barkskin (+4, day), Bloodhound (day), Shared Training (outflank, bonded mind, day), Aquatic Trail (day), Life Bubble (day), Protective Luck (2/2r)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Barkskin (+4, day), Magic Fang (+2, day), Life Bubble (day), Protective Luck (2/2r)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (0/3, Barkskin, Shared Training, Life Bubble)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (3/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (2/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (2/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci is glad to be back on the island and hear that nothing particularly untoward happened in their absence. He sees his future here, and it would be a shame to backslide when they’ve been doing so well.

He’s surprised to find more people here. He’s doubly glad to be back - who knows what else they’ve missed. They will need people to live here. It can’t just be all crew after all.

Since Bonded Mind lasts all day, he uses it to consult with his Captain, ”We’ll need a good tavern. Well, honestly, it doesn’t even need to be good! Just clean. I say we give ‘em a plot of land to do just that. It’s our land after all! I’ll even invest so they can get it built and up and running quickly. I’ve always wanted to own a tavern, or at least a piece of one. This’ll be great!”

Tucci’s island dreams expand just a little bit further.

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