Destrachan

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Given a campaign where either the PCs are the only humanoids, or the local population of humanoids is vanishingly small, how would you tackle the issue of death and replacement PCs?

I'm wrestling with the issues of 1) making death more than a five minute inconvenience and 2)replacing dead PCs that are no longer interesting to the player.

Some ideas I've kicked around:

1) Introduce a magic/technology-based mechanic early in the campaign that resurrects characters at Home Base, sans equipment.

2) Aperiodic Planar Gates that deposit new PCs at Home Base.

3) New PCs come from the local population, which can result in extinction/Campaign Over if there are way too many deaths.

I'd appreciate any thoughts or feedback.


Hi all,

I'd welcome a critique of the following barbarian starting at level 8, with abilities planned through level 12. Ability scores were rolled, and no traits are currently used in the campaign. Core, APG, UM, and UC are all allowed.

Human (Heart of the Fields, FC: bonus to Superstition)

STR: 22(18 +2 racial +2 levels)
DEX: 16
CON: 17
INT: 13
WIS: 14
CHA: 11

1 Fast Movement, Rage, Power Attack, Improved Sunder
2 DR1/-, Lesser Beast Totem
3 Extreme Endurance, Extra Rage Power: Superstition
4 DR2/-, Strength Surge
5 Extra Rage Power: Witch Hunter
6 DR3/-, Fire Resist 1, Beast Totem
7 Extra Rage Power: Spell Sunder
8 DR4/-, Ghost Rager
- - - - -
9 Fire Resist 2, Extra Rage Power: Reckless Abandon / Smasher
10 DR5/-, Greater Beast Totem
11 Greater Rage, Combat Reflexes
12 Fire Resist3, DR6/-, Come and Get Me

Skills: Acrobatics, Perception, Profession(?), Survival, UMD

Thanks in advance for your advice!