Altaresh Xisira

Tryne's page

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About Tryne

Tryne (Level 7)
Female dunesage changeling arcanist (occultist) 7 (Pathfinder Player Companion: Blood of the Coven 7, Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Bestiary 4 29)
N Medium humanoid (changeling, earth)
Init +7; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +8
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Defense
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AC 23, touch 11, flat-footed 22 (+4 armor, +1 Dex, +8 natural)
hp 37 (7d6+7)
Fort +3, Ref +3, Will +6; +2 racial bonus vs gaze attacks
DR 3/—; Resist acid 5
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Offense
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Speed 10 ft., burrow 20 ft., burrow 20 ft.; earth glide, earth glide
Melee cold iron morningstar +5 (1d8+2) or
. . unarmed strike +5 (1d3+2 nonlethal) or
. . 2 claws +5 (1d4+2), slam +5 (1d8+3)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks arcane reservoir (4/10), arcanist exploits (dimensional slide[ACG], quick study[ACG]), consume spells
Spell-Like Abilities (CL 7th; concentration +9)
. . Constant—endure elements
. . 3/day—stone call[APG]
. . 1/day—share memory[UM] (DC 14)
Arcanist (Occultist) Spells Prepared (CL 7th; concentration +13)
. . 3rd (4/day)—gaseous form, haste
. . 2nd (6/day)—glitterdust (DC 19), invisibility, web (DC 19)
. . 1st (6/day)—burning hands (DC 17), grease, mage armor, magic missile, protection from evil
. . 0 (at will)—acid splash, disrupt undead, light, mage hand, prestidigitation, scrivener's chant, spark[APG] (DC 16)
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Statistics
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Str 15, Dex 12, Con 12, Int 22, Wis 12, Cha 14
Base Atk +3; CMB +5; CMD 16
Feats Augment Summoning, Craft Wondrous Item, Evolved Summoned Monster[ACG], Spell Focus (conjuration), Summon Neutral Monster
Skills Acrobatics +1 (-7 to jump), Appraise +10, Craft (alchemy) +10, Craft (bookbinding) +14, Craft (clockwork) +16, Diplomacy +6, Fly +5, Knowledge (arcana) +16, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +10, Linguistics +13, Perception +8, Profession (librarian) +9, Profession (scribe) +11, Ride +2, Sense Motive +2, Spellcraft +16, Stealth +2, Survival +2, Use Magic Device +12
Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Giant, Ignan, Infernal, Sakvroth, Terran, Undercommon
SQ change shape (Medium earth elemental; elemental body II), conjurer's focus (Summon Monster IV, 7 minutes)
Combat Gear cold iron crossbow bolts (50), silver crossbow bolts (50); Other Gear cold iron morningstar, crossbow bolts (20), light crossbow, handy haversack, bedroll, belt pouch, flint and steel, ink, inkpen, journal[UE], mess kit[UE], pot, soap, spell component pouch, spellbook, trail rations (5), tryne's first research (book ward), waterskin, 3,248 gp, 1 sp
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Tracked Resources
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Arcane Reservoir +1 DC or CL (10/day) (Su) - 0/10
Cold iron crossbow bolts - 0/50
Consume Spells (2/day) (Su) - 0/2
Crossbow bolts - 0/20
Endure Elements (Constant) - 0/0
Share Memory (1/day) - 0/1
Silver crossbow bolts - 0/50
Stone Call (3/day) - 0/3
Trail rations - 0/5
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Special Abilities
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Arcane Reservoir +1 DC or CL (10/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Burrow (20 feet) You have a Burrow speed.
Burrow (20 feet) You have a Burrow speed.
Change Shape (Medium earth elemental; elemental body II) (Su) You can change your form.
Conjurer's Focus (Summon Monster IV, 7 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Slide (70 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Earth Glide Burrow through any earth or stone (except metal) as a fish through water.
Earth Glide (Ex) Burrowing leaves no tunnel or hole or evidence of the movement.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Evolved Summoned Monster Apply a 1-point evolution to a creature you summon.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Neutral Monster Summoned neutral creatures gain a +2 resistance bonus on Will saves.
Tremorsense (60 feet) Sense creatures and objects in contact with ground or water.
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Stuff:
Greater: Mr. Glass: Gain an additional +3 intelligence and a -2 constitution.
Lesser: Powerful memory: Make any knowledge check untrained.
Bad: Lame. Your stunted legs reduce your base speed by 10 feet.

Dunesasge
https://www.d20pfsrd.com/bestiary/monster-listings/templates/dunesage-cr-1/

Earth Glide
https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rule s/#Earth_Glide_Ex

Tremorsense
https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rule s/#Tremorsense_Ex