Here's Tsumoro. Have sword. Will travel.
Look him over and tell me what you think.
Tumoro
Human (Tian-Min) Barbarian 2/Fighter 5
NG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dex)
hp 69 (2d12+5d10+19)
Fort +9, Ref +2, Will +1 (+1 vs. fear)
Defensive Abilities bravery +1, uncanny dodge
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Offense
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Speed 40 ft.
Melee +1 adamantine earth breaker +15/+10 (2d6+11/×3) and
. . +1 cold iron katana +13/+8 (1d8+6/18-20)
Ranged +1 composite longbow +9/+4 (1d8+6/×3)
Special Attacks rage (8 rounds/day), rage powers (no escape), weapon trainings (hammers +1)
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Statistics
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Str 20, Dex 12, Con 14, Int 10, Wis 10, Cha 10
Base Atk +7; CMB +12; CMD 23
Feats Cleave, Combat Reflexes, Exotic Weapon Proficiency (katana), Great Cleave, Power Attack, Vital Strike, Weapon Focus (earth breaker), Weapon Specialization (earth breaker)
Skills Appraise +2, Climb +8, Craft (carpentry) +3, Diplomacy +2, Handle Animal +4, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +5, Perception +6, Ride +5, Stealth +2, Survival +6, Swim +8
Languages Common, Minkaian, Tien
SQ armor training 1, fast movement, tireless rage
Combat Gear potion of cure moderate wounds (4); Other Gear +2 mithral lamellar (steel) armor, +1 adamantine earth breaker, +1 cold iron katana, +1 composite longbow, 2,710 gp
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TRACKED RESOURCES
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No Escape (1/rage) (Ex) - 0/1
Potion of cure moderate wounds (4) - 0/1
Rage (8 rounds/day) (Ex) - 0/8
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Special Abilities
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Bravery +1 (Ex) +1 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
No Escape (1/rage) (Ex) Keep up with a foe who tries to withdraw.
Potion of cure moderate wounds (4) Add this item to create a potion of a chosen spell.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Hammers) +1 (Ex) +1 Attack, Damage, CMB, CMD with Hammers
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