| Full Name |
Tsam-nar |
| Race |
LVL 4 |
| Classes/Levels |
AC: 20, T. AC:17, FF AC: 14, HP 28, FORT +5, REFL +6, WILL +4, INIT +7, PERCEP +6 |
| Gender |
Magus |
| Size |
5.8 |
| Age |
124 |
| Special Abilities |
Arcane Pool (+1, 3/day), canny defense +1, chosen WP (rapier) close range, darkvision, light blindness, low-light vision, perfect strike, poison use spell combat, spell strike, dancing lights(sp), darkness (sp), faerie fire (sp) |
| Alignment |
chaotic evil |
| Deity |
asmodeus |
| Languages |
drow undercommon, drow sign language |
| Occupation |
female drow magus |
| Strength |
15 |
| Dexterity |
20 |
| Constitution |
13 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
9 |
About Tsam-nar
Init +7, low-light vision, Perception +6
DEFENSE
AC 20, touch 17, flat-footed 14 )
HP 28
Fort +6, Ref +6, Will +4
OFFENSE
Speed 30 ft.,
attack: +10 1d6+3 (crit 18-20/x2)
Special Attacks: touch spells cast threw weapon
STATISTICS
Str 15, Dex 20, Con 13, Int 12, Wis 10, Cha 9
Base Atk +3; CMB +5; CMD 21
Feats Skill: armor light, simple weapon (all, weapon finess,weapon focus(rapier)
Skills: acrobatics +5, appraise +1, bluff -1, climb +6, diplomacy -1, disguise -1, escape artist +5, fly +9, intimidate +3, know (nobility)+2, perception +6, ride +9, spellcraft +5, stealth +5, swim +6, U.M.D +3,
gear: leather armor +1, +1 rapier, ring of pro +1
spells: (concentration +5) melee touch +8 range touch +8
burning hands, magic missile (x2), acid splash (x3)
spell like abilities: dancing lights, darkness, faerie fire, (all once per day)
Traits:
Dueling unto Death
You have engaged in a duel to the death and mortally
wounded an opponent. The opponent was honorable
enough to say nothing before he expired. Alas that his
family or companions was nowhere near so honorable.
Dueling was once common in Talingarde before the
House of Darius came to power. The House of Barca all
but encouraged duels of honor. Now, dueling of any sort
is punished severely. Dueling to the death is a sure way
to be sent to Branderscar Prison.
Punishment: Death by beheading
Benefit: You gain a +1 trait bonus to Fortitude saves
And
Magical knack= +2 trait bonus (what ever that is?)
Also I have replaced poison use racial trait with: ancestral grudge giving me a +1 to attack vs dwarfs or elves subtype (except drow)