Baron Hannis Drelev

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Two friends yesterday, for whom I have a great deal of respect in their system mastery, seemed to agree on something that I had never heard, and recited it like it was Gospel.

As I understand it, you cast summon monster/ally spells at close range, and Voom! the creature appears, and then can go do whatever task you desire, and could conceivably just run as far and as fast as it can until its summoning time is up.

They both believe that there the second a summon monster goes beyond its caster's close range, it is unsummoned. As though there is an invisible desummoning field that surrounds each caster that the creature must be aware of and never stray too close.

Other than the creature appearing at close range, is there any credence to there being any distance limit on summons? My cursory googlefu did not get me any obvious hits.

Thank you.


Hello all. I'm thinking up a world-hopping campaign that is, ostensibly, a lot like Sliders meets DnD, with a little Stargate thrown in for good measure.

PCs would perhaps be from Earth(?)or golarion and excavating an ancient artifact, accidentally activate it, and then be transferred to an entirely different world. Some I'm thinking of using are from literary or entertainment sources; for example, the Wizard of Oz or Airbender. Where ever the players go, they will have access to new options to retrain or pick up when they level (for instnce, the spell flurry of snowballs would be available when they've met someone who can teach them it)

My question is, have you ever played in/gm'd a world-hopping campaign, and if so, what worked well and what fell flat on its face?

Also, ideas for non-earth worlds? They could be anywhere from the stone age to the far-earth future. What sort of resources are there out there?


Hi, I'm searching all over, and I'm coming up with nothing. For whatever reason, it makes sense to me that someone that is Enlarged to ten foot tall and carrying a (now) five foot or longer blade (longsword, flail, whatever) is going to be threatening a larger area than just the eight squares around him. As I understand it, enlarging with a reach weapon gives you a threat where you would hit squares 3 and 4, and be able to take AoO in those squares, too. Is the sword and board fighter really limited to attacks and reach of 1 when he's enlarged?

PC 1 2 3 4

Again, I apologizing for dredging up what seems like it should be clear in the rules, and it's not for me. Please include Page numbers or definitive answers? Thanks!


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Hi everybody.
Me and my friends just started playing Pathfinder about two months ago, and I've been really enjoying the changes Paizo has made to 3.5.

My friend is the GM and he got a recommendation from some random dude to use an alternative Hit Point rolling scheme that goes like this: Roll a d4 and subtract the result from the total possible of your class die, 4 counts as a zero (if it's a d8, you could get anywhere between 5 and 8 hp at a new level, instead of 1 to 8.)

In general, this seemed kind of cool until I thought about three things-

First, all creatures use this rule exactly now, so every single fight lasts a little longer. We only got to use the rule when we leveled to 5th, not retroactively, so our party of 4 is each missing out on a small handful, perhaps 5 hp, not that much, but still, at level 5, it's still noticable.

Second, he used a haunt (which I'm not too fond of, personally) that took one of our fighters immediately down to -8 hp... at the beginnning of a dungeon. From 40-odd HP down to -8 in a second... That takes a lot of healing to make up for it.

Third, I'm playing the healer in the group, an Oracle. By the time we reached the big bad, I had used up ALL my spell slots on healing. I didn't cast any other kinds of spells... just healing spells, and I had nothing if anyone actually got hurt in the biggest fight of the night.

I'm just wondering if anyone has any thoughts on how messing with hitpoints might affect the game. I'm thinking that the extra round or two each creature we face sticks around in battle is going to add up eventually, and I'd personally like to be able to use my spells for something other than healing.

I addressed this with my GM, and he said that since we're getting the same benefit, it'll all even up, but I don't think he's taking into account healing. Am I totally wrong? (This was the house in Rise of the Runelords module 2, in case you're wondering...)

Thanks!