Ajbal Kimon

Tsumoro's page

4 posts. Alias of Dax Thura.


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Sigvald Derleth Waite wrote:

Well I use a one handed sword with dirty tricks and I plan to win by hook or by crook or by grabbing that handy thing over there.. ha! made you look..

But beware I will look down on you and expect you to be swayed by .. whatever words I think will most impress you.

You will look up to me for you are shorter than I am. And it will take action to impress me.


Here's Tsumoro's backstory.

Tsumoro's mother told him that his father was a samurai. This caused Tsumoro to believe himself above the other peasants and lead him he used his size and strength to bully them. He was the terror of the village. In time, a group of ronin passed through the village and he left with them to learn the way of the samurai. As it turned out, they were bandits. Tsumoro did learn, though, and quickly became a ranking member of the group.
They eventually returned to his village where they found a group of samurai waiting for them. During the ensuing battle Tsumoro witnessed his mother’s murder and he realized his own evil. Tsumoro immediately turned on his group and helped kill them all. In the end, he knelt down over his dead mother and waited for the killing blow. It never came. Instead one of the samurai, seeing the true repentance in his eyes, offered to train him in the true way of the samurai.
Tsumoro has grown much since then. He has survived many fights and has had many adventures. He now travels the land hoping that helping others will help him forgive himself.


I'm surprised that there are so few caster concepts.

And I'm not done with Tsumoro. I just wanted to get him posted.


Here's Tsumoro. Have sword. Will travel.
Look him over and tell me what you think.

Tumoro
Human (Tian-Min) Barbarian 2/Fighter 5
NG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dex)
hp 69 (2d12+5d10+19)
Fort +9, Ref +2, Will +1 (+1 vs. fear)
Defensive Abilities bravery +1, uncanny dodge
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Offense
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Speed 40 ft.
Melee +1 adamantine earth breaker +15/+10 (2d6+11/×3) and
. . +1 cold iron katana +13/+8 (1d8+6/18-20)
Ranged +1 composite longbow +9/+4 (1d8+6/×3)
Special Attacks rage (8 rounds/day), rage powers (no escape), weapon trainings (hammers +1)
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Statistics
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Str 20, Dex 12, Con 14, Int 10, Wis 10, Cha 10
Base Atk +7; CMB +12; CMD 23
Feats Cleave, Combat Reflexes, Exotic Weapon Proficiency (katana), Great Cleave, Power Attack, Vital Strike, Weapon Focus (earth breaker), Weapon Specialization (earth breaker)
Skills Appraise +2, Climb +8, Craft (carpentry) +3, Diplomacy +2, Handle Animal +4, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +5, Perception +6, Ride +5, Stealth +2, Survival +6, Swim +8
Languages Common, Minkaian, Tien
SQ armor training 1, fast movement, tireless rage
Combat Gear potion of cure moderate wounds (4); Other Gear +2 mithral lamellar (steel) armor, +1 adamantine earth breaker, +1 cold iron katana, +1 composite longbow, 2,710 gp
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TRACKED RESOURCES
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No Escape (1/rage) (Ex) - 0/1
Potion of cure moderate wounds (4) - 0/1
Rage (8 rounds/day) (Ex) - 0/8
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Special Abilities
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Bravery +1 (Ex) +1 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
No Escape (1/rage) (Ex) Keep up with a foe who tries to withdraw.
Potion of cure moderate wounds (4) Add this item to create a potion of a chosen spell.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Hammers) +1 (Ex) +1 Attack, Damage, CMB, CMD with Hammers

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