| Race |
| HP 26 / 26 Temp HP 0 |
| Classes/Levels |
| AC 15 (TAC 12) | F +4; R +2; W +3 (F +5 to recovery saves) | Perc: +3 Active Conditions: None |
| Gender |
Male human barbarian 1 |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
10 |
About Tsvy
Tsvy
Male human NG barbarian 1
Kellid from Numeria
Percep +3
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Defense
HP 26
Hero Points 1
Resonance 1
AC 16; TAC 13
Fort +4 (+5 to recovery saves.); Ref +3; Will +3
Proficiencies Trained in Light and Medium armor
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Offense
Greatsword (T) +5 (1d12+4 S), Versatile P
Fist (T) +5 (1d4+4 B) Agile, Finesse, Nonlethal, Unarmed
Javelin (T) +3 (1d6+4 P) Thrown, 30 feet, 5/5
Proficiencies Trained in all simple and martial weapons
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Statistics
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Str 18 (+4); Dex 14 (+2); Con 14 (+2); Int 10 (+0); Wis 12 (+1); Cha 10 (+0)
Speed 25
Trained Skills Acrobatics +0, Athletics +2, Hunting Lore +1, Medicine +0, Nature +0, Survival +2
Feats
Human Ancestry
General Training: Gain a General Feat = Toughness
General
Toughness: You can withstand more punishment than most before going down. Increase your maximum Hit Points by your level or 4, whichever is higher. When you reach level 5 and every time you gain a level thereafter, adjust your maximum Hit Points gained from Toughness accordingly. You also gain a +1 circumstance bonus to recovery saves.
Class
Sudden Charge: With a quick sprint, you dash up to your foe and swing. Stride up to double your Speed. If you end the move within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Class Abilities
Anathema: Dragon Totem: Defying a dragon of your chosen type or letting a personal insult against you slide is anathema to your totem. (Whenever you perform such acts, you lose the totem's power and any totem feats until you spend 1 day of downtime recentering yourself, though you keep all other barbarian abilities.)
Draconic rage (totem ability): When you are raging, you can make your conditional bonus to damage deal the type of damage of your chosen dragon's breath weapon, rather than your weapon or unarmed attack's usual damage type, which increases the damage by 1 (after halving for agile weapons, if applicable). If you do this, your Rage action gains the arcane and evocation traits, as well as the trait matching the damage type. Dragon = Bronze (Electricity)
Rage: You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier and enter a state of pure rage that lasts for 3 rounds. While you are raging, you are affected in these ways:
• Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter.
• Take a -1 penalty to AC.
• You can't use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you're raging.
After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can't use Rage again for 1 round, and you are fatigued for 1 round. You can't voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can't Rage again until after the end of your next turn.
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Background: Hunter
Survey Wildlife: You can spend 10 minutes assessing the area around you to find out what animals are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM. On a Success, you identify one or two types of animals that live in the environment, and you find tracks you can follow if you want to seek one out. On a Critical Success, you identify three or four types of animals.
Languages Common, Hallit
Other Gear hide armor, minor elixir of life, alchemist’s fire, backpack, bedroll, belt pouch, hooded lantern, oil pints (5/5), 50' silk rope, waterskin, purse (25 sp, 5 cp)
Bulk: 5/14