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Perhaps I'm not qualified to speak here since my campaign is only recognizable as the basic "Kingmaker" arc by stray names and the kingdom building mechanics influence, however...

Spoiler:
Looking through the Golarion timeline, I noticed that Daralathyxl, "king" of the Chromatic dragons, made his last appearance on Avistan right around the Rogarvian disappearance. So, I've developed Choral[e] the Conqueror into one and the same as said beast. His house—or, rather, the intrigue which surrounds it—will be forming my game's spine as an elusive source of political masterminding, all seemingly done from out of time. Eastern Avistan will be groomed by Rogarvian loyalists (both unwitting and intentional participants) in their absence.

Their mass exodus is explained by the tactics Chorale is employing. I'll reserve talking about any of that due to its verbose intricacies until deeper interest should be expressed.

Good fun!

-Epszi


I. Cleric: Perhaps chronic DMing has conditioned me, but affected zealotry has warmed up to me. Mechanically speaking, I tend to enjoy the cleric's sustainability aspect quite a bit.
II. Wizard: Manipulating any number of esoterica for variable benefit just appeals to my basic nature. Arcane spells are an incredibly rich dimension to the game.
III. Rogue/Bard: Don't know what to play? Capitalise on the Rogue/Bard's ambiguity to be many things without being anything in particular.


(This is an adequate example of the pedantry alignment systems cultivate.) The morality in such a situation can be relative—even for a staunch paladin: is justice meted out? Has the punishment of being brought to near-death been fair enough? If so, a certain sort of compassion might hold that the chance (however negligible it may be) for a [vaguely "evil" humanoid] to recover from his disadvantaged situation is suitable magnanimity. But so can another character holding to egalitarian redemption be compelled to save each enemy; pragmatic individuals could rationalize "mercy killing" to prevent any future resurgence. These are all decisions which, by my thinking, can be angled as 'good'. Identifying a character's ideologies is the only sure method by which a DM can sufficiently arbitrate a reasonable, tailored decision. Unfortunately, there are no easy semantics to absolutely satisfy your question—or any such situation playing around in the alignment interpretations.