Valeros

Tsuyo Kaijitsu's page

1 post. Alias of Silvertounge.


Full Name

Tsuyo Kaijitsu

Race

Human (Tian)

Classes/Levels

Samurai (Sword Saint) 1

Gender

Male

Size

Medium

Age

19

Strength 17
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 8
Charisma 12

About Tsuyo Kaijitsu

Appearance:
Most of Tsuyo's gear he either 'borrowed' before leaving home or 'liberated' over the course of his very short lived adventuring career. When in town, he dresses simply, usually electing to wear just a wool shirt and breeches. Carefree and easygoing, he enjoys a good stiff drink and almost always has his hip flask on his person.

With black hair and the usual Tien complexion, he bears a noticeable resemblance to Ameiko, his older sister.

Backstory:

Tsuyo stumbled out of the door, his footing not quite as sure as it had been when he walked in.

"And stay out this time! No money, no drinks you lazy bum!" called the bartender from inside the warm tavern. Where am I? Tsuyo wondered. The cold night air blew through the wide streets of Magnimar. He knew he was in the one of the southern quarters of the city, but he wasn't quite sure where exactly he was. He squinted up at the sign hanging above the door, perhaps that would give him some idea. He spent a minute trying to read it, but he gave up, too drunk to make it out. The burly mountain of a man who had 'shown him out' stepped out in front of him. Tsuyo looked up slowly, recognition dawning in his eyes after a moment.

"Markus! What are you doing here?" Tsuyo cried in excited astonishment.

"Making some honest coin that don't make me risk my neck for a pittance." Markus grumbled back.

The half-orc's words were harsh but his tone was soft and his face was kind. That was why Tsuyo had asked him to come along on his ill-fated adventure a month ago. He had stumbled across Magnimar (in much the same state as he currently found himself) trying to put together a party of hearty adventurers to seek their fortunes. It may have been a bad idea to recruit while falling down drunk in half a dozen inns and taverns across the city, but isn't that the kind of thing people do when they start adventures?

"Ahh, an honest day's wage is no way to make a fortune! How about we go get the band back together, eh? Where's Margie? Or Bolin?" Tsuyo replied, completely forgetting about the horrible end their party had met.

"Margaret is still holed up in her sister's place. Won't let me near. Bolin's crawled into the bottom of any bottle he can find. I'm surprised you haven't seen him yet, the way you're carrying on." Markus said slowly. He sighed heavily, watching the man he had followed on a fool's errand struggle to keep his footing. "The band is not going to be getting back together, not now, not ever. Not after we lost Martin." he growled angrily.

Tsyuo hung his head, his face darkening. His first and only attempt at being a great adventurer like his big sister had ended in such catastrophe. Martin's fate had been his fault, their band of friends dashed to pieces because of him. He had thrown everything he had left home with behind that endeavor and now he was broke, in coin and spirit. He began to sob, and when Markus saw what he had said hurt Tsuyo, he relented.

"Hey now, come on. I'll set you up with a room tonight, but you should really consider looking for work." Markus said as he slipped an arm around Tsuyo's side. He started making for another inn just a block away. He began listing off a few ideas for his friend, "Hired muscle for a tavern, a caravan guard, maybe join the city watch or-"

"Bounty hunter!" Tsuyo exclaimed, perking up and wresting himself free from Markus.

Markus raised an eyebrow in surprise and confusion, "Uh, maybe, I guess. Not quite the kind of work I was thinking of but-"

"No, no! Look!" Tsuyo whispered in excitement, pointing at a board with notices stuck to it. He snatched one of the papers down and read it off to Markus. "Ten gold per goblin ear, 500 for the tribe's elimination, and it's back home in Sandpoint! I can't wait! Let's go Markus!"

Markus sighed, "I'm not going to go with you, but ten gold per ear sounds pretty easy. And maybe your family can talk some sense into you. If you think this is what you want to do, go for it. Just let me get you a room for the night so you can sleep this off in a bed and not a gutter." With that, Tsuyo spent the rest of his night dreaming of glory, riches, and dead goblins.


GM ONLY:

At his core, Tsuyo is a brash and eager kid who wants to prove himself. Growing up in his sister's shadow and hearing all her stories, he's a little daunted by the prospect of trying to measure up to her. I hope to see this character grow over the course of the adventure from irresponsible and brazen kid to responsible adult. Maybe developing a healthy relationship with his sister will help, allowing him to stop trying to compare all his accomplishments with Ameiko's.

I left a few of the specifics of his past failures hazy in case you wanted to do anything with it. Maybe Markus, Margaret, or Bolin show up, either as allies who have moved past Tsuyo's failure or as adversaries who are out for revenge. Also, the failed adventure is left hazy as well. Maybe they delved a crypt and Martin isn't as dead (or undead) as they thought? Or perhaps they tried their hand at a heist and their mark is looking for blood?

Stat Block:

Tsuyo Kaijitsu
Male human (tian-shu) samurai (sword saint) 1 (Pathfinder Player Companion: Dragon Empires Primer; Pathfinder RPG Ultimate Combat 18)
NG Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 dexterity)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +0
Defensive Abilities resolve
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee katana +5 (1d8+4/18-20) or
wakizashi +4 (1d6+3/18-20)
Special Attacks iajutsu strike, challenge
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Statistics
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Str 17, Dex 14, Con 13, Int 10, Wis 8, Cha 12
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Weapon Focus (katana)
Traits reactionary, younger sibling
Skills Acrobatics -1, Bluff +5, Diplomacy +5, Intimidate +5, Perception +0, Sense Motive +3
Languages Common, Tien
SQ order (ronin)
Other Gear scale mail, katana, wakizashi, backpack, bedroll, blanket, chalk (2), grappling hook, hammer, hip flask, piton (5), hemp rope (50 ft.), torch (3), trail rations (7), twine (50'), weapon cord, whetstone, 4 gp, 7 sp, 2 cp
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Special Abilities
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Iajutsu Strike +1d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resolve (1/day) (Ex) Your resolve can remove effects or reroll saves.
Ronin's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs challenger when returning a challenge
Weapon cord Attached weapon can be recovered as a swift action.
Younger Sibling (Ameiko) (Ex) +1 vs foes threatening sibling.