Hi everybody.
Me and my friends just started playing Pathfinder about two months ago, and I've been really enjoying the changes Paizo has made to 3.5.
My friend is the GM and he got a recommendation from some random dude to use an alternative Hit Point rolling scheme that goes like this: Roll a d4 and subtract the result from the total possible of your class die, 4 counts as a zero (if it's a d8, you could get anywhere between 5 and 8 hp at a new level, instead of 1 to 8.)
In general, this seemed kind of cool until I thought about three things-
First, all creatures use this rule exactly now, so every single fight lasts a little longer. We only got to use the rule when we leveled to 5th, not retroactively, so our party of 4 is each missing out on a small handful, perhaps 5 hp, not that much, but still, at level 5, it's still noticable.
Second, he used a haunt (which I'm not too fond of, personally) that took one of our fighters immediately down to -8 hp... at the beginnning of a dungeon. From 40-odd HP down to -8 in a second... That takes a lot of healing to make up for it.
Third, I'm playing the healer in the group, an Oracle. By the time we reached the big bad, I had used up ALL my spell slots on healing. I didn't cast any other kinds of spells... just healing spells, and I had nothing if anyone actually got hurt in the biggest fight of the night.
I'm just wondering if anyone has any thoughts on how messing with hitpoints might affect the game. I'm thinking that the extra round or two each creature we face sticks around in battle is going to add up eventually, and I'd personally like to be able to use my spells for something other than healing.
I addressed this with my GM, and he said that since we're getting the same benefit, it'll all even up, but I don't think he's taking into account healing. Am I totally wrong? (This was the house in Rise of the Runelords module 2, in case you're wondering...)
Thanks!