Riftwarden

Tsusqi Deepsoul's page

No posts. Organized Play character for Kevin Hanley.


Full Name

Tsusqi Deepsoul

Race

Half-Elf (Shoreborn)

Classes/Levels

Druid (Aquatic Druid) 1

Gender

Female

Size

Medium

Age

56

Alignment

N

Deity

Gozreh

Strength 16
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 16
Charisma 10

About Tsusqi Deepsoul

Tsusqi Deepsoul
Female half-elf (shoreborn) druid (aquatic druid) 1 (Pathfinder RPG Advanced Player's Guide 98)
N Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee trident +3 (1d8+3)
Druid (Aquatic Druid) Spells Prepared (CL 1st; concentration +4)
1st—magic fang, monkey fish[ACG]
0 (at will)—create water, detect poison, light
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Statistics
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Str 16, Dex 14, Con 10, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats River Raider
Traits unintentional linguist, water-touched
Skills Climb +7, Handle Animal +4, Perception +9, Survival +5, Swim +7; Racial Modifiers +2 Perception
Languages Aquan, Common, Druidic, Elven
SQ elf blood, nature bond (octopus named azure), nature sense, wild empathy +1
Other Gear trident, 135 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
River Raider May take both a move and standard action in surprise round in water.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Water-Touched DR 1/— against creatures and attacks with the water type.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Azure
Octopus (Pathfinder RPG Bestiary)
N Small animal (aquatic)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 13 (+4)
Fort +5, Ref +6, Will +1
Defensive Abilities ink cloud
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Offense
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Speed 20 ft., jet, swim 30 ft.
Melee bite +5 (1d3+1), tentacle +0 ( plus grab)
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Statistics
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Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3
Base Atk +1; CMB +1 (+5 grapple); CMD 14 (can't be tripped)
Feats Weapon Finesse
Skills Acrobatics +3 (-1 to jump), Perception +5, Stealth +11, Swim +9
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Special Abilities
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Grab: Tentacle (Small) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Ink Cloud (10' radius, 1/minute) (Ex) Emit an ink cloud, which provides total concealment.
Jet (200 feet) Move in a straight line at 200, with no attacks of opportunity.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Swimming (30 feet) You have a Swim speed.

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