Mask Golem

TruthRevolution's page

18 posts. No reviews. No lists. No wishlists.




So, a discussion arose when one of our players rolled 5 16s and a 17 when making his character. Clearly, a 60 point buy-in value had to be vetoed, but we started talking about a modification of they current system of buy-ins vs. simple rolling.

We thought it would be an interesting idea if everybody rolled their characters up proper, and then depending on either what your point-buy-in total is or what your total among ability modifiers is, you either get extra feats (if you're too low) or you have to take negative feats (if you're too high). Negative feats could be things like "Blind in One Eye" or "Schizophrenic" or "Obscenely Old (and frail)".
Is there precedent for this? And where might I go to find a chart? Or, alternatively, what do you guys think are some good Negative Feats and how much should they cost? Clearly some should cost more than others.


I'm a bit confused by the description of how to create encounters in the CRB. Say I want to create an encounter with 9 level 1 ghouls, what CR is it? And how would I change it to be a lower CR? Or a higher one?
And just by looking at an encounter, what is a good way to determine CR? For example, what would be the CR of dungeon room with 4 shadows?


Is there a tactical combat reason for having detect thoughts, or is it just for use in RP?


I'm running the Kingmaker adventure path and we're on book 2: Rivers Run Red. I just want to make sure I'm doing it right, but I don't see how the PCs are supposed to hit Rigg Gargadilly (male quickling rogue 3). Since he moves 120 ft, can't he just hide in a bush, run 12 squares over to the party, hit one of them (1d4+2d6+poison) and run back to his bush in a single action? And if so, what can they really do to stop him and/or not be killed by him?


If the Magus casts a spell that isn't an attack, does he still incur an attack of opportunity?


I've been reading up on the Magus class.
Am I right in thinking that a magus could cast Stone Fist and Chill Touch to gain very powerful unarmed strikes? Or something like Corrosive Touch or Elemental Touch would also fit the bill, I'd think. Those spells discharge on touch, right, so they don't have to just touch their opponent, they could be striking with their fists?


So I've been DMing my first game for about 6 months now, and one of my players (a rogue) just got a sap so he can knock people out. So,

1) Where is 'knocking people out' in the core rulebook?

2) How should I think differently about the rulebook to find other things in the future?

3) I heard something about killing people if you deal half their health in one hit, but I wasn't sure if that was Pathfinder or D&D, and I couldn't find anything about it.

Any advice would be helpful.


There are many times that the whole group will want to do a skill check, like after a battle when they loot the bodies and search the area. So far, we've had each person do his/her own perception check, but that leads to the PCs always finding everything, since of the 5 of them, somebody is bound to get above a 25 with the bonuses, and at level 5 there isn't anything that's harder to find than that (for the most part).

However, I was just reading the Enthrall spell description, and it says that multiple characters can simultaneously heckle and jeer the orator with a Charisma check from the player with the highest Charisma score, the other players only adding the +2 helping bonus to his/her roll if they succeed in their own rolls. Is this how all group skill checks are intended to be conducted?